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authorTimur Kristóf <timur.kristof@gmail.com>2020-03-30 16:11:14 +0200
committerMarge Bot <eric+marge@anholt.net>2020-04-29 11:51:04 +0000
commitab07c4ea70897d8d8c4d40bd336aee38926278bf (patch)
tree3c3807f16f90cb0d10d854cc661be050073f3700
parentfd0248c37bfaa0dabbab11fc3060ebe52443eb05 (diff)
aco: Use context variables instead of calculating TCS inputs/outputs.
VS needs the number of TCS inputs, and TES needs the number of TCS outputs. It is error-prone to repeat those calculations in both instruction selection and setup. Just set them in one place instead. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
-rw-r--r--src/amd/compiler/aco_instruction_selection.cpp15
-rw-r--r--src/amd/compiler/aco_instruction_selection_setup.cpp3
2 files changed, 7 insertions, 11 deletions
diff --git a/src/amd/compiler/aco_instruction_selection.cpp b/src/amd/compiler/aco_instruction_selection.cpp
index b13b2372f4b..5a162907917 100644
--- a/src/amd/compiler/aco_instruction_selection.cpp
+++ b/src/amd/compiler/aco_instruction_selection.cpp
@@ -4153,11 +4153,9 @@ std::pair<Temp, unsigned> get_tcs_output_lds_offset(isel_context *ctx, nir_intri
Builder bld(ctx->program, ctx->block);
uint32_t input_patch_size = ctx->args->options->key.tcs.input_vertices * ctx->tcs_num_inputs * 16;
- uint32_t num_tcs_outputs = util_last_bit64(ctx->args->shader_info->tcs.outputs_written);
- uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->args->shader_info->tcs.patch_outputs_written);
- uint32_t output_vertex_size = num_tcs_outputs * 16;
+ uint32_t output_vertex_size = ctx->tcs_num_outputs * 16;
uint32_t pervertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size;
- uint32_t output_patch_stride = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
+ uint32_t output_patch_stride = pervertex_output_patch_size + ctx->tcs_num_patch_outputs * 16;
std::pair<Temp, unsigned> offs = instr
? get_intrinsic_io_basic_offset(ctx, instr, 4u)
@@ -4205,11 +4203,7 @@ std::pair<Temp, unsigned> get_tcs_per_patch_output_vmem_offset(isel_context *ctx
{
Builder bld(ctx->program, ctx->block);
- unsigned num_tcs_outputs = ctx->shader->info.stage == MESA_SHADER_TESS_CTRL
- ? util_last_bit64(ctx->args->shader_info->tcs.outputs_written)
- : ctx->args->options->key.tes.tcs_num_outputs;
-
- unsigned output_vertex_size = num_tcs_outputs * 16;
+ unsigned output_vertex_size = ctx->tcs_num_outputs * 16;
unsigned per_vertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size;
unsigned per_patch_data_offset = per_vertex_output_patch_size * ctx->tcs_num_patches;
unsigned attr_stride = ctx->tcs_num_patches;
@@ -4344,9 +4338,8 @@ void visit_store_ls_or_es_output(isel_context *ctx, nir_intrinsic_instr *instr)
/* GFX6-8: VS runs on LS stage when tessellation is used, but LS shares LDS space with HS.
* GFX9+: LS is merged into HS, but still uses the same LDS layout.
*/
- unsigned num_tcs_inputs = util_last_bit64(ctx->args->shader_info->vs.ls_outputs_written);
Temp vertex_idx = get_arg(ctx, ctx->args->rel_auto_id);
- lds_base = bld.v_mul24_imm(bld.def(v1), vertex_idx, num_tcs_inputs * 16u);
+ lds_base = bld.v_mul24_imm(bld.def(v1), vertex_idx, ctx->tcs_num_inputs * 16u);
} else {
unreachable("Invalid LS or ES stage");
}
diff --git a/src/amd/compiler/aco_instruction_selection_setup.cpp b/src/amd/compiler/aco_instruction_selection_setup.cpp
index bf9e96e0b1c..f3464a7a214 100644
--- a/src/amd/compiler/aco_instruction_selection_setup.cpp
+++ b/src/amd/compiler/aco_instruction_selection_setup.cpp
@@ -812,6 +812,8 @@ setup_vs_variables(isel_context *ctx, nir_shader *nir)
*/
/* radv_es_output_info *outinfo = &ctx->program->info->vs.es_info;
outinfo->esgs_itemsize = util_bitcount64(ctx->output_masks[nir->info.stage]) * 16u; */
+ } else if (ctx->stage == vertex_ls) {
+ ctx->tcs_num_inputs = util_last_bit64(ctx->args->shader_info->vs.ls_outputs_written);
}
if (ctx->stage == ngg_vertex_gs && ctx->args->options->key.vs_common_out.export_prim_id) {
@@ -918,6 +920,7 @@ void
setup_tes_variables(isel_context *ctx, nir_shader *nir)
{
ctx->tcs_num_patches = ctx->args->options->key.tes.num_patches;
+ ctx->tcs_num_outputs = ctx->args->options->key.tes.tcs_num_outputs;
nir_foreach_variable(variable, &nir->inputs) {
variable->data.driver_location = shader_io_get_unique_index((gl_varying_slot) variable->data.location) * 4;