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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-03-15 00:12:48 +0100
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-03-15 10:36:12 +0100
commitbac04fb758c2075596d650eb5767349af70f6dd7 (patch)
tree105d1381049a89c5d831c37b59e8009b55f2ae02 /run.c
parente45fdd330b1f84b2ec9c64453aa60b48c3d28187 (diff)
run: disable GLSL shader cache
I think we just don't want to store those shaders. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Diffstat (limited to 'run.c')
-rw-r--r--run.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/run.c b/run.c
index 74f87fd..12a78c6 100644
--- a/run.c
+++ b/run.c
@@ -392,6 +392,7 @@ main(int argc, char **argv)
setenv("allow_glsl_extension_directive_midshader", "true", 1);
setenv("shader_precompile", "true", 1);
+ setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
addenv("ST_DEBUG", "precompile");
addenv("R600_DEBUG", "precompile");
addenv("FD_MESA_DEBUG", "shaderdb");