summaryrefslogtreecommitdiff
AgeCommit message (Expand)AuthorFilesLines
2016-01-18hack interp sample first args is intarb_gpu_shader5-develDave Airlie1-2/+6
2016-01-18free sampler arraysDave Airlie1-0/+1
2016-01-18fix imul/umulDave Airlie1-3/+11
2016-01-18use a temp for interpolation valuesDave Airlie1-8/+27
2016-01-18fix ubo caseDave Airlie1-3/+10
2016-01-18handle sampler rraysDave Airlie3-20/+138
2016-01-18make arb_gpu_shader5 ubo arrays workDave Airlie3-11/+42
2016-01-18scan: add ability to find dimension filesDave Airlie2-0/+7
2016-01-18start scanning shaderDave Airlie1-0/+3
2016-01-18sm5: fixup remaining texture gather casesDave Airlie1-10/+31
2016-01-18enable tg4 betterDave Airlie1-0/+6
2016-01-18fixup some shader translationsDave Airlie1-6/+21
2016-01-18fix samplemask inDave Airlie1-0/+4
2016-01-18fix streamsDave Airlie1-1/+3
2016-01-18mark sm5 for more vertex emitDave Airlie1-4/+6
2016-01-18WIPDave Airlie1-1/+44
2016-01-18vrender: add support for gpu shader5 streamsDave Airlie3-15/+58
2016-01-18do interp a bit betterDave Airlie1-3/+9
2016-01-18WIPDave Airlie2-1/+19
2016-01-18more of textureGather sm5Dave Airlie1-4/+20
2016-01-18gpu_shader5: add invocation id supportDave Airlie1-2/+18
2016-01-18start handling gpu_shader nonconstDave Airlie1-21/+59
2016-01-18shader: don't use a single temps arrayshader-temps-fixDave Airlie1-13/+53
2016-01-18renderer: use a thread to block for fences.thread-syncMarc-André Lureau5-20/+271
2016-01-18gallium: import some bits of c11/c99 threads from mesa.Dave Airlie6-0/+1283
2016-01-18renderer: move ctx forcing into fence checking.Dave Airlie2-1/+1
2016-01-17renderer: return an int in vrend_renderer_initMarc-André Lureau3-4/+5
2015-12-22tgsi: update tgsi info files.Dave Airlie1-5/+81
2015-12-22tests: reset last fence before using itMarc-André Lureau3-0/+9
2015-12-22build-sys: misc cleanupsMarc-André Lureau2-6/+2
2015-12-22renderer: don't free tmp_buf if shader create fails.Dave Airlie1-3/+6
2015-12-22add GL3.txt style list of featuresDave Airlie1-0/+121
2015-12-22gallium/tgsi: update with some newer gallium piecesDave Airlie13-105/+418
2015-12-04renderer: fix alpha swizzle detectionDave Airlie1-4/+13
2015-12-03renderer: patch blending up before draws.Dave Airlie1-80/+73
2015-12-03renderer: handle rendering to A8 surfaces.Dave Airlie4-21/+84
2015-12-02renderer: fix GLSL1.30 shader translationDave Airlie1-1/+1
2015-12-02renderer: handle pixel pack buffer pre texture buffer objectsDave Airlie1-10/+16
2015-12-02tests: fix typo,Dave Airlie1-2/+2
2015-12-02renderer: fix potential leakMarc-André Lureau1-0/+1
2015-12-01tests: fix fourcc check (on intel at least)Marc-André Lureau1-1/+3
2015-11-03renderer: emit clip distances before emitting positionDave Airlie1-5/+5
2015-10-23renderer: bump to 0.3.0Dave Airlie1-1/+1
2015-10-23renderer: fix regression in shader bindingDave Airlie7-14/+56
2015-10-23virglrenderer: bump to version 0.2.0virglrenderer-0.2.0Dave Airlie1-1/+1
2015-10-23virglrenderer: fix make distcheckDave Airlie2-1/+6
2015-10-23virgl: virgl_egl.h is an internal header.Dave Airlie1-2/+3
2015-10-23virgl: drop helper module.Dave Airlie3-138/+1
2015-10-23renderer: CLEANUP - remove TABsDave Airlie9-208/+208
2015-10-23virgl/shaders: handle large shaders.Dave Airlie7-220/+1740