diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2015-04-29 15:26:45 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2015-05-04 17:22:03 -0700 |
commit | 01f108f865ced2b480dd122feb7b2151423f8b3d (patch) | |
tree | 72155505b428027c3a8ab2de997720ab681cc7b8 /tests/spec/glsl-1.50 | |
parent | 0f7c6d4de98283bd1c1bac9ecd4af0f79eeb6d86 (diff) |
built-in-constants: Change GLSL version handling
Instead of a floating point number, specify the version exactly the same
way the #version string would be specified. The GLSL ES 3.00 handling
was a bit wonkey before, and adding GLSL ES 3.10 would make it even
worse.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Diffstat (limited to 'tests/spec/glsl-1.50')
-rw-r--r-- | tests/spec/glsl-1.50/minimum-maximums.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.50/minimum-maximums.txt b/tests/spec/glsl-1.50/minimum-maximums.txt index a8bb936bb..d6e96616e 100644 --- a/tests/spec/glsl-1.50/minimum-maximums.txt +++ b/tests/spec/glsl-1.50/minimum-maximums.txt @@ -1,4 +1,4 @@ -1.50 +150 gl_MaxVertexAttribs 16 gl_MaxVertexUniformComponents 1024 gl_MaxVaryingFloats 60 |