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authorDavid Ludwig <dludwig@pobox.com>2014-03-30 11:50:59 -0400
committerDavid Ludwig <dludwig@pobox.com>2014-03-30 11:50:59 -0400
commit6554fdad86b7ed22dc2d0cda720a54da0c43c2e6 (patch)
tree85bb346610e35c1779079a1f27852fb0a8beec84 /VisualC-WinRT
parentd349d6a1f2fbe04bc981da5c5925715d3e820b2c (diff)
WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows 8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output, "SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with that seen on Win32. SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or "SDL2-WinPhone", when displaying in MSVC. This set of changes should not break any older WinRT or Windows Phone 8 app builds that rely on MSVC's Project-to-Project reference system to build SDL2 for the correct platform(s), and to install SDL2 dll files into the apps' output packages. App builds that reference SDL dll files directly should, however, now reference "SDL2.dll".
Diffstat (limited to 'VisualC-WinRT')
-rw-r--r--VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj14
1 files changed, 7 insertions, 7 deletions
diff --git a/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj b/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
index 315bee8209..1897ca531f 100644
--- a/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
+++ b/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
@@ -347,7 +347,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
- <ProjectName>SDL-WinRT</ProjectName>
+ <ProjectName>SDL2-WinRT</ProjectName>
<RootNamespace>SDL_VS2012_WinRT</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
@@ -411,32 +411,32 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL</TargetName>
+ <TargetName>SDL2</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL</TargetName>
+ <TargetName>SDL2</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL</TargetName>
+ <TargetName>SDL2</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL</TargetName>
+ <TargetName>SDL2</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL</TargetName>
+ <TargetName>SDL2</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>false</IgnoreImportLibrary>
- <TargetName>SDL</TargetName>
+ <TargetName>SDL2</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>