index
:
~nh/mesa
ARB_enhanced_layouts
ARB_gpu_shader_int64
ARB_sparse_buffer
ac_surface
addrtool
arb_bindless_texture
arb_transform_feedback_overflow_query
arrays
buffer-suballoc
cubemaps
ddiv
debug-dma
descriptors
driconf
fences-threads-ddebug
first-image
ibs
images-radeonsi
khronos-update
ldexp
merged-shader-io-bitfields
nir
nir-v2
out-of-order
pbo-download
pbo-upload
pub-invalidate
query
query-buffer-object
r300-compiler
r300g-glsl
readpixels
shader-state
si_shader_mem
ssbo
tgsi-const-2d
tmp
ubsan
user_stride
user_stride-v2
wip
nh's Mesa repository; mostly radeonsi related development
nh
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
broadcom
/
compiler
/
nir_to_vir.c
Age
Commit message (
Expand
)
Author
Files
Lines
2018-01-12
broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.
Eric Anholt
1
-1
/
+5
2018-01-12
broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.
Eric Anholt
1
-3
/
+3
2018-01-12
broadcom/vc5: Add support for loading varyings in V3D 4.1.
Eric Anholt
1
-1
/
+12
2018-01-12
broadcom/vc5: Add compiler support for V3D 4.x texturing.
Eric Anholt
1
-1
/
+4
2018-01-12
broadcom/vc5: Move V3D 3.3 texturing to a separate file.
Eric Anholt
1
-229
/
+4
2018-01-12
broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.
Eric Anholt
1
-34
/
+2
2018-01-12
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
1
-1
/
+110
2018-01-12
broadcom/vc5: Implement GFXH-1684 workaround.
Eric Anholt
1
-0
/
+5
2018-01-12
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.
Eric Anholt
1
-26
/
+56
2018-01-03
broadcom/vc5: Fix discard_if during control flow.
Eric Anholt
1
-1
/
+1
2018-01-03
broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.
Eric Anholt
1
-1
/
+2
2018-01-03
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
1
-4
/
+10
2018-01-03
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
1
-11
/
+37
2017-12-14
broadcom/vc5: Fix shader input/outputs for gallium's new NIR linking.
Eric Anholt
1
-4
/
+8
2017-11-22
broadcom/vc5: Fix BASE_LEVEL handling with txl.
Eric Anholt
1
-2
/
+4
2017-11-17
broadcom/vc5: Ensure that there is always a TLB write.
Eric Anholt
1
-1
/
+17
2017-11-07
broadcom/vc5: Do 16-bit unpacking of integer texture returns properly.
Eric Anholt
1
-8
/
+29
2017-10-30
broadcom/vc5: Stop lowering negates to subs.
Eric Anholt
1
-1
/
+8
2017-10-30
broadcom/vc5: Lower unpack_*_4x8 to normal math.
Eric Anholt
1
-0
/
+3
2017-10-20
broadcom/vc5: Use SETMSF to handle discards.
Eric Anholt
1
-22
/
+12
2017-10-20
broadcom/vc5: Set the snorm/unorm packing functions to be lowered.
Eric Anholt
1
-0
/
+4
2017-10-20
nir: Get rid of nir_shader::stage
Jason Ekstrand
1
-9
/
+9
2017-10-10
broadcom/vc5: Add support for f32 render targets.
Eric Anholt
1
-13
/
+32
2017-10-10
broadcom/vc5: Start hooking up multiple render targets support.
Eric Anholt
1
-12
/
+36
2017-10-10
broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.
Eric Anholt
1
-0
/
+15
2017-10-10
broadcom/compiler: Set up passthrough Z when doing FS discards.
Eric Anholt
1
-0
/
+11
2017-10-10
broadcom/compiler: Don't forget the discard state on TLB Z writes.
Eric Anholt
1
-0
/
+1
2017-10-10
broadcom/compiler: Use defines instead of magic values in TLB write setup.
Eric Anholt
1
-6
/
+33
2017-10-10
broadcom: Add VC5 NIR compiler.
Eric Anholt
1
-0
/
+1963