diff options
author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2017-03-15 00:12:48 +0100 |
---|---|---|
committer | Samuel Pitoiset <samuel.pitoiset@gmail.com> | 2017-03-15 10:36:12 +0100 |
commit | bac04fb758c2075596d650eb5767349af70f6dd7 (patch) | |
tree | 105d1381049a89c5d831c37b59e8009b55f2ae02 /run.c | |
parent | e45fdd330b1f84b2ec9c64453aa60b48c3d28187 (diff) |
run: disable GLSL shader cache
I think we just don't want to store those shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Diffstat (limited to 'run.c')
-rw-r--r-- | run.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -392,6 +392,7 @@ main(int argc, char **argv) setenv("allow_glsl_extension_directive_midshader", "true", 1); setenv("shader_precompile", "true", 1); + setenv("MESA_GLSL_CACHE_DISABLE", "true", 1); addenv("ST_DEBUG", "precompile"); addenv("R600_DEBUG", "precompile"); addenv("FD_MESA_DEBUG", "shaderdb"); |