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AgeCommit message (Expand)AuthorFilesLines
2014-11-02WinRT: enabled OpenGL ES 2 support on Windows PhoneDavid Ludwig2-0/+37
2014-07-04Made the latest XInput + Haptic changes compile and run on WinRTDavid Ludwig4-4/+16
2014-07-03Split the XInput and DirectInput code so Windows RT can use the existing XInp...Sam Lantinga4-8/+108
2014-05-06WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterpartsDavid Ludwig10-1341/+2355
2014-04-30WinRT: preliminary support for building against the Windows Phone 8.1 SDKDavid Ludwig4-0/+162
2014-04-29WinRT: added project files for Windows 8.1 + MSVC 2013David Ludwig4-0/+1179
2014-04-19Cleaned up and rearranged WinRT project file structure.David Ludwig7-4/+1095
2014-03-30WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.David Ludwig1-7/+7
2014-03-23WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hostsDavid Ludwig2-0/+15
2014-03-22WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.David Ludwig2-4/+4
2014-03-15Fixed broken rotation detection routines on WinRTDavid Ludwig1-1/+8
2014-03-12Merged various WinRT build fixesDavid Ludwig2-17/+10
2014-03-12Fixed various build and runtime errors when using WinRT with VS2012.David Ludwig2-6/+38
2014-03-12Fixed compiling Windows RT code on Visual Studio 2013Sam Lantinga2-15/+8
2014-03-11Fixed compiler errors in the D3D11 renderer when building for WinRTDavid Ludwig2-0/+15
2014-03-10build fixes for most WinRT-related filesDavid Ludwig2-11/+8
2013-12-25WinRT: compiled the d3d11 renderer's shaders into SDL itselfDavid Ludwig2-56/+0
2013-12-25WinRT: moved contents of the d3d11 renderer's header file into its implementa...David Ludwig2-4/+0
2013-12-21WinRT: enabled OpenGL ES 2 support by defaultDavid Ludwig1-6/+6
2013-11-29WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 s...David Ludwig2-0/+16
2013-11-28WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental s...David Ludwig2-4/+4
2013-11-04WinRT: added experimental OpenGL ES 2.0 supportDavid Ludwig2-6/+37
2013-10-28WinRT: implemented SDL_GetBasePath and SDL_GetPrefPathDavid Ludwig2-11/+15
2013-09-22WinRT: unified the two, public, app-init functionsDavid Ludwig2-0/+15
2013-09-16WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in ...David Ludwig2-2/+15
2013-09-14WinRT: build fix for the SDL-WinRT-only .slnDavid Ludwig1-2/+2
2013-09-14WinRT: project-naming cleanup. Projects that link to SDL will need updating. ...David Ludwig5-2/+2
2013-09-06WinRT: code cleanup: attempted to make it more clear what code is specific to...David Ludwig2-15/+15
2013-09-06WinRT: made SDL_xaudio2.c compile as C code when building for WinRTDavid Ludwig1-8/+1
2013-09-04WinRT: more renaming of "windowsrt" to "winrt"David Ludwig2-4/+4
2013-09-02WinRT: renamed a mouse-related header file for naming-consistency's sakeDavid Ludwig2-4/+4
2013-09-02WinRT: misc code cleanups regarding touch and mouse events, and also SDL-inte...David Ludwig2-0/+15
2013-08-28WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modesDavid Ludwig2-0/+4
2013-08-27WinRT: experimental and preliminary support for XAML-based overlays on Window...David Ludwig2-0/+11
2013-08-27WinRT: renamed "windowsrt" directories to "winrt"David Ludwig4-6/+6
2013-08-27WinRT: misc code cleanupsDavid Ludwig2-4/+0
2013-08-26WinRT: moved most platform-specific keyboard and mouse code to shared locationsDavid Ludwig2-0/+11
2013-08-20WinRT: file naming and placement cleanupDavid Ludwig2-43/+43
2013-08-13WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0David Ludwig2-4/+8
2013-05-20WinRT: fixed XInput-related linker errors on non-x86 platforms (such as ARM)David Ludwig1-4/+4
2013-05-19WinRT: added preliminary joystick / game controller support (minus hotplugging)David Ludwig2-6/+6
2013-05-11WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)David Ludwig2-0/+4
2013-04-14WinRT: build fixes for the loopwave and testthread test appsDavid Ludwig2-4/+4
2013-04-07WinRT: added texture channel color-modulation support for D3D 11.1David Ludwig2-6/+4
2013-02-24WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0...David Ludwig1-0/+18
2013-02-24WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folderDavid Ludwig2-6/+5
2013-02-24WinRT: cleaned up headers in src\video\windowsrt\David Ludwig2-8/+0
2013-02-16WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11....David Ludwig2-4/+14
2013-02-09WinRT: made use of SDL's framebuffer emulation code, instead of the custom st...David Ludwig2-30/+0
2013-02-09WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindowDavid Ludwig1-1/+8