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authorSam Lantinga <slouken@libsdl.org>2008-12-06 17:41:01 +0000
committerSam Lantinga <slouken@libsdl.org>2008-12-06 17:41:01 +0000
commit4bad3c66c180d48fa5cb7634e6b426582f8ccab6 (patch)
treea10b58753e42a3da23c452eed0aa97014e9a21b9 /src
parentb89eada0b9129349e7c32e4d1911c65156ac3c40 (diff)
Progress, maybe. :)
Diffstat (limited to 'src')
-rw-r--r--src/video/SDL_renderer_gl.c18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/video/SDL_renderer_gl.c b/src/video/SDL_renderer_gl.c
index 0c7f5119c5..37510fe33b 100644
--- a/src/video/SDL_renderer_gl.c
+++ b/src/video/SDL_renderer_gl.c
@@ -45,14 +45,21 @@
static __inline__ int
bytes_per_pixel(const Uint32 format)
{
+ if (!SDL_ISPIXELFORMAT_FOURCC(format)) {
+ return SDL_BYTESPERPIXEL(format);
+ }
+
+ /* FOURCC format */
switch (format) {
+ case SDL_PIXELFORMAT_YV12:
+ case SDL_PIXELFORMAT_IYUV:
+ case SDL_PIXELFORMAT_YUY2:
case SDL_PIXELFORMAT_UYVY:
- /* !!! FIXME: other YUV formats here... */
+ case SDL_PIXELFORMAT_YVYU:
return 2;
default:
- return SDL_BYTESPERPIXEL(format);
+ return 1; /* shouldn't ever hit this. */
}
- return -1; /* shouldn't ever hit this. */
}
@@ -723,6 +730,11 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data->texh = (GLfloat) texture->h / texture_h;
}
+ /* YUV formats use RGBA but are really two bytes per pixel */
+ if (internalFormat == GL_RGBA && bytes_per_pixel(texture->format) < 4) {
+ texture_w = (texture_w * bytes_per_pixel(texture->format)) / 4;
+ }
+
data->format = format;
data->formattype = type;
renderdata->glBindTexture(data->type, data->texture);