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authorIan Romanick <ian.d.romanick@intel.com>2015-04-29 15:26:45 -0700
committerIan Romanick <ian.d.romanick@intel.com>2015-05-04 17:22:03 -0700
commit01f108f865ced2b480dd122feb7b2151423f8b3d (patch)
tree72155505b428027c3a8ab2de997720ab681cc7b8 /tests/spec/glsl-1.50
parent0f7c6d4de98283bd1c1bac9ecd4af0f79eeb6d86 (diff)
built-in-constants: Change GLSL version handling
Instead of a floating point number, specify the version exactly the same way the #version string would be specified. The GLSL ES 3.00 handling was a bit wonkey before, and adding GLSL ES 3.10 would make it even worse. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Diffstat (limited to 'tests/spec/glsl-1.50')
-rw-r--r--tests/spec/glsl-1.50/minimum-maximums.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.50/minimum-maximums.txt b/tests/spec/glsl-1.50/minimum-maximums.txt
index a8bb936bb..d6e96616e 100644
--- a/tests/spec/glsl-1.50/minimum-maximums.txt
+++ b/tests/spec/glsl-1.50/minimum-maximums.txt
@@ -1,4 +1,4 @@
-1.50
+150
gl_MaxVertexAttribs 16
gl_MaxVertexUniformComponents 1024
gl_MaxVaryingFloats 60