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2008-12-08Updated copyright dateSam Lantinga527-529/+529
2008-12-08A little cleanup for SDL snapshot releaseSam Lantinga1-7/+2
2008-12-07Fixed updating the video surface when the palette changesSam Lantinga1-1/+3
2008-12-07Fixed picking blit function when RLE failsSam Lantinga6-5/+6
2008-12-07Better default format for Mac OS XSam Lantinga1-1/+1
2008-12-07Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()Sam Lantinga1-0/+14
2008-12-07Whoops, fixed pitch bug after resizing a surfaceSam Lantinga1-0/+2
2008-12-07There's no reason to add extra code to notify the mice of window size changes.Sam Lantinga4-32/+24
2008-12-07Comment cleanup.Ryan C. Gordon1-24/+28
2008-12-07Don't hardcode RECT for fragment program texture targets.Ryan C. Gordon1-7/+29
2008-12-07Slight optimization of the shader, no need to scale into 0..255Sam Lantinga1-8/+6
2008-12-07Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_textureSam Lantinga1-22/+47
2008-12-06The YCbCr texture extension works now that bytes_per_pixel() returns theSam Lantinga1-1/+22
2008-12-06Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGBSam Lantinga1-3/+7
2008-12-06Date: Sat, 06 Dec 2008 15:27:00 +0100Sam Lantinga1-3/+9
2008-12-06Date: Sat, 06 Dec 2008 14:54:10 +0100Sam Lantinga2-5/+8
2008-12-06The previous checkin fixes the crash, so at least we're not overrunningSam Lantinga1-2/+2
2008-12-06Progress, maybe. :)Sam Lantinga1-3/+15
2008-12-06Fixed SDL_SetAlpha compatibility function to match the documentationSam Lantinga1-4/+7
2008-12-06Fixed bug picking blittersSam Lantinga1-1/+1
2008-12-06Rebind the context to the window area and update matrices when the window siz...Sam Lantinga1-10/+10
2008-12-06Initial pixel shader support for YUV textures in the GL renderer.Ryan C. Gordon2-9/+199
2008-12-05Whoops, can't call glOrtho() repeatedlySam Lantinga1-7/+11
2008-12-05The matrices have already been set, so you don't have to re-set them.Sam Lantinga1-14/+11
2008-12-05Fixed crashes when resizing video modesSam Lantinga1-2/+3
2008-12-05fixed formattingSam Lantinga1-8/+8
2008-12-04Allow resizing of SDL 1.2 compatibility video modeSam Lantinga1-8/+95
2008-12-03Added very slow software scaling to the X11 rendererSam Lantinga4-49/+127
2008-12-03If scaling isn't supported, do an unscaled copy instead of not showing anything.Sam Lantinga1-19/+12
2008-12-03Fixed crash on 64-bit systemsSam Lantinga1-2/+6
2008-12-03Date: Tue, 02 Dec 2008 23:38:26 +0100Sam Lantinga2-0/+153
2008-12-02Added slow but complete blit fallbackSam Lantinga6-34/+227
2008-12-02Added missing headerSam Lantinga1-0/+1
2008-12-01Save opaque alpha in the destination, fixes white spotlight in testalpha on M...Sam Lantinga1-1/+1
2008-12-01Date: Mon, 01 Dec 2008 00:57:15 +0100Sam Lantinga1-4/+15
2008-12-01indentSam Lantinga2-45/+82
2008-12-01Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader codeSam Lantinga1-21/+2
2008-12-01Finally got the right mojo for Apple's YUV texture format.Sam Lantinga1-1/+5
2008-11-30Fixed the list of supported YUV formatsSam Lantinga4-5/+10
2008-11-30Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.Sam Lantinga9-39/+796
2008-11-29Temporary fix for Mac OS X crash in textoverlaySam Lantinga1-0/+3
2008-11-29Whoops, we need this for subrect updates (testsprite)Sam Lantinga1-0/+2
2008-11-29The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.Sam Lantinga3-22/+20
2008-11-29Preserve the desire for RLE accelerationSam Lantinga1-2/+1
2008-11-29Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.Sam Lantinga1-2/+0
2008-11-29Fixed the texture format for the software fallbackSam Lantinga1-3/+6
2008-11-29Fixed SW_SetTextureScaleMode()Sam Lantinga1-1/+4
2008-11-29Fixed copy blit detectionSam Lantinga1-1/+1
2008-11-29Added ARGB8888 destination format (used on Mac OS X)Sam Lantinga2-2/+2665
2008-11-28Fixed crash in testalpha. I think this was supposed to clear those bits. :)Sam Lantinga1-2/+1