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2009-11-17Revert "Move vertex shader results above the 32-bit boundry"outputswritten64Ian Romanick1-1/+1
2009-11-12i965: Kill DO_SETUP_BITSIan Romanick3-6/+2
2009-11-04r200: Use GLbitfield64 access macrosIan Romanick1-6/+6
2009-11-04i965: Use GLbitfield64 access macrosIan Romanick10-23/+23
2009-11-04Use GLbitfield64 macrosIan Romanick8-23/+27
2009-11-04Ensure MAX_PROGRAM_OUTPUTS is large enoughIan Romanick1-1/+1
2009-11-04Add macros for working with GLbitfield64Ian Romanick1-1/+20
2009-10-28Fix assertions that VS outpus will fit in bitfields.Ian Romanick1-3/+5
2009-10-24Move vertex shader results above the 32-bit boundryIan Romanick1-1/+1
2009-10-24i965: Convert OutputsWritten from GLbitfield to GLbitfield64Ian Romanick7-7/+7
2009-10-19r200: Convert OutputsWritten from GLbitfield to GLbitfield64Ian Romanick1-1/+2
2009-10-16Convert gl_program::OutputsWritten to GLbitfield64Ian Romanick7-12/+13
2009-10-16Add GLbitfield64 typeIan Romanick1-0/+6
2009-10-16mesa: fix/update some commentsBrian Paul1-4/+4
2009-10-16mesa: lift default symlinks target into Makefile.templateBrian Paul21-23/+4
2009-10-16mesa: use EXTRA_MODULES and SUBDIRS to build r300 compilerBrian Paul2-8/+8
2009-10-16mesa: added SUBDIRS support in dri/Makefile.templateBrian Paul1-1/+13
2009-10-16mesa: move a commaBrian Paul1-1/+1
2009-10-16mesa: added MESA_GLSL=useprog debug flagBrian Paul2-6/+22
2009-10-16r300g: Use a hash table to look up vertex info.Corbin Simpson6-35/+97
2009-10-16util: Change function names to begin with u_.Corbin Simpson2-36/+38
2009-10-16progs/tests: Use rand() instead of random().José Fonseca1-1/+1
2009-10-16progs/tests: Use rand() instead of random().José Fonseca1-1/+1
2009-10-16prog/tests: Fix MSVC build.Vinson Lee1-1/+1
2009-10-15r300g: Set logical ID for each emitted texture/sampler.Corbin Simpson1-1/+2
2009-10-15nouveau: nv30: Hack to enforce same number of bits as front buffer, for rende...Patrice Mandin1-8/+22
2009-10-15nouveau: nv30: refuse binding a colour buffer with a zeta buffer with differe...Patrice Mandin1-0/+7
2009-10-15st/xorg: refix source overZack Rusin1-1/+1
2009-10-15progs/egl: put declarations before codeBrian Paul3-10/+15
2009-10-15egl: Rework the synchronization primitives.Chia-I Wu5-31/+48
2009-10-15egl: Rework eglSwapInterval.Chia-I Wu4-8/+35
2009-10-15egl: Rework error checking in eglSwapBuffers.Chia-I Wu1-0/+15
2009-10-15egl: Update comments about eglapi.c.Chia-I Wu1-5/+20
2009-10-15egl: Rework error checking in eglGetCurrentSurface.Chia-I Wu1-2/+20
2009-10-15egl: Include GL header in eglconfigutil.h.Chia-I Wu1-1/+1
2009-10-15egl: Fix GLX_USE_TLS build.Chia-I Wu1-1/+1
2009-10-15egl: Fix eglCheckConfigHandle.Chia-I Wu1-5/+4
2009-10-14trace: Handle transfer returning nullJakob Bornecrantz1-1/+2
2009-10-15st/xorg: fix most of the composition modesZack Rusin1-8/+32
2009-10-14r300g: Move ZTOP to its own state atom.Corbin Simpson4-7/+12
2009-10-14progs/demos: try different depth formats in fbo_firecube.cBrian Paul1-8/+28
2009-10-14docs: document more MESA_GLSL env var optionsBrian Paul2-1/+8
2009-10-14mesa: assorted top-level Makefile clean-upsBrian Paul1-11/+11
2009-10-14mesa: added VERBOSE_SWAPBUFFERSBrian Paul3-2/+6
2009-10-14vbo: clean-ups, reformattingBrian Paul1-25/+24
2009-10-14mesa: added MESA_VERBOSE option 'draw' to debug glDrawArrays/Elements, etc.Brian Paul3-1/+34
2009-10-14mesa: rename VERBOSE_IMMEDIATE->VERBOSE_MATERIAL to reflect what it doesBrian Paul3-3/+3
2009-10-14mesa: remove unused ctx->Driver.PrioritizeTextures() hookBrian Paul4-10/+0
2009-10-14mesa: remove unused ctx->Driver.TextureMatrix() hookBrian Paul3-9/+0
2009-10-13st/xorg: Fix dpms include problemsJakob Bornecrantz2-3/+2