Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2010-07-31 | Skip multiplying the unused column of modelview | Eric Anholt | 1 | -2/+3 |
2010-07-02 | Require GLSL 1.20 in the shaders. | Eric Anholt | 1 | -0/+2 |
2009-08-07 | Move texcoord.x *= 4 out of VS into constants. | Eric Anholt | 1 | -1/+1 |
2009-08-01 | Add acne-ridden shadowing to rings. | Eric Anholt | 1 | -1/+3 |
2009-07-28 | Use glu3 for handling our matrices instead of using ff. | Eric Anholt | 1 | -4/+5 |
2009-05-07 | Pass tangent information down to the fragment shader. | Eric Anholt | 1 | -0/+2 |
2009-05-07 | Remove the unused normal varying. | Eric Anholt | 1 | -1/+0 |
2009-04-29 | Make the normal map more like the picture by wrapping it 4 times around. | Eric Anholt | 1 | -1/+1 |
2009-04-22 | Move to surface space and sample the normal map. | Eric Anholt | 1 | -3/+16 |
2009-04-22 | Move light direction uniform from modelview space to eye space. | Eric Anholt | 1 | -3/+0 |
2009-04-22 | Add texcoord generation and test texture sampling. | Eric Anholt | 1 | -0/+2 |
2009-04-15 | Move the shaders to files. | Eric Anholt | 1 | -0/+12 |