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mesa/shader-db
dualt
loops
master
sso
turnip-support
unchanged
Collection of shaders for offline analysis. (mirrored from https://gitlab.freedesktop.org/mesa/shader-db)
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path:
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/
run.c
Age
Commit message (
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Author
Files
Lines
2023-10-25
run: Add verbose mode and hide skips due to missing driver support
David Heidelberg
1
-11
/
+19
2023-04-24
Revert "run: add shaderdb flag for v3d"
Eric Engestrom
1
-1
/
+1
2022-11-28
run: cleaning up usage and error print out
Dongwon Kim
1
-3
/
+2
2022-10-19
run: add shaderdb flag for v3d
Eric Engestrom
1
-1
/
+1
2022-10-19
run: add shaderdb flag for vc4
Eric Engestrom
1
-0
/
+1
2022-05-04
shader-db: fix compare of SSO ENABLE string
Timothy Arceri
1
-1
/
+2
2022-03-18
Use MESA_SHADER_CACHE_DISABLE envvar
Juan A. Suarez Romero
1
-1
/
+3
2021-11-30
run: set env-var workarounds for viewperf shaders
Marek Olšák
1
-0
/
+2
2021-08-12
run: add precompile flag for lima
Vasily Khoruzhick
1
-0
/
+1
2020-07-23
Drop all intel setup code
Lionel Landwerlin
1
-5
/
+1
2020-04-30
run: Passthrough the -p (platform) parameter
Caio Marcelo de Oliveira Filho
1
-50
/
+4
2020-04-21
run: Add support for running on GL 1.4 + ARB_shader_objects.
Eric Anholt
1
-6
/
+25
2020-04-21
run: Use a few of libepoxy's helpers for extension/glsl detection.
Eric Anholt
1
-59
/
+11
2020-04-09
run: attach debug label to programs
Rob Clark
1
-0
/
+3
2019-12-29
run: Add TGL as a platform
Caio Marcelo de Oliveira Filho
1
-0
/
+1
2019-12-16
run: Support panfrost
Alyssa Rosenzweig
1
-0
/
+1
2019-10-06
Add the shaderdb flag for etnaviv shader-db runs.
Christian Gmeiner
1
-0
/
+1
2019-09-26
run: not disabling disk-cache when generating binary
Dongwon Kim
1
-1
/
+4
2019-07-08
run.c: Fix typo and indentation
Matt Turner
1
-2
/
+2
2019-06-06
run: Limit OMP to the -j threads limit.
Eric Anholt
1
-0
/
+1
2019-04-29
run: set NULL as initial value for binding_list
Alejandro Piñeiro
1
-1
/
+1
2019-03-08
Add the precompile flag for V3D shader-db runs.
Eric Anholt
1
-0
/
+1
2019-03-02
run: Add allow_glsl_builtin_variable_redeclaration so RAGE shaders can compile
Ian Romanick
1
-0
/
+1
2019-03-01
run: Add Ice Lake as a platform
Ian Romanick
1
-0
/
+1
2018-10-10
run: simplify filename handling
Eric Engestrom
1
-5
/
+2
2018-07-21
shader-db: simplify and improve SSO handling
Timothy Arceri
1
-25
/
+4
2018-06-18
run: handling binding of attribute variable name (v2)
Dongwon Kim
1
-2
/
+79
2018-05-23
run: shader program file created via GetProgramBinary (v5)
Dongwon Kim
1
-3
/
+77
2018-04-03
run: Make -p option accept numeric PCI IDs
Dongwon Kim
1
-10
/
+21
2018-03-06
run: Use case independent matching for platform names
Ian Romanick
1
-1
/
+1
2018-01-31
run: add GLES support
Rob Clark
1
-3
/
+60
2018-01-31
run: fallback to 3.1 core context
Rob Clark
1
-2
/
+15
2018-01-31
run: split out helper to create contexts
Rob Clark
1
-22
/
+50
2017-09-13
run: Fix copy-and-paste mistake from last patch
Matt Turner
1
-1
/
+1
2017-08-26
run: add extension_in_string() helper
Emil Velikov
1
-6
/
+33
2017-08-26
run: introduce get_glsl_version() helper
Emil Velikov
1
-8
/
+12
2017-08-26
run: use distinct extension_string variables
Emil Velikov
1
-11
/
+13
2017-05-20
run: use setenv() for setting GALLIUM_THREAD=0
Samuel Pitoiset
1
-1
/
+1
2017-05-15
run: set GALLIUM_THREAD=0
Marek Olšák
1
-0
/
+1
2017-03-15
run: disable GLSL shader cache
Samuel Pitoiset
1
-0
/
+1
2017-02-28
run: Make crash handler more robust against late crashes.
Kenneth Graunke
1
-6
/
+11
2017-02-28
run: Set current_shader_names[i] to NULL before freeing it.
Kenneth Graunke
1
-0
/
+2
2017-02-17
run: add -o option to override loaded driver
Lionel Landwerlin
1
-2
/
+6
2017-02-17
run: add -j option to select number of threads
Lionel Landwerlin
1
-6
/
+4
2016-12-10
run: don't use alloca to avoid random crashes in the GLSL compiler
Marek Olšák
1
-1
/
+5
2016-12-10
run: stop leaking SSO programs
Timothy Arceri
1
-1
/
+3
2016-10-05
skip the 'GL >= x.y' line if present
Samuel Pitoiset
1
-0
/
+6
2016-09-13
add a new option for selecting the render node ID
Samuel Pitoiset
1
-4
/
+19
2016-08-18
run: fix crashes with separate shader objects
Marek Olšák
1
-1
/
+9
2016-08-15
run: Fix an off-by-one in realloc code.
Kenneth Graunke
1
-1
/
+1
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