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authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-03-27 10:49:40 +0100
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>2015-03-30 12:27:36 +0200
commit89f3170de3a8e21ac0492f3dfac1bfa78730094f (patch)
tree29571b0890ca8c054eb0a9c1b3c52e02151366c0 /tests/spec/glsl-1.50
parent8cca208a970970f7b1f362fbee2c53f9fd2c8e33 (diff)
glsl-1.50: don't do link check in gs-also-uses-smooth-flat-noperspective.geom
From GLSL 1.50 spec, section 4.3.4 "Inputs": "Only the input variables that are actually read need to be written by the previous stage" [...] "Geometry shader input variables get the per-vertex values written out by vertex shader output variables of the same names." As there is not vertex shader that defines the respective output variables, this test should fail when linking. However, as it is checking that smooth and flat interpolation qualifiers are allowed in geometry shaders, this patch disables link checking. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Diffstat (limited to 'tests/spec/glsl-1.50')
-rw-r--r--tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom b/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom
index f1ab41e84..9eb0d7abd 100644
--- a/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom
+++ b/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom
@@ -1,7 +1,7 @@
// [config]
// expect_result: pass
// glsl_version: 1.50
-// check_link: true
+// check_link: false
// [end config]
#version 150