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authorIan Romanick <ian.d.romanick@intel.com>2009-10-24 19:15:55 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-10-24 19:15:55 -0700
commit32fda8fe4c5b245a1c6778f6eeca9d418ae63eb8 (patch)
tree59c65017312c0f486b24174299f156ecf0014c92
parentc5bda4cdaf21e06693d0e9ce881109080e8d3c4e (diff)
Move vertex shader results above the 32-bit boundry
This ensured that bugs related to the GLbitfield -> GLbitfield64 transition of OutputsWritten will be seen now instead of when more results are added.
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2f8213b65b..1d8cf8336f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -214,7 +214,7 @@ typedef enum
VERT_RESULT_BFC0 = 13,
VERT_RESULT_BFC1 = 14,
VERT_RESULT_EDGE = 15,
- VERT_RESULT_VAR0 = 16, /**< shader varying */
+ VERT_RESULT_VAR0 = 32, /**< shader varying */
VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
} gl_vert_result;