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Mapping of graphics kernel buffers is quite costly. Therefore the svga
drm winsys caches all kernel buffer maps. However, that may lead to
less testing coverage of the unmap paths and (possibly) processes running
out of virtual memory space. Introduce a possibility to avoid that caching
by setting the environment variable SVGA_FORCE_KERNEL_UNMAPS to 1.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4804>
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Instead of the ugly practice of relying on the provider caching maps,
introduce and use persistent pipebuffer maps. Providers that can't handle
persistent maps can't use the slab manager.
The only current user is the svga drm winsys which always maps
persistently.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4804>
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Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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The way the new locations are set up has much fewer gaps
between each I/O slot, so this results in a massive reduction
in the LDS usage of tessellation shaders.
Totals (GFX10):
VGPRS: 3976792 -> 3974864 (-0.05 %)
Code Size: 260552784 -> 260532860 (-0.01 %) bytes
LDS: 48723 -> 30179 (-38.06 %) blocks
Max Waves: 1053407 -> 1053583 (0.02 %)
Totals from affected shaders (1407 shaders on GFX10):
SGPRS: 59144 -> 59216 (0.12 %)
VGPRS: 63024 -> 61096 (-3.06 %)
Code Size: 2695508 -> 2675584 (-0.74 %) bytes
LDS: 47109 -> 28565 (-39.36 %) blocks
Max Waves: 12999 -> 13175 (1.35 %)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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This commit introduces a new function nir_assign_linked_io_var_locations
which is intended to help with assigning driver locations to shaders
during linking, primarily aimed at the VS->TCS->TES->GS stages.
It ensures that the linked shaders have the same driver locations,
and it also packs these as close to each other as possible.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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This doesn't fix anything, just reports the LDS size used by
merged ESGS shaders, such as vertex_geometry_gs and
tess_eval_geometry_gs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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Instead of relying on calling shader_io_get_unique_index repeatedly,
remember the which output driver location corresponds to which
varying slot.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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VS needs the number of TCS inputs, and TES needs the number of TCS
outputs.
It is error-prone to repeat those calculations in both instruction
selection and setup. Just set them in one place instead.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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Previously these functions needed the bit mask of the TCS outputs
and patch outputs written, and concluded the number of outputs
from that.
Now, they take the number of outputs and patch outputs instead.
This will allow the backend compiler to better optimize the
LDS layout.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
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unreachable was true if the last block is unreachable in the linear cfg,
but it should also be true if it is unreachable in the logical cfg.
Fixes dEQP-VK.graphicsfuzz.for-with-ifs-and-return
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 8d8c864beba399ae4ee2267f680d1f600ad32767
('aco: improve check for unreachable loop continue blocks')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4764>
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There's no guarantee that the formats advertised by wl_drm and the formats
advertised by zwp_linux_dmabuf_v1 are the same.
get_back_bo() handles this by falling back from createImageWithModifiers() to
createImage() when there's a wl_drm format but no corresponding linux_dmabuf
format, but create_wl_buffer() unconditionally tries to create a linux_dmabuf
buffer unless DRIimage has DRM_FORMAT_MOD_INVALID.
Fix this by always checking if the DRIimage modifier has been advertised
by zwp_linux_dmabuf_v1, and falling back to wl_drm if not.
If DRM_FORMAT_MOD_INVALID has been advertised then we trust the client
has allocated something appropriate and treat any modifier as matching.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2220
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4294>
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After refactoring of iris_bo_map_cpu and iris_bo_map_wc - immediate
return of NULL on failure to mmap a buffer was lost.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2855
Fixes: 5bc3f52dd8c2b5acaae959ccae2e1fb7c769bb22
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4786>
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This assert is actually correct but due to how android hardware buffer
support is implemented we should remove it, otherwise debug build of
mesa hits the assert with Android CTS tests.
Test creates VkImage with non-external format and sets up
VkExternalMemoryImageCreateInfo to indicate that image *may* be used
with Android hardwarebuffer handle. Then test attempts to get image
memory requirements. Problem with this is that we setup all android
supporting images as having external format and thus hit the assert as
the size has not been set yet. This is not a problem in practice since
android will bind ahw memory with the image later on.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2807
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4762>
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Timur has this chip now. The depth stencil resolve failures are
somehow unexpected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4805>
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Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4775>
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With VK_EXT_robustness2, an element of pBuffers can be NULL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4775>
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All fields must be zero, otherwise the HW hangs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4775>
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The SPIR-V spec doesn't say explicitly that the sample index
must be an unsigned integer.
This fixes crashes with some new VK_EXT_robustness2 tests.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4775>
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With VK_EXT_robustness2, descriptors can be NULL and the number of
samples returned by nir_texop_texture_samples should be 0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4775>
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With VK_EXT_robustness2, descriptors can be NULL and the number of
samples returned by nir_texop_texture_samples should be 0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4775>
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In Gen11+, when emitting a fence for both L3 and SLM, the generated
code would look like
SEND, MOV (for stall), SEND, MOV (for stall)
This commit change that so two SENDs are emitted before the MOVs for
stall. This is similar to the approach used in Ivy Bridge for the
render fence.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3278>
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Instead of emitting the stall MOV "inside" the
SHADER_OPCODE_MEMORY_FENCE generation, use the scheduling fences when
creating the IR.
For IvyBridge, every (data cache) fence is accompained by a render
cache fence, that now is explicit in the IR, two
SHADER_OPCODE_MEMORY_FENCEs are emitted (with different SFIDs).
Because Begin and End interlock intrinsics are effectively memory
barriers, move its handling alongside the other memory barrier
intrinsics. The SHADER_OPCODE_INTERLOCK is still used to distinguish
if we are going to use a SENDC (for Begin) or regular SEND (for End).
This change is a preparation to allow emitting both SENDs in Gen11+
before we can stall on them.
Shader-db results for IVB (i965):
total instructions in shared programs: 11971190 -> 11971200 (<.01%)
instructions in affected programs: 11482 -> 11492 (0.09%)
helped: 0
HURT: 8
HURT stats (abs) min: 1 max: 3 x̄: 1.25 x̃: 1
HURT stats (rel) min: 0.03% max: 0.50% x̄: 0.14% x̃: 0.10%
95% mean confidence interval for instructions value: 0.66 1.84
95% mean confidence interval for instructions %-change: 0.01% 0.27%
Instructions are HURT.
Unlike the previous code, that used the `mov g1 g2` trick to force
both `g1` and `g2` to stall, the scheduling fence will generate `mov
null g1` and `mov null g2`. During review it was decided it was not
worth keeping the special codepath for the small effect will have.
Shader-db results for HSW (i965), BDW and SKL don't have a change
on instruction count, but do report changes in cycles count, showing
SKL results below
total cycles in shared programs: 341738444 -> 341710570 (<.01%)
cycles in affected programs: 7240002 -> 7212128 (-0.38%)
helped: 46
HURT: 5
helped stats (abs) min: 14 max: 1940 x̄: 676.22 x̃: 154
helped stats (rel) min: <.01% max: 2.62% x̄: 1.28% x̃: 0.95%
HURT stats (abs) min: 2 max: 1768 x̄: 646.40 x̃: 362
HURT stats (rel) min: <.01% max: 0.83% x̄: 0.28% x̃: 0.08%
95% mean confidence interval for cycles value: -777.71 -315.38
95% mean confidence interval for cycles %-change: -1.42% -0.83%
Cycles are helped.
This seems to be the effect of allocating two registers separatedly
instead of a single one with size 2, which causes different register
allocation, affecting the cycle estimates.
while ICL also has not change on instruction count but report changes
negative changes in cycles
total cycles in shared programs: 352665369 -> 352707484 (0.01%)
cycles in affected programs: 9608288 -> 9650403 (0.44%)
helped: 4
HURT: 104
helped stats (abs) min: 24 max: 128 x̄: 88.50 x̃: 101
helped stats (rel) min: <.01% max: 0.85% x̄: 0.46% x̃: 0.49%
HURT stats (abs) min: 2 max: 2016 x̄: 408.36 x̃: 48
HURT stats (rel) min: <.01% max: 3.31% x̄: 0.88% x̃: 0.45%
95% mean confidence interval for cycles value: 256.67 523.24
95% mean confidence interval for cycles %-change: 0.63% 1.03%
Cycles are HURT.
AFAICT this is the result of the case above.
Shader-db results for TGL have similar cycles result as ICL, but also
affect instructions
total instructions in shared programs: 17690586 -> 17690597 (<.01%)
instructions in affected programs: 64617 -> 64628 (0.02%)
helped: 55
HURT: 32
helped stats (abs) min: 1 max: 16 x̄: 4.13 x̃: 3
helped stats (rel) min: 0.05% max: 2.78% x̄: 0.86% x̃: 0.74%
HURT stats (abs) min: 1 max: 65 x̄: 7.44 x̃: 2
HURT stats (rel) min: 0.05% max: 4.58% x̄: 1.13% x̃: 0.69%
95% mean confidence interval for instructions value: -2.03 2.28
95% mean confidence interval for instructions %-change: -0.41% 0.15%
Inconclusive result (value mean confidence interval includes 0).
Now that more is done in the IR, more dependencies are visible and
more SWSB annotations are emitted. Mixed with different register
allocation decisions like above, some shaders will see more `sync
nops` while others able to avoid them.
Most of the new `sync nops` are also redundant and could be dropped,
which will be fixed in a separate change.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3278>
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It will generate the MOVs (or SYNC_NOP in Gen12+) needed for stall.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3278>
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Old value seems to be copied from anv.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4787>
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This is the wrong data type, the original field - and the values we're
adding in - are both 64-bit unsigned. Keep the original data type.
Thanks to Dave Airlie for finding this while reading the code.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4802>
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The cycle count estimation logic part of the scheduler is now
redundant with the shader performance modeling pass, and the estimates
can be consolidated into the brw::performance analysis result object
instead of being part of the CFG, which guarantees that the estimates
cannot be accessed without previously calling the
performance_analysis::require() method, which makes sure that the
right analysis pass is executed at the right time if we don't already
have up-to-date cached results.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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So we can eventually remove the cycle count estimates from the CFG
data structure and consolidate performance information in the
brw::performance object.
It would be cleaner to pass the brw::performance object directly to
the disassembler but that isn't straightforward since the disassembler
is built as a plain C file unlike the rest of the compiler back-end.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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codegen stats.
These should be more accurate than the current cycle counts, since
among other things they consider the effect of post-scheduling passes
like the software scoreboard on TGL. In addition it will enable us to
clean up some of the now redundant cycle-count estimation
functionality in the instruction scheduler.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This is useful in order to identify codegen issues caused by SIMD32.
It doesn't currently have any effect on compute shaders since SIMD32
dispatch is only enabled for CS when it's strictly necessary to do so
in order to support the workgroup size requested for the shader --
That might change in the future though when we hook up the SIMD32
heuristic to CS compilation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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shaders.
The heuristic enables the SIMD32 fragment shader based on whether the
IR performance modeling pass predicts it to have greater throughput
than the SIMD16 and SIMD8 variants of the same shader. It would be
straightforward to do the same thing in order to control whether
SIMD16 dispatch is enabled, but it's pending additional performance
evaluation.
The INTEL_DEBUG=do32 option is left around in order to force the
SIMD32 shader to be used regardless of the result of the heuristic,
since it's useful as a debugging aid e.g. in order to identify
SIMD32-specific codegen issues which may be masked by the SIMD32
heuristic, or cases where the heuristic is incorrectly disabling
SIMD32 shaders that offer a performance advantage.
Currently this is only enabled on Gen6+, since SIMD32 codegen support
is incomplete on earlier platforms.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This makes brw_compile_fs() look a bit more similar to
brw_compile_cs(). It saves us three v*_shader_stats local variables,
and will save us additional triplicated declarations as we start
tracking IR performance analysis results.
The triplicated cfg pointers are left around because they're set to
NULL to mark specific dispatch modes as disabled (e.g. in order to
enforce hardware restrictions). Doing the same thing with the visitor
pointers would cause data leaks.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This introduces an analysis pass intended to estimate several
performance statistics of the shader, including cycle count latency
and throughput values, based on static modeling. It has instruction
performance information more comprehensive than the current scheduling
pass for all platforms between Gen4-11, and works on both the FS and
VEC4 back-end.
The most immediate purpose of this pass is to implement a heuristic
meant to determine whether using SIMD32 dispatch for a fragment shader
can be expected to help more than it hurts. In addition this will
allow the effect of passes run after scheduling (e.g. the TGL software
scoreboard pass and the VEC4 dependency control pass) to be visible in
shader-db statistics.
But that isn't the end of the story, other potential applications of
this pass (not part of this MR) I've been playing around with are:
- Implement a similar SIMD16 heuristic allowing the identification of
inefficient SIMD16 fragment shaders.
- Implement similar SIMD16 and SIMD32 heuristics for the compute
shader stage -- Currently compute shader builds always use the
SIMD16 shader if available and never use the SIMD32 shader unless
strictly necessary, which is suboptimal under certain conditions.
- Hook up to the instruction scheduler in order to improve the
accuracy of its timing information.
- Use as heuristic in order to drive the selection of scheduling
modes (Matt was experimenting with that).
- Plug to the TGL software scoreboard pass in order to implement a
more effective SBID token allocation algorithm, since in general
the optimal token allocation depends on the timings of all
instructions in the program.
- Use its bottleneck detection functionality in order to implement a
heuristic computing a more optimal bound for the number of fragment
shader threads executed in parallel (by adjusting the
MaximumNumberofThreadsPerPSD control of 3DSTATE_PS).
As a follow-up I'm planning to submit updated timing information for
Gen12 platforms -- Everything else required to support Gen12 like SWSB
handling is already included in this patch, but there were some IP
concerns regarding the TGL timing parameters since they cannot
currently be obtained with the documentation and hardware which is
publicly available. The timing parameters for any previous Gen7-11
platforms can be obtained by anyone by sampling the timestamp register
using e.g. shader_time, though I have some more convenient
instrumentation coming up.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This will be re-usable by the IR performance analysis pass.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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fs_instruction_scheduler::is_compressed().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Makes more sense considering SIMD32. Relaxing the assertion in
brw_ir_fs.h will be required in order to avoid assertion failures on
SNB with SIMD32 fragment shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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layout.
In Gen12 the Poly 0 Info DWORD containing the Viewport Index and
Render Target Index fields were moved from r0.0 to r1.1 in order to
make room for dual-polygon dispatch. The render target message format
was updated to expect that information in the same location, so we
didn't need to make any changes for framebuffer fetch to work with
SIMD8 and SIMD16 dispatch. Unfortunately that won't work with SIMD32,
since the render target message header is assembled from r0 and r2
instead of r1, and the r2 thread payload wasn't updated with an
additional copy of the same information. We need to fix things up
manually instead. This avoids a handful of
EXT_shader_framebuffer_fetch regressions in combination with SIMD32
fragment shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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SIMD32.
This applies the same work-around I commited as b84fa0b31e67
"intel/fs/gen11: Work around dual-source blending hangs in combination
with SIMD32." to Gen12, which seems to suffer from the same hardware
bug found empirically. The failure mode seems to be identical.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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The Gen12 docs are rather contradictory regarding the dispatch
configurations supported by the fragment shader -- The same table
present in previous generations seems to imply that only one dispatch
mode can be enabled when doing per-sample shading, but a restriction
documented in the 3DSTATE_PS_BODY page implies the opposite: That
SIMD32 can only be used in combination with some other dispatch mode.
The latter seems to match the behavior of real hardware as I could
tell from my testing: A bunch of multisample test-cases that do
per-sample shading hang if we only provide a SIMD32 shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Section 2.2.2 (Data Conversions For State Query Commands) of the
OpenGL 4.5 spec says:
Following these steps, if a value is so large in magnitude that
it cannot be represented by the returned data type, then the
nearest value representable using that type is returned.
The current code doesn't do the correct thing, because it truncates a
long (potentially a 64bit values) to an int.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2828
Fixes: 53c36dfcfe3eb3749a53267f054870280afb0d71
("replace IROUND with util functions")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4673>
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Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4790>
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No shifting yet.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4790>
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Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4790>
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Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4790>
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Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4790>
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When a resource's backing bo changes, its seqno will be incremented.
Which would result in a new tex state cache key, and nothing to clean
up the old tex state until the sampler view/state is destroyed. But
in some games, that may never happen, or at least not happen before
we run out of memory.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2830
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4744>
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This will matter in the next patch, where we need the original
rsc->seqno.
It means slight shuffling of where we call rebind_resource() in the
`fd_try_shadow_resource()` path.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4744>
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