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authorEric Anholt <eric@anholt.net>2010-07-02 11:47:48 -0700
committerEric Anholt <eric@anholt.net>2010-07-02 11:47:48 -0700
commit30dc87865b6b91e076d441afa6d703d0d502ca75 (patch)
treec63dd2ac75a6eed438c4dc809c4784242cf33d13
parent1805ba69f454a555163b2fa94cf70169b067fb71 (diff)
Require GLSL 1.20 in the shaders.
I rely on implicit conversions of types a lot, and 1.20 is basically everywhere.
-rw-r--r--glass.frag2
-rw-r--r--glass.vert2
-rw-r--r--ground.frag2
-rw-r--r--shadowmap_display.vert2
4 files changed, 8 insertions, 0 deletions
diff --git a/glass.frag b/glass.frag
index fd6cf5e..fa0dbb9 100644
--- a/glass.frag
+++ b/glass.frag
@@ -1,3 +1,5 @@
+#version 120
+
#define I965_HACK 1
varying vec3 light_surf;
diff --git a/glass.vert b/glass.vert
index 397dac2..5ce3508 100644
--- a/glass.vert
+++ b/glass.vert
@@ -1,3 +1,5 @@
+#version 120
+
uniform vec3 light_eye;
varying vec2 texcoord;
varying vec3 light_surf;
diff --git a/ground.frag b/ground.frag
index b5a733a..60d0c09 100644
--- a/ground.frag
+++ b/ground.frag
@@ -1,3 +1,5 @@
+#version 120
+
uniform vec3 light_eye;
varying vec4 shadow_coords;
varying vec3 vertex_eye;
diff --git a/shadowmap_display.vert b/shadowmap_display.vert
index 86ea9de..edcc60f 100644
--- a/shadowmap_display.vert
+++ b/shadowmap_display.vert
@@ -1,3 +1,5 @@
+#version 120
+
varying vec2 texcoord;
void main()