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glsl-1.50
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Author
Files
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2017-05-10
glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used
Nicolai Hähnle
1
-0
/
+60
2017-05-05
glsl-1.50: test instancing with a geometry shader
Marek Olšák
1
-0
/
+58
2017-04-15
glsl-1.50: new trivial GS test
Marek Olšák
1
-0
/
+44
2017-04-06
glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces
Andres Gomez
9
-0
/
+431
2017-02-24
get-active-attrib-array: allocate a sufficiently large buffer
Nicolai Hähnle
1
-1
/
+1
2016-12-02
Add glsl-1.50/execution/geometry/gs-conditional-emit
Nicolai Hähnle
1
-0
/
+82
2016-12-01
glsl-1.50: add test that emits max number of output components
Ilia Mirkin
2
-0
/
+319
2016-11-26
glsl-1.50: Add GS output layout qualifier redeclaration test
Andres Gomez
2
-5
/
+42
2016-11-10
glsl-1.50: do not link interface-blocks-containing-unsized-arrays.geom
Iago Toral Quiroga
1
-1
/
+6
2016-08-19
glsl-1.50: add tests to verify that clip distance in VS doesn't mess up GS
Ilia Mirkin
2
-0
/
+107
2016-05-09
Fix asprintf warnings
Marek Olšák
8
-9
/
+9
2016-03-29
transform_feedback: extend testing of generated names for api matching
Timothy Arceri
1
-6
/
+12
2016-01-12
glsl-1.50-geometry-end-primitive: ensure position data is reasonably aligned
Roland Scheidegger
1
-1
/
+3
2015-12-15
glsl-1.50: enhance vs input test to include matrix inputs.
Dave Airlie
1
-4
/
+39
2015-09-29
Remove unnecessary linking with libGLU
Ian Romanick
3
-3
/
+0
2015-09-26
glsl-1.50: test shader compiles with unused uniform block
Timothy Arceri
1
-0
/
+19
2015-05-04
built-in-constants: Change GLSL version handling
Ian Romanick
1
-1
/
+1
2015-05-05
glsl-1.50: add tests for indirect addressing of GS inputs (v2)
Marek Olšák
4
-0
/
+872
2015-05-05
glsl-1.50: add tests for indirect addressing of VS outputs before GS (v2)
Marek Olšák
4
-0
/
+808
2015-04-30
glsl-1.50: add tests for indirect addressing of GS outputs
Marek Olšák
4
-0
/
+792
2015-03-30
glsl-1.50: don't do link check in gs-also-uses-smooth-flat-noperspective.geom
Samuel Iglesias Gonsalvez
1
-1
/
+1
2015-03-28
glsl-1.50: check read only interfaces are read only
Timothy Arceri
4
-0
/
+80
2015-03-24
glsl-1.50-geometry-primitive-id-restart: Add NORETURN attribute to print_usag...
Vinson Lee
1
-1
/
+1
2015-03-24
glsl-1.50/execution/geometry: Fix out-of-bounds read.
Vinson Lee
1
-1
/
+1
2015-03-24
Fix shader test for gl_FragCoord redeclaration
Guo, Johney
1
-4
/
+2
2015-03-03
glsl-1.50: check array sizes when instance name differ
Timothy Arceri
2
-0
/
+64
2015-01-13
glsl-1.50: fix some linker tests
Timothy Arceri
4
-30
/
+20
2014-12-23
glsl-1.50: test implicitly sized arrays match explicitly sized arrays across ...
Timothy Arceri
4
-0
/
+222
2014-12-10
glsl-1.50/execution: add primitive id tests with tri strip primitives
Roland Scheidegger
2
-0
/
+122
2014-12-11
glsl-1.50: Add more tests for interface block name reuse
Chris Forbes
5
-0
/
+137
2014-12-02
glsl-1.50-execution-primitive-id-no-gs-first-vertex: First provoking vertex v...
José Fonseca
1
-0
/
+63
2014-09-19
glsl-1.50-geometry-primitive-id-restart: Add workaround for Intel SandyBrige
Samuel Iglesias Gonsalvez
1
-4
/
+15
2014-09-17
glsl-1.50: Put a struct after a struct with weird alignment
Ian Romanick
1
-0
/
+86
2014-09-17
glsl-1.50: Add non-square matrix variations of UBO tests
Ian Romanick
4
-0
/
+228
2014-08-28
Add test to verify transform feedback values of few builtin variables
Anuj Phogat
2
-0
/
+168
2014-08-13
glsl-1.50-geometry-tri-strip-ordering-with-prim-restart: Fix typo.
Vinson Lee
1
-1
/
+1
2014-07-15
util/gl: Rename piglit-util-gl-common.h
Chad Versace
18
-18
/
+18
2014-06-18
glsl-1.50: Don't try to use embedded struct definitions
Chris Forbes
1
-6
/
+10
2014-05-22
glsl-1.50: Add compiler tests to verify gl_FragCoord redeclarations
Anuj Phogat
9
-0
/
+288
2014-05-22
glsl-1.50: Add shader tests to verify gl_FragCoord redeclarations
Anuj Phogat
5
-0
/
+284
2014-05-16
Add test to verify the values of gl_VertexID captured by transform feedback
Anuj Phogat
2
-0
/
+214
2014-05-07
glsl-1.50/execution/geometry: fix pixel probing for arbitrary window size
Brian Paul
1
-9
/
+40
2014-04-27
glsl-1.50: Add more tests for various 'invariant' scenarios
Chris Forbes
6
-0
/
+76
2014-02-20
glsl-1.50: Add compiler tests to verify gl_FragCoord layout qualifiers
Anuj Phogat
3
-0
/
+111
2014-02-20
glsl-1.50: Add shader tests to verify gl_FragCoord layout qualifiers
Anuj Phogat
9
-0
/
+501
2014-01-24
glsl-1.50: invalid GS input layout qualifiers
Jordan Justen
9
-0
/
+190
2013-12-02
Test a geometry shader that does an item-by-item copy of gl_ClipDistance.
Paul Berry
1
-0
/
+98
2013-11-21
Check that uniform block link errors are detected when skipping stages.
Paul Berry
1
-0
/
+48
2013-11-12
More tests for vs-fs interface block matching rules.
Paul Berry
5
-0
/
+282
2013-11-12
More tests for vs-gs interface block array matching rules.
Paul Berry
2
-0
/
+129
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