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authorMarek Olšák <marek.olsak@amd.com>2017-05-13 02:08:23 +0200
committerMarek Olšák <marek.olsak@amd.com>2017-05-15 16:42:39 +0200
commitd0962a11b4eb030f9521c080ffc63752ba9d83ae (patch)
treeced9ed1dbb024c5c91cc8309b64371f001860779 /run.c
parent2ded0b5435699fd787d49440bf3efcf152ff0e35 (diff)
run: set GALLIUM_THREAD=0
without this, I get only 30k shaders instead of 48k in the report. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'run.c')
-rw-r--r--run.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/run.c b/run.c
index 12a78c6..f9bc86a 100644
--- a/run.c
+++ b/run.c
@@ -396,6 +396,7 @@ main(int argc, char **argv)
addenv("ST_DEBUG", "precompile");
addenv("R600_DEBUG", "precompile");
addenv("FD_MESA_DEBUG", "shaderdb");
+ addenv("GALLIUM_THREAD", "0");
const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
EGL_EXTENSIONS);