Age | Commit message (Expand) | Author | Files | Lines |
2014-11-02 | WinRT: enabled OpenGL ES 2 support on Windows Phone | David Ludwig | 2 | -0/+37 |
2014-07-04 | Made the latest XInput + Haptic changes compile and run on WinRT | David Ludwig | 4 | -4/+16 |
2014-07-03 | Split the XInput and DirectInput code so Windows RT can use the existing XInp... | Sam Lantinga | 4 | -8/+108 |
2014-05-06 | WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts | David Ludwig | 10 | -1341/+2355 |
2014-04-30 | WinRT: preliminary support for building against the Windows Phone 8.1 SDK | David Ludwig | 4 | -0/+162 |
2014-04-29 | WinRT: added project files for Windows 8.1 + MSVC 2013 | David Ludwig | 4 | -0/+1179 |
2014-04-19 | Cleaned up and rearranged WinRT project file structure. | David Ludwig | 7 | -4/+1095 |
2014-03-30 | WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names. | David Ludwig | 1 | -7/+7 |
2014-03-23 | WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts | David Ludwig | 2 | -0/+15 |
2014-03-22 | WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT. | David Ludwig | 2 | -4/+4 |
2014-03-15 | Fixed broken rotation detection routines on WinRT | David Ludwig | 1 | -1/+8 |
2014-03-12 | Merged various WinRT build fixes | David Ludwig | 2 | -17/+10 |
2014-03-12 | Fixed various build and runtime errors when using WinRT with VS2012. | David Ludwig | 2 | -6/+38 |
2014-03-12 | Fixed compiling Windows RT code on Visual Studio 2013 | Sam Lantinga | 2 | -15/+8 |
2014-03-11 | Fixed compiler errors in the D3D11 renderer when building for WinRT | David Ludwig | 2 | -0/+15 |
2014-03-10 | build fixes for most WinRT-related files | David Ludwig | 2 | -11/+8 |
2013-12-25 | WinRT: compiled the d3d11 renderer's shaders into SDL itself | David Ludwig | 2 | -56/+0 |
2013-12-25 | WinRT: moved contents of the d3d11 renderer's header file into its implementa... | David Ludwig | 2 | -4/+0 |
2013-12-21 | WinRT: enabled OpenGL ES 2 support by default | David Ludwig | 1 | -6/+6 |
2013-11-29 | WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 s... | David Ludwig | 2 | -0/+16 |
2013-11-28 | WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental s... | David Ludwig | 2 | -4/+4 |
2013-11-04 | WinRT: added experimental OpenGL ES 2.0 support | David Ludwig | 2 | -6/+37 |
2013-10-28 | WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath | David Ludwig | 2 | -11/+15 |
2013-09-22 | WinRT: unified the two, public, app-init functions | David Ludwig | 2 | -0/+15 |
2013-09-16 | WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in ... | David Ludwig | 2 | -2/+15 |
2013-09-14 | WinRT: build fix for the SDL-WinRT-only .sln | David Ludwig | 1 | -2/+2 |
2013-09-14 | WinRT: project-naming cleanup. Projects that link to SDL will need updating. ... | David Ludwig | 5 | -2/+2 |
2013-09-06 | WinRT: code cleanup: attempted to make it more clear what code is specific to... | David Ludwig | 2 | -15/+15 |
2013-09-06 | WinRT: made SDL_xaudio2.c compile as C code when building for WinRT | David Ludwig | 1 | -8/+1 |
2013-09-04 | WinRT: more renaming of "windowsrt" to "winrt" | David Ludwig | 2 | -4/+4 |
2013-09-02 | WinRT: renamed a mouse-related header file for naming-consistency's sake | David Ludwig | 2 | -4/+4 |
2013-09-02 | WinRT: misc code cleanups regarding touch and mouse events, and also SDL-inte... | David Ludwig | 2 | -0/+15 |
2013-08-28 | WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes | David Ludwig | 2 | -0/+4 |
2013-08-27 | WinRT: experimental and preliminary support for XAML-based overlays on Window... | David Ludwig | 2 | -0/+11 |
2013-08-27 | WinRT: renamed "windowsrt" directories to "winrt" | David Ludwig | 4 | -6/+6 |
2013-08-27 | WinRT: misc code cleanups | David Ludwig | 2 | -4/+0 |
2013-08-26 | WinRT: moved most platform-specific keyboard and mouse code to shared locations | David Ludwig | 2 | -0/+11 |
2013-08-20 | WinRT: file naming and placement cleanup | David Ludwig | 2 | -43/+43 |
2013-08-13 | WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 | David Ludwig | 2 | -4/+8 |
2013-05-20 | WinRT: fixed XInput-related linker errors on non-x86 platforms (such as ARM) | David Ludwig | 1 | -4/+4 |
2013-05-19 | WinRT: added preliminary joystick / game controller support (minus hotplugging) | David Ludwig | 2 | -6/+6 |
2013-05-11 | WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll) | David Ludwig | 2 | -0/+4 |
2013-04-14 | WinRT: build fixes for the loopwave and testthread test apps | David Ludwig | 2 | -4/+4 |
2013-04-07 | WinRT: added texture channel color-modulation support for D3D 11.1 | David Ludwig | 2 | -6/+4 |
2013-02-24 | WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0... | David Ludwig | 1 | -0/+18 |
2013-02-24 | WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder | David Ludwig | 2 | -6/+5 |
2013-02-24 | WinRT: cleaned up headers in src\video\windowsrt\ | David Ludwig | 2 | -8/+0 |
2013-02-16 | WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.... | David Ludwig | 2 | -4/+14 |
2013-02-09 | WinRT: made use of SDL's framebuffer emulation code, instead of the custom st... | David Ludwig | 2 | -30/+0 |
2013-02-09 | WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow | David Ludwig | 1 | -1/+8 |