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2018-01-16ac_surface: don't apply the 256-byte alignment to staging surfacesuser_strideNicolai Hähnle1-1/+4
2018-01-16radeonsi: implement transfer_map with user_strideNicolai Hähnle1-5/+28
2018-01-16radeonsi: fix failure paths of r600_texture_transfer_mapNicolai Hähnle1-13/+12
2018-01-16st/dri: implement __DRI_IMAGE_TRANSFER_MAP_USER_STRIDENicolai Hähnle1-6/+11
2018-01-16gallium: add user_stride parameter to pipe_context::transfer_mapNicolai Hähnle33-12/+53
2018-01-16gallium: use pipe_transfer_map_box inline helperNicolai Hähnle28-46/+62
2018-01-16dri_interface: add __DRI_IMAGE_TRANSFER_USER_STRIDENicolai Hähnle1-3/+13
2018-01-16dri_interface: document error behavior of mapImageNicolai Hähnle1-0/+2
2018-01-15Revert "ac/shader: gather If TES reads TESSINNER or TESSOUTER"Samuel Pitoiset5-8/+4
2018-01-15amd/common: fix loading InstanceID for tess on < GFX9Samuel Pitoiset1-2/+1
2018-01-15ac/shader: gather If TES reads TESSINNER or TESSOUTERSamuel Pitoiset5-4/+8
2018-01-15ac: remove ac_shader_variant_info::fs::output_maskSamuel Pitoiset2-3/+0
2018-01-15r600/shader: Initialize max_driver_temp_used correctly for the first timeGert Wollny1-0/+1
2018-01-14freedreno/ir3: "soft" depth scheduling for SFU instructionsRob Clark1-9/+21
2018-01-14freedreno/a5xx: work around SWAP vs TILE_MODE constraintRob Clark1-0/+20
2018-01-14freedreno/a5xx: texture tilingRob Clark16-25/+339
2018-01-14freedreno: update generated headersRob Clark6-26/+35
2018-01-14freedreno: add screen->setup_slices() for tex layoutRob Clark3-19/+43
2018-01-14r300g: remove double assignmentGrazvydas Ignotas1-1/+0
2018-01-14util: use faster zlib's CRC32 implementaionGrazvydas Ignotas1-0/+13
2018-01-14android,configure,meson: define HAVE_ZLIBGrazvydas Ignotas3-0/+3
2018-01-14util/crc32: don't drop the const qualifierGrazvydas Ignotas1-1/+1
2018-01-14ac: add doubles support to isignTimothy Arceri1-7/+18
2018-01-14ac: add i64_0 and i64_1 to llvm build contextTimothy Arceri2-0/+4
2018-01-14ac/nir: fix translation of nir_op_b2i for doublesTimothy Arceri1-3/+9
2018-01-13ac: fix build error in si_shaderMauro Rossi1-1/+1
2018-01-13radv/radeonsi/nir: lower 64bit flrpTimothy Arceri2-0/+2
2018-01-12broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.Eric Anholt1-1/+5
2018-01-12broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.Eric Anholt1-3/+3
2018-01-12broadcom/vc5: Also check the update flags for avoiding DCE.Eric Anholt1-1/+5
2018-01-12broadcom/vc5: Fix up channel swizzling for textures on 4.x.Eric Anholt1-2/+5
2018-01-12broadcom/vc5: Port the draw-time state emission to V3D 4.1.Eric Anholt7-27/+76
2018-01-12broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2-8/+8
2018-01-12broadcom/vc5: Update pixel center setup for V3D 4.x.Eric Anholt1-2/+12
2018-01-12broadcom/vc5: Print the buffer name in simulator overflow checks.Eric Anholt1-2/+4
2018-01-12broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt6-17/+13
2018-01-12broadcom/vc5: Update state setup for V3D 4.1.Eric Anholt7-14/+206
2018-01-12broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt7-6/+283
2018-01-12broadcom/vc5: Add the new TMU write addresses for V3D 4.x (and r5rep).Eric Anholt2-10/+37
2018-01-12broadcom/vc5: Move V3D 3.3 texturing to a separate file.Eric Anholt5-229/+267
2018-01-12broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.Eric Anholt5-34/+82
2018-01-12broadcom/vc5: Set up depth formats for V3D 4.x.Eric Anholt1-1/+12
2018-01-12broadcom/vc5: Always use the RGBA8 formats for RGBX8.Eric Anholt1-3/+7
2018-01-12broadcom/vc5: Move the formats table to per-V3D-version compile.Eric Anholt12-337/+451
2018-01-12broadcom/vc5: Add support for V3D 4.1 CLIF dumping.Eric Anholt5-17/+57
2018-01-12broadcom/vc5: Move the body of CLIF dumping to a per-version file.Eric Anholt6-155/+255
2018-01-12broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt9-81/+311
2018-01-12broadcom/vc5: Properly schedule the thread-end THRSW.Eric Anholt2-39/+137
2018-01-12broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt4-0/+20
2018-01-12broadcom/vc5: Port drawing commands to V3D 4.x.Eric Anholt9-20/+93