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author | Ian Romanick <ian.d.romanick@intel.com> | 2009-10-24 19:15:55 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-10-24 19:15:55 -0700 |
commit | 32fda8fe4c5b245a1c6778f6eeca9d418ae63eb8 (patch) | |
tree | 59c65017312c0f486b24174299f156ecf0014c92 | |
parent | c5bda4cdaf21e06693d0e9ce881109080e8d3c4e (diff) |
Move vertex shader results above the 32-bit boundry
This ensured that bugs related to the GLbitfield -> GLbitfield64 transition of
OutputsWritten will be seen now instead of when more results are added.
-rw-r--r-- | src/mesa/main/mtypes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2f8213b65b..1d8cf8336f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -214,7 +214,7 @@ typedef enum VERT_RESULT_BFC0 = 13, VERT_RESULT_BFC1 = 14, VERT_RESULT_EDGE = 15, - VERT_RESULT_VAR0 = 16, /**< shader varying */ + VERT_RESULT_VAR0 = 32, /**< shader varying */ VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) } gl_vert_result; |