diff options
author | Eric Anholt <eric@anholt.net> | 2010-07-02 11:47:48 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-07-02 11:47:48 -0700 |
commit | 30dc87865b6b91e076d441afa6d703d0d502ca75 (patch) | |
tree | c63dd2ac75a6eed438c4dc809c4784242cf33d13 | |
parent | 1805ba69f454a555163b2fa94cf70169b067fb71 (diff) |
Require GLSL 1.20 in the shaders.
I rely on implicit conversions of types a lot, and 1.20 is basically everywhere.
-rw-r--r-- | glass.frag | 2 | ||||
-rw-r--r-- | glass.vert | 2 | ||||
-rw-r--r-- | ground.frag | 2 | ||||
-rw-r--r-- | shadowmap_display.vert | 2 |
4 files changed, 8 insertions, 0 deletions
@@ -1,3 +1,5 @@ +#version 120 + #define I965_HACK 1 varying vec3 light_surf; @@ -1,3 +1,5 @@ +#version 120 + uniform vec3 light_eye; varying vec2 texcoord; varying vec3 light_surf; diff --git a/ground.frag b/ground.frag index b5a733a..60d0c09 100644 --- a/ground.frag +++ b/ground.frag @@ -1,3 +1,5 @@ +#version 120 + uniform vec3 light_eye; varying vec4 shadow_coords; varying vec3 vertex_eye; diff --git a/shadowmap_display.vert b/shadowmap_display.vert index 86ea9de..edcc60f 100644 --- a/shadowmap_display.vert +++ b/shadowmap_display.vert @@ -1,3 +1,5 @@ +#version 120 + varying vec2 texcoord; void main() |