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~nh/mesa
ARB_enhanced_layouts
ARB_gpu_shader_int64
ARB_sparse_buffer
ac_surface
addrtool
arb_bindless_texture
arb_transform_feedback_overflow_query
arrays
buffer-suballoc
cubemaps
ddiv
debug-dma
descriptors
driconf
fences-threads-ddebug
first-image
ibs
images-radeonsi
khronos-update
ldexp
merged-shader-io-bitfields
nir
nir-v2
out-of-order
pbo-download
pbo-upload
pub-invalidate
query
query-buffer-object
r300-compiler
r300g-glsl
readpixels
shader-state
si_shader_mem
ssbo
tgsi-const-2d
tmp
ubsan
user_stride
user_stride-v2
wip
nh's Mesa repository; mostly radeonsi related development
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2018-01-16
ac_surface: don't apply the 256-byte alignment to staging surfaces
user_stride
Nicolai Hähnle
1
-1
/
+4
2018-01-16
radeonsi: implement transfer_map with user_stride
Nicolai Hähnle
1
-5
/
+28
2018-01-16
radeonsi: fix failure paths of r600_texture_transfer_map
Nicolai Hähnle
1
-13
/
+12
2018-01-16
st/dri: implement __DRI_IMAGE_TRANSFER_MAP_USER_STRIDE
Nicolai Hähnle
1
-6
/
+11
2018-01-16
gallium: add user_stride parameter to pipe_context::transfer_map
Nicolai Hähnle
33
-12
/
+53
2018-01-16
gallium: use pipe_transfer_map_box inline helper
Nicolai Hähnle
28
-46
/
+62
2018-01-16
dri_interface: add __DRI_IMAGE_TRANSFER_USER_STRIDE
Nicolai Hähnle
1
-3
/
+13
2018-01-16
dri_interface: document error behavior of mapImage
Nicolai Hähnle
1
-0
/
+2
2018-01-15
Revert "ac/shader: gather If TES reads TESSINNER or TESSOUTER"
Samuel Pitoiset
5
-8
/
+4
2018-01-15
amd/common: fix loading InstanceID for tess on < GFX9
Samuel Pitoiset
1
-2
/
+1
2018-01-15
ac/shader: gather If TES reads TESSINNER or TESSOUTER
Samuel Pitoiset
5
-4
/
+8
2018-01-15
ac: remove ac_shader_variant_info::fs::output_mask
Samuel Pitoiset
2
-3
/
+0
2018-01-15
r600/shader: Initialize max_driver_temp_used correctly for the first time
Gert Wollny
1
-0
/
+1
2018-01-14
freedreno/ir3: "soft" depth scheduling for SFU instructions
Rob Clark
1
-9
/
+21
2018-01-14
freedreno/a5xx: work around SWAP vs TILE_MODE constraint
Rob Clark
1
-0
/
+20
2018-01-14
freedreno/a5xx: texture tiling
Rob Clark
16
-25
/
+339
2018-01-14
freedreno: update generated headers
Rob Clark
6
-26
/
+35
2018-01-14
freedreno: add screen->setup_slices() for tex layout
Rob Clark
3
-19
/
+43
2018-01-14
r300g: remove double assignment
Grazvydas Ignotas
1
-1
/
+0
2018-01-14
util: use faster zlib's CRC32 implementaion
Grazvydas Ignotas
1
-0
/
+13
2018-01-14
android,configure,meson: define HAVE_ZLIB
Grazvydas Ignotas
3
-0
/
+3
2018-01-14
util/crc32: don't drop the const qualifier
Grazvydas Ignotas
1
-1
/
+1
2018-01-14
ac: add doubles support to isign
Timothy Arceri
1
-7
/
+18
2018-01-14
ac: add i64_0 and i64_1 to llvm build context
Timothy Arceri
2
-0
/
+4
2018-01-14
ac/nir: fix translation of nir_op_b2i for doubles
Timothy Arceri
1
-3
/
+9
2018-01-13
ac: fix build error in si_shader
Mauro Rossi
1
-1
/
+1
2018-01-13
radv/radeonsi/nir: lower 64bit flrp
Timothy Arceri
2
-0
/
+2
2018-01-12
broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.
Eric Anholt
1
-1
/
+5
2018-01-12
broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.
Eric Anholt
1
-3
/
+3
2018-01-12
broadcom/vc5: Also check the update flags for avoiding DCE.
Eric Anholt
1
-1
/
+5
2018-01-12
broadcom/vc5: Fix up channel swizzling for textures on 4.x.
Eric Anholt
1
-2
/
+5
2018-01-12
broadcom/vc5: Port the draw-time state emission to V3D 4.1.
Eric Anholt
7
-27
/
+76
2018-01-12
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.
Eric Anholt
2
-8
/
+8
2018-01-12
broadcom/vc5: Update pixel center setup for V3D 4.x.
Eric Anholt
1
-2
/
+12
2018-01-12
broadcom/vc5: Print the buffer name in simulator overflow checks.
Eric Anholt
1
-2
/
+4
2018-01-12
broadcom/vc5: Add support for loading varyings in V3D 4.1.
Eric Anholt
6
-17
/
+13
2018-01-12
broadcom/vc5: Update state setup for V3D 4.1.
Eric Anholt
7
-14
/
+206
2018-01-12
broadcom/vc5: Add compiler support for V3D 4.x texturing.
Eric Anholt
7
-6
/
+283
2018-01-12
broadcom/vc5: Add the new TMU write addresses for V3D 4.x (and r5rep).
Eric Anholt
2
-10
/
+37
2018-01-12
broadcom/vc5: Move V3D 3.3 texturing to a separate file.
Eric Anholt
5
-229
/
+267
2018-01-12
broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.
Eric Anholt
5
-34
/
+82
2018-01-12
broadcom/vc5: Set up depth formats for V3D 4.x.
Eric Anholt
1
-1
/
+12
2018-01-12
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
Eric Anholt
1
-3
/
+7
2018-01-12
broadcom/vc5: Move the formats table to per-V3D-version compile.
Eric Anholt
12
-337
/
+451
2018-01-12
broadcom/vc5: Add support for V3D 4.1 CLIF dumping.
Eric Anholt
5
-17
/
+57
2018-01-12
broadcom/vc5: Move the body of CLIF dumping to a per-version file.
Eric Anholt
6
-155
/
+255
2018-01-12
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
9
-81
/
+311
2018-01-12
broadcom/vc5: Properly schedule the thread-end THRSW.
Eric Anholt
2
-39
/
+137
2018-01-12
broadcom/vc5: Implement GFXH-1684 workaround.
Eric Anholt
4
-0
/
+20
2018-01-12
broadcom/vc5: Port drawing commands to V3D 4.x.
Eric Anholt
9
-20
/
+93
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