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author | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | 2015-03-27 10:49:40 +0100 |
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committer | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | 2015-03-30 12:27:36 +0200 |
commit | 89f3170de3a8e21ac0492f3dfac1bfa78730094f (patch) | |
tree | 29571b0890ca8c054eb0a9c1b3c52e02151366c0 /tests/spec/glsl-1.50 | |
parent | 8cca208a970970f7b1f362fbee2c53f9fd2c8e33 (diff) |
glsl-1.50: don't do link check in gs-also-uses-smooth-flat-noperspective.geom
From GLSL 1.50 spec, section 4.3.4 "Inputs":
"Only the input variables that are actually read need to be written by the
previous stage"
[...]
"Geometry shader input variables get the per-vertex values written
out by vertex shader output variables of the same names."
As there is not vertex shader that defines the respective output
variables, this test should fail when linking. However, as it is checking
that smooth and flat interpolation qualifiers are allowed in geometry
shaders, this patch disables link checking.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Diffstat (limited to 'tests/spec/glsl-1.50')
-rw-r--r-- | tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom b/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom index f1ab41e84..9eb0d7abd 100644 --- a/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom +++ b/tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom @@ -1,7 +1,7 @@ // [config] // expect_result: pass // glsl_version: 1.50 -// check_link: true +// check_link: false // [end config] #version 150 |