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AgeCommit message (Expand)AuthorFilesLines
2023-10-25run: Add verbose mode and hide skips due to missing driver supportDavid Heidelberg1-11/+19
2023-04-24Revert "run: add shaderdb flag for v3d"Eric Engestrom1-1/+1
2022-11-28run: cleaning up usage and error print outDongwon Kim1-3/+2
2022-10-19run: add shaderdb flag for v3dEric Engestrom1-1/+1
2022-10-19run: add shaderdb flag for vc4Eric Engestrom1-0/+1
2022-05-04shader-db: fix compare of SSO ENABLE stringTimothy Arceri1-1/+2
2022-03-18Use MESA_SHADER_CACHE_DISABLE envvarJuan A. Suarez Romero1-1/+3
2021-11-30run: set env-var workarounds for viewperf shadersMarek Olšák1-0/+2
2021-08-12run: add precompile flag for limaVasily Khoruzhick1-0/+1
2020-07-23Drop all intel setup codeLionel Landwerlin1-5/+1
2020-04-30run: Passthrough the -p (platform) parameterCaio Marcelo de Oliveira Filho1-50/+4
2020-04-21run: Add support for running on GL 1.4 + ARB_shader_objects.Eric Anholt1-6/+25
2020-04-21run: Use a few of libepoxy's helpers for extension/glsl detection.Eric Anholt1-59/+11
2020-04-09run: attach debug label to programsRob Clark1-0/+3
2019-12-29run: Add TGL as a platformCaio Marcelo de Oliveira Filho1-0/+1
2019-12-16run: Support panfrostAlyssa Rosenzweig1-0/+1
2019-10-06Add the shaderdb flag for etnaviv shader-db runs.Christian Gmeiner1-0/+1
2019-09-26run: not disabling disk-cache when generating binaryDongwon Kim1-1/+4
2019-07-08run.c: Fix typo and indentationMatt Turner1-2/+2
2019-06-06run: Limit OMP to the -j threads limit.Eric Anholt1-0/+1
2019-04-29run: set NULL as initial value for binding_listAlejandro Piñeiro1-1/+1
2019-03-08Add the precompile flag for V3D shader-db runs.Eric Anholt1-0/+1
2019-03-02run: Add allow_glsl_builtin_variable_redeclaration so RAGE shaders can compileIan Romanick1-0/+1
2019-03-01run: Add Ice Lake as a platformIan Romanick1-0/+1
2018-10-10run: simplify filename handlingEric Engestrom1-5/+2
2018-07-21shader-db: simplify and improve SSO handlingTimothy Arceri1-25/+4
2018-06-18run: handling binding of attribute variable name (v2)Dongwon Kim1-2/+79
2018-05-23run: shader program file created via GetProgramBinary (v5)Dongwon Kim1-3/+77
2018-04-03run: Make -p option accept numeric PCI IDsDongwon Kim1-10/+21
2018-03-06run: Use case independent matching for platform namesIan Romanick1-1/+1
2018-01-31run: add GLES supportRob Clark1-3/+60
2018-01-31run: fallback to 3.1 core contextRob Clark1-2/+15
2018-01-31run: split out helper to create contextsRob Clark1-22/+50
2017-09-13run: Fix copy-and-paste mistake from last patchMatt Turner1-1/+1
2017-08-26run: add extension_in_string() helperEmil Velikov1-6/+33
2017-08-26run: introduce get_glsl_version() helperEmil Velikov1-8/+12
2017-08-26run: use distinct extension_string variablesEmil Velikov1-11/+13
2017-05-20run: use setenv() for setting GALLIUM_THREAD=0Samuel Pitoiset1-1/+1
2017-05-15run: set GALLIUM_THREAD=0Marek Olšák1-0/+1
2017-03-15run: disable GLSL shader cacheSamuel Pitoiset1-0/+1
2017-02-28run: Make crash handler more robust against late crashes.Kenneth Graunke1-6/+11
2017-02-28run: Set current_shader_names[i] to NULL before freeing it.Kenneth Graunke1-0/+2
2017-02-17run: add -o option to override loaded driverLionel Landwerlin1-2/+6
2017-02-17run: add -j option to select number of threadsLionel Landwerlin1-6/+4
2016-12-10run: don't use alloca to avoid random crashes in the GLSL compilerMarek Olšák1-1/+5
2016-12-10run: stop leaking SSO programsTimothy Arceri1-1/+3
2016-10-05skip the 'GL >= x.y' line if presentSamuel Pitoiset1-0/+6
2016-09-13add a new option for selecting the render node IDSamuel Pitoiset1-4/+19
2016-08-18run: fix crashes with separate shader objectsMarek Olšák1-1/+9
2016-08-15run: Fix an off-by-one in realloc code.Kenneth Graunke1-1/+1