index
:
~airlied/virglrenderer
arb_gpu_shader5-devel
arb_gpu_shader_fp64
arb_tessellation_shader-hacks
fix-red-blit
fix-red-blit-shader
gl-4.1
gl-4.1-rebase
large-shaders
master
shader-temps-fix
so-wip
tests-new
thread-sync
virgl-gles31-sketch
virgl-gles31-sketch2
virgl-refactor-tex
virgl-wip-tess
warnings
virgil3d renderer standalone repo
airlied
summary
refs
log
tree
commit
diff
log msg
author
committer
range
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Author
Files
Lines
2016-01-18
hack interp sample first args is int
arb_gpu_shader5-devel
Dave Airlie
1
-2
/
+6
2016-01-18
free sampler arrays
Dave Airlie
1
-0
/
+1
2016-01-18
fix imul/umul
Dave Airlie
1
-3
/
+11
2016-01-18
use a temp for interpolation values
Dave Airlie
1
-8
/
+27
2016-01-18
fix ubo case
Dave Airlie
1
-3
/
+10
2016-01-18
handle sampler rrays
Dave Airlie
3
-20
/
+138
2016-01-18
make arb_gpu_shader5 ubo arrays work
Dave Airlie
3
-11
/
+42
2016-01-18
scan: add ability to find dimension files
Dave Airlie
2
-0
/
+7
2016-01-18
start scanning shader
Dave Airlie
1
-0
/
+3
2016-01-18
sm5: fixup remaining texture gather cases
Dave Airlie
1
-10
/
+31
2016-01-18
enable tg4 better
Dave Airlie
1
-0
/
+6
2016-01-18
fixup some shader translations
Dave Airlie
1
-6
/
+21
2016-01-18
fix samplemask in
Dave Airlie
1
-0
/
+4
2016-01-18
fix streams
Dave Airlie
1
-1
/
+3
2016-01-18
mark sm5 for more vertex emit
Dave Airlie
1
-4
/
+6
2016-01-18
WIP
Dave Airlie
1
-1
/
+44
2016-01-18
vrender: add support for gpu shader5 streams
Dave Airlie
3
-15
/
+58
2016-01-18
do interp a bit better
Dave Airlie
1
-3
/
+9
2016-01-18
WIP
Dave Airlie
2
-1
/
+19
2016-01-18
more of textureGather sm5
Dave Airlie
1
-4
/
+20
2016-01-18
gpu_shader5: add invocation id support
Dave Airlie
1
-2
/
+18
2016-01-18
start handling gpu_shader nonconst
Dave Airlie
1
-21
/
+59
2016-01-18
shader: don't use a single temps array
shader-temps-fix
Dave Airlie
1
-13
/
+53
2016-01-18
renderer: use a thread to block for fences.
thread-sync
Marc-André Lureau
5
-20
/
+271
2016-01-18
gallium: import some bits of c11/c99 threads from mesa.
Dave Airlie
6
-0
/
+1283
2016-01-18
renderer: move ctx forcing into fence checking.
Dave Airlie
2
-1
/
+1
2016-01-17
renderer: return an int in vrend_renderer_init
Marc-André Lureau
3
-4
/
+5
2015-12-22
tgsi: update tgsi info files.
Dave Airlie
1
-5
/
+81
2015-12-22
tests: reset last fence before using it
Marc-André Lureau
3
-0
/
+9
2015-12-22
build-sys: misc cleanups
Marc-André Lureau
2
-6
/
+2
2015-12-22
renderer: don't free tmp_buf if shader create fails.
Dave Airlie
1
-3
/
+6
2015-12-22
add GL3.txt style list of features
Dave Airlie
1
-0
/
+121
2015-12-22
gallium/tgsi: update with some newer gallium pieces
Dave Airlie
13
-105
/
+418
2015-12-04
renderer: fix alpha swizzle detection
Dave Airlie
1
-4
/
+13
2015-12-03
renderer: patch blending up before draws.
Dave Airlie
1
-80
/
+73
2015-12-03
renderer: handle rendering to A8 surfaces.
Dave Airlie
4
-21
/
+84
2015-12-02
renderer: fix GLSL1.30 shader translation
Dave Airlie
1
-1
/
+1
2015-12-02
renderer: handle pixel pack buffer pre texture buffer objects
Dave Airlie
1
-10
/
+16
2015-12-02
tests: fix typo,
Dave Airlie
1
-2
/
+2
2015-12-02
renderer: fix potential leak
Marc-André Lureau
1
-0
/
+1
2015-12-01
tests: fix fourcc check (on intel at least)
Marc-André Lureau
1
-1
/
+3
2015-11-03
renderer: emit clip distances before emitting position
Dave Airlie
1
-5
/
+5
2015-10-23
renderer: bump to 0.3.0
Dave Airlie
1
-1
/
+1
2015-10-23
renderer: fix regression in shader binding
Dave Airlie
7
-14
/
+56
2015-10-23
virglrenderer: bump to version 0.2.0
virglrenderer-0.2.0
Dave Airlie
1
-1
/
+1
2015-10-23
virglrenderer: fix make distcheck
Dave Airlie
2
-1
/
+6
2015-10-23
virgl: virgl_egl.h is an internal header.
Dave Airlie
1
-2
/
+3
2015-10-23
virgl: drop helper module.
Dave Airlie
3
-138
/
+1
2015-10-23
renderer: CLEANUP - remove TABs
Dave Airlie
9
-208
/
+208
2015-10-23
virgl/shaders: handle large shaders.
Dave Airlie
7
-220
/
+1740
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