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AgeCommit message (Expand)AuthorFilesLines
2010-07-31Skip multiplying the unused column of modelviewEric Anholt1-2/+3
2010-07-02Require GLSL 1.20 in the shaders.Eric Anholt1-0/+2
2009-08-07Move texcoord.x *= 4 out of VS into constants.Eric Anholt1-1/+1
2009-08-01Add acne-ridden shadowing to rings.Eric Anholt1-1/+3
2009-07-28Use glu3 for handling our matrices instead of using ff.Eric Anholt1-4/+5
2009-05-07Pass tangent information down to the fragment shader.Eric Anholt1-0/+2
2009-05-07Remove the unused normal varying.Eric Anholt1-1/+0
2009-04-29Make the normal map more like the picture by wrapping it 4 times around.Eric Anholt1-1/+1
2009-04-22Move to surface space and sample the normal map.Eric Anholt1-3/+16
2009-04-22Move light direction uniform from modelview space to eye space.Eric Anholt1-3/+0
2009-04-22Add texcoord generation and test texture sampling.Eric Anholt1-0/+2
2009-04-15Move the shaders to files.Eric Anholt1-0/+12