Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-04-23 | Created Xcode schemes for building on iOS and tvOS | Sam Lantinga | 9 | -0/+720 | |
2019-03-19 | Fixed archiving the SDL dynamic library on iOS and tvOS | Sam Lantinga | 1 | -4/+0 | |
2019-03-19 | Added support for building SDL as a dynamic library on tvOS | Sam Lantinga | 1 | -0/+668 | |
2019-03-19 | Added support for building SDL as a dynamic library on iOS | Sam Lantinga | 1 | -0/+717 | |
2019-03-16 | Fixed iOS build | Sam Lantinga | 1 | -0/+6 | |
2018-11-15 | fix permissions | Ozkan Sezer | 3 | -0/+0 | |
2018-11-14 | Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick | Sam Lantinga | 3 | -0/+0 | |
maxxus The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis. | |||||
2018-10-26 | Don't build SDL_JOYSTICK_HIDAPI by default on iOS | Sam Lantinga | 2 | -74/+0 | |
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist: <key>NSBluetoothPeripheralUsageDescription</key> <string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string> | |||||
2018-10-23 | fix permissions | Ozkan Sezer | 3 | -0/+0 | |
2018-10-22 | Add exception handling to Android hidapi. | Sam Lantinga | 3 | -0/+0 | |
2018-10-18 | Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects | Sam Lantinga | 3 | -0/+6 | |
Dominik Reichardt Xcode warns about "Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO." Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away. | |||||
2018-10-18 | Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects | Sam Lantinga | 1 | -0/+16 | |
Dominik Reichardt Similar to bug/patch #4228, the iOS Demo Xcode project needs to add the CoreBluetooth framework. | |||||
2018-09-15 | fix permissions | Ozkan Sezer | 1 | -0/+0 | |
2018-09-14 | Use atomic reference counting for the HID device object | Sam Lantinga | 1 | -0/+0 | |
2018-09-10 | Fixed building on tvOS without any sensor support | Sam Lantinga | 1 | -0/+18 | |
2018-08-30 | fix permissions | Ozkan Sezer | 2 | -0/+0 | |
2018-08-22 | Added SDL_GetDisplayOrientation() to get the display orientation, and added ↵ | Sam Lantinga | 1 | -0/+10 | |
a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. Documented the values returned by the accelerometer and gyroscope sensors | |||||
2018-08-22 | Fixed crash trying to open HIDAPI controller as a haptics device on Windows | Sam Lantinga | 1 | -0/+0 | |
2018-08-21 | Removed dependency on C++ runtime on iOS | Sam Lantinga | 1 | -4/+6 | |
2018-08-21 | Added the iOS sensor implementation | Sam Lantinga | 1 | -0/+44 | |
2018-08-21 | Fixed bug 4228 - Clean-up Xcode projects | Sam Lantinga | 3 | -121/+172 | |
C.W. Betts This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi. | |||||
2018-08-09 | Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and ↵ | Sam Lantinga | 1 | -19/+69 | |
Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API | |||||
2018-06-12 | ran 'chmod -x' on many files | Ozkan Sezer | 5 | -0/+0 | |
2018-02-24 | Added missing file to tvOS build | Sam Lantinga | 1 | -0/+2 | |
2017-12-12 | Moved deployment target values to project settings | Sam Lantinga | 1 | -4/+4 | |
2017-12-12 | Parameterized the All (target platform) build target scripts so they can be ↵ | Sam Lantinga | 1 | -7/+7 | |
used in other projects | |||||
2017-12-12 | Renamed Xcode build targets so it's easier to copy files out of build ↵ | Sam Lantinga | 1 | -24/+22 | |
directories on the command line Also enabled bitcode, which is needed for App Store builds | |||||
2017-12-12 | Added SDL_uikitmetalview.m to the tvOS project | Sam Lantinga | 1 | -0/+2 | |
2017-12-10 | Added the Metal framework to several iOS tests | Sam Lantinga | 1 | -4/+8 | |
2017-12-07 | Fixed building for simulators or older iOS SDKs | Sam Lantinga | 1 | -2/+2 | |
2017-12-07 | Fixed compiling Metal renderer on iOS | Sam Lantinga | 1 | -0/+26 | |
2017-11-12 | Updated SDL's YUV support, many thanks to Adrien Descamps | Sam Lantinga | 4 | -19/+174 | |
New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality. | |||||
2017-10-26 | Updated SDL iOS project for tvOS | Sam Lantinga | 1 | -10/+114 | |
2017-10-12 | Added functions to query and set the SDL memory allocation functions: | Sam Lantinga | 1 | -0/+8 | |
SDL_GetMemoryFunctions() SDL_SetMemoryFunctions() SDL_GetNumAllocations() | |||||
2017-09-22 | Added stubs for simple Steam Controller support | Sam Lantinga | 1 | -0/+16 | |
2017-09-22 | Fixed bug 3837 - Change project settings for Xcode 9? | Sam Lantinga | 1 | -3/+49 | |
Mark Callow Xcode 9 emits a warning to validate project settings. The changes it proposes are 1. [iOS] Update the iOS deployment target to 8.0 since Xcode does not support anything older. 2. [macOS] Target 'Framework' - Automatically Select Archectures. 3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS. 4. [iOS & macOS] Turn on "Missing Localizability". I want to confirm if it is ok to accept these changes and submit updated project files. Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem. 2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries. 3 shouldn't be a problem either provided any newly emitted warnings are fixed. 4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings. | |||||
2017-09-22 | The volume was too high, clamp to SDL_MIX_MAXVOLUME | Sam Lantinga | 1 | -1/+1 | |
2017-09-14 | Updated iOS keyboard test to cover text input rect and orientation changes | Sam Lantinga | 1 | -1/+32 | |
2017-08-27 | vulkan: Initial Vulkan support! | Ryan C. Gordon | 1 | -0/+37 | |
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control. | |||||
2017-08-15 | More cleanup of the iOS keyboard demo. | Alex Szpakowski | 1 | -7/+4 | |
2017-08-15 | Improve iOS keyboard demo code a bit. | Alex Szpakowski | 1 | -105/+61 | |
2017-05-25 | ios: Fixed math include in demos. | Philipp Wiesemann | 2 | -2/+2 | |
2017-04-09 | ios: Fixed compiler warnings about unused variables in demo. | Philipp Wiesemann | 1 | -3/+0 | |
2017-03-19 | iOS: Fixed compiling template on C89 compilers. | Philipp Wiesemann | 1 | -1/+3 | |
2016-12-26 | Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes | Sam Lantinga | 2 | -2/+2 | |
felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses. | |||||
2016-12-06 | xcode: Make sure SDL_dataqueue sources are included in all targets. | Ryan C. Gordon | 1 | -0/+2 | |
2016-12-06 | xcode: updated macOS and iOS project files with SDL_dataqueue sources. | Ryan C. Gordon | 1 | -0/+8 | |
2016-10-09 | iOS: Updated demo README. | Philipp Wiesemann | 1 | -3/+3 | |
2016-09-30 | iOS: Removed unused constant in demo. | Philipp Wiesemann | 1 | -1/+0 | |
2016-09-26 | iOS: Updated comment in demo. | Philipp Wiesemann | 1 | -1/+1 | |