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authorDavid Ludwig <dludwig@pobox.com>2013-08-13 20:09:52 -0400
committerDavid Ludwig <dludwig@pobox.com>2013-08-13 20:09:52 -0400
commit1ae5d8dea3df8a0ef8f3645210bc06773eaa755c (patch)
tree2bf5d318393708cd534015c2cfcb365e556e918d /VisualC-WinRT
parent373ffd0dacc489060ad6c8102909dbc1bb5a0653 (diff)
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
Diffstat (limited to 'VisualC-WinRT')
-rw-r--r--VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj3
-rw-r--r--VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters9
2 files changed, 8 insertions, 4 deletions
diff --git a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
index 40a8ffd9e8..3a770d61ec 100644
--- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
+++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
@@ -100,11 +100,11 @@
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
- <ClCompile Include="..\..\src\SDL_fatal.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
@@ -239,6 +239,7 @@
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_cpp.h" />
diff --git a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
index 74dd2dc86e..9e8007cf2e 100644
--- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
+++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
@@ -96,9 +96,6 @@
<ClCompile Include="..\..\src\events\SDL_events.c">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\SDL_fatal.c">
- <Filter>Source Files</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\video\SDL_fillrect.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -267,6 +264,9 @@
<ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
@@ -593,6 +593,9 @@
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">