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path: root/tests/spec/glsl-1.50
AgeCommit message (Expand)AuthorFilesLines
2017-05-10glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is usedNicolai Hähnle1-0/+60
2017-05-05glsl-1.50: test instancing with a geometry shaderMarek Olšák1-0/+58
2017-04-15glsl-1.50: new trivial GS testMarek Olšák1-0/+44
2017-04-06glsl-1.50: instance name is not used to match UBO/SSBOs shader interfacesAndres Gomez9-0/+431
2017-02-24get-active-attrib-array: allocate a sufficiently large bufferNicolai Hähnle1-1/+1
2016-12-02Add glsl-1.50/execution/geometry/gs-conditional-emitNicolai Hähnle1-0/+82
2016-12-01glsl-1.50: add test that emits max number of output componentsIlia Mirkin2-0/+319
2016-11-26glsl-1.50: Add GS output layout qualifier redeclaration testAndres Gomez2-5/+42
2016-11-10glsl-1.50: do not link interface-blocks-containing-unsized-arrays.geomIago Toral Quiroga1-1/+6
2016-08-19glsl-1.50: add tests to verify that clip distance in VS doesn't mess up GSIlia Mirkin2-0/+107
2016-05-09Fix asprintf warningsMarek Olšák8-9/+9
2016-03-29transform_feedback: extend testing of generated names for api matchingTimothy Arceri1-6/+12
2016-01-12glsl-1.50-geometry-end-primitive: ensure position data is reasonably alignedRoland Scheidegger1-1/+3
2015-12-15glsl-1.50: enhance vs input test to include matrix inputs.Dave Airlie1-4/+39
2015-09-29Remove unnecessary linking with libGLUIan Romanick3-3/+0
2015-09-26glsl-1.50: test shader compiles with unused uniform blockTimothy Arceri1-0/+19
2015-05-04built-in-constants: Change GLSL version handlingIan Romanick1-1/+1
2015-05-05glsl-1.50: add tests for indirect addressing of GS inputs (v2)Marek Olšák4-0/+872
2015-05-05glsl-1.50: add tests for indirect addressing of VS outputs before GS (v2)Marek Olšák4-0/+808
2015-04-30glsl-1.50: add tests for indirect addressing of GS outputsMarek Olšák4-0/+792
2015-03-30glsl-1.50: don't do link check in gs-also-uses-smooth-flat-noperspective.geomSamuel Iglesias Gonsalvez1-1/+1
2015-03-28glsl-1.50: check read only interfaces are read onlyTimothy Arceri4-0/+80
2015-03-24glsl-1.50-geometry-primitive-id-restart: Add NORETURN attribute to print_usag...Vinson Lee1-1/+1
2015-03-24glsl-1.50/execution/geometry: Fix out-of-bounds read.Vinson Lee1-1/+1
2015-03-24Fix shader test for gl_FragCoord redeclarationGuo, Johney1-4/+2
2015-03-03glsl-1.50: check array sizes when instance name differTimothy Arceri2-0/+64
2015-01-13glsl-1.50: fix some linker testsTimothy Arceri4-30/+20
2014-12-23glsl-1.50: test implicitly sized arrays match explicitly sized arrays across ...Timothy Arceri4-0/+222
2014-12-10glsl-1.50/execution: add primitive id tests with tri strip primitivesRoland Scheidegger2-0/+122
2014-12-11glsl-1.50: Add more tests for interface block name reuseChris Forbes5-0/+137
2014-12-02glsl-1.50-execution-primitive-id-no-gs-first-vertex: First provoking vertex v...José Fonseca1-0/+63
2014-09-19glsl-1.50-geometry-primitive-id-restart: Add workaround for Intel SandyBrigeSamuel Iglesias Gonsalvez1-4/+15
2014-09-17glsl-1.50: Put a struct after a struct with weird alignmentIan Romanick1-0/+86
2014-09-17glsl-1.50: Add non-square matrix variations of UBO testsIan Romanick4-0/+228
2014-08-28Add test to verify transform feedback values of few builtin variablesAnuj Phogat2-0/+168
2014-08-13glsl-1.50-geometry-tri-strip-ordering-with-prim-restart: Fix typo.Vinson Lee1-1/+1
2014-07-15util/gl: Rename piglit-util-gl-common.hChad Versace18-18/+18
2014-06-18glsl-1.50: Don't try to use embedded struct definitionsChris Forbes1-6/+10
2014-05-22glsl-1.50: Add compiler tests to verify gl_FragCoord redeclarationsAnuj Phogat9-0/+288
2014-05-22glsl-1.50: Add shader tests to verify gl_FragCoord redeclarationsAnuj Phogat5-0/+284
2014-05-16Add test to verify the values of gl_VertexID captured by transform feedbackAnuj Phogat2-0/+214
2014-05-07glsl-1.50/execution/geometry: fix pixel probing for arbitrary window sizeBrian Paul1-9/+40
2014-04-27glsl-1.50: Add more tests for various 'invariant' scenariosChris Forbes6-0/+76
2014-02-20glsl-1.50: Add compiler tests to verify gl_FragCoord layout qualifiersAnuj Phogat3-0/+111
2014-02-20glsl-1.50: Add shader tests to verify gl_FragCoord layout qualifiersAnuj Phogat9-0/+501
2014-01-24glsl-1.50: invalid GS input layout qualifiersJordan Justen9-0/+190
2013-12-02Test a geometry shader that does an item-by-item copy of gl_ClipDistance.Paul Berry1-0/+98
2013-11-21Check that uniform block link errors are detected when skipping stages.Paul Berry1-0/+48
2013-11-12More tests for vs-fs interface block matching rules.Paul Berry5-0/+282
2013-11-12More tests for vs-gs interface block array matching rules.Paul Berry2-0/+129