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authorIan Romanick <ian.d.romanick@intel.com>2009-11-17 16:05:12 -0800
committerIan Romanick <ian.d.romanick@intel.com>2009-11-17 16:05:12 -0800
commit28dc899a0cc63eafdbb1408b082621085e5248ca (patch)
treeeed70969b4adc85586ed688c56e5d0232c0b33fa
parente32e9c725ef1daa68ba468707e83fa14f0b2016c (diff)
Revert "Move vertex shader results above the 32-bit boundry"outputswritten64
This reverts commit 32fda8fe4c5b245a1c6778f6eeca9d418ae63eb8. This was a temporary hack to help draw out bugs caused by extending OutputsWritten to 64-bit. Since several arrays are sized based on VERT_RESULT_MAX, reveting this commit reduces the size of those arrays and saves memory.
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 30aa3df3fb..9d7457fd9d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -233,7 +233,7 @@ typedef enum
VERT_RESULT_BFC0 = 13,
VERT_RESULT_BFC1 = 14,
VERT_RESULT_EDGE = 15,
- VERT_RESULT_VAR0 = 32, /**< shader varying */
+ VERT_RESULT_VAR0 = 16, /**< shader varying */
VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
} gl_vert_result;