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authorSam Lantinga <slouken@libsdl.org>2017-09-22 11:15:57 -0700
committerSam Lantinga <slouken@libsdl.org>2017-09-22 11:15:57 -0700
commit2cd74f864b71df5d50f6afba32424a3b4bbb9722 (patch)
tree3194089845780026716dab3428449f3b444d8d53 /Xcode-iOS
parent1cde3828576d960437e208265fcffa96c37db949 (diff)
The volume was too high, clamp to SDL_MIX_MAXVOLUME
Diffstat (limited to 'Xcode-iOS')
-rw-r--r--Xcode-iOS/Demos/src/mixer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/Xcode-iOS/Demos/src/mixer.c b/Xcode-iOS/Demos/src/mixer.c
index 81f0166f85..14945ad334 100644
--- a/Xcode-iOS/Demos/src/mixer.c
+++ b/Xcode-iOS/Demos/src/mixer.c
@@ -250,7 +250,7 @@ audioCallback(void *userdata, Uint8 * stream, int len)
/* mix this sound effect with the output */
SDL_MixAudioFormat(stream, mixer.channels[i].position,
- mixer.outputSpec.format, copy_amt, 150);
+ mixer.outputSpec.format, copy_amt, SDL_MIX_MAXVOLUME);
/* update buffer position in sound effect and the number of bytes left */
mixer.channels[i].position += copy_amt;