diff options
author | Eric Anholt <eric@anholt.net> | 2010-07-02 11:47:48 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-07-02 11:47:48 -0700 |
commit | 30dc87865b6b91e076d441afa6d703d0d502ca75 (patch) | |
tree | c63dd2ac75a6eed438c4dc809c4784242cf33d13 /glass.vert | |
parent | 1805ba69f454a555163b2fa94cf70169b067fb71 (diff) |
Require GLSL 1.20 in the shaders.
I rely on implicit conversions of types a lot, and 1.20 is basically everywhere.
Diffstat (limited to 'glass.vert')
-rw-r--r-- | glass.vert | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -1,3 +1,5 @@ +#version 120 + uniform vec3 light_eye; varying vec2 texcoord; varying vec3 light_surf; |