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path: root/test/testsprite2.c
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2016-01-02Updated copyright to 2016Sam Lantinga1-1/+1
2015-11-25Replaced tabs with spaces in test programs.Philipp Wiesemann1-6/+6
2015-05-26Updated the copyright year to 2015Sam Lantinga1-1/+1
2015-05-18Added missing loop cancel for Emscripten in test programs.Philipp Wiesemann1-0/+5
2014-12-18Initial merge of Emscripten port!Ryan C. Gordon1-11/+30
2014-02-02Fixed bug 2374 - Update copyright for 2014...Sam Lantinga1-1/+1
2013-11-11Turn off resizable flag by default, you can always pass the --resize command ...Sam Lantinga1-2/+0
2013-10-05Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are c...Sam Lantinga1-0/+2
2013-08-29Christoph Mallon: Remove pointless if (x) before SDL_free(x)Sam Lantinga1-9/+3
2013-08-14Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution...Andreas Schiffler1-7/+6
2013-07-25Updated the copyright year for the test programsSam Lantinga1-1/+1
2013-07-23Updated blend semantics so blending uses the following formula:Sam Lantinga1-3/+7
2013-06-23Update testsprite2 for visual testing: user fuzzer and add --iteration parame...Andreas Schiffler1-19/+56
2012-12-31Switched the test code over to use the common functions in the test library.Sam Lantinga1-8/+8
2011-04-08SDL 1.3 is now under the zlib license.Sam Lantinga1-0/+11
2011-03-28Added orientation rotation for iOS.Ryan C. Gordon1-0/+3
2011-02-15Changed the concept of a render clip rect to a render viewport.Sam Lantinga1-21/+20
2011-02-04Restored SDL_BLENDMODE_MOD for MAMESam Lantinga1-1/+4
2011-02-03Simplified and improved the process of creating a texture from a surface.Sam Lantinga1-5/+1
2011-02-01The rendering functions take a context so it's clear what window they're draw...Sam Lantinga1-54/+39
2011-01-31Making the API simpler, the blend modes are "none, blend, add" and are suppor...Sam Lantinga1-8/+2
2011-01-31Making the API simpler, scaling is always defined as linear interpolation and...Sam Lantinga1-23/+1
2010-12-12Use the enumerated type for blend and scale mode instead of intSam Lantinga1-6/+6
2010-09-15- added directx include path to VS2008 solutionAndreas Schiffler1-1/+2
2010-01-21Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* ...Sam Lantinga1-4/+4
2009-12-23Added SDL_RenderClear() as a fast method of clearing the screen to the drawin...Sam Lantinga1-19/+19
2009-12-14The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility c...Sam Lantinga1-7/+5
2009-12-09Added interfaces for batch drawing of points, lines and rects:Sam Lantinga1-7/+7
2009-09-20Fall back to opaque sprite if no formats with alpha are supported.Sam Lantinga1-0/+4
2009-09-19More test coverageSam Lantinga1-7/+9
2009-09-19Added more tests for the different primitive typesSam Lantinga1-1/+41
2009-09-19Fixed bug #783Sam Lantinga1-2/+11
2009-06-10indentSam Lantinga1-2/+4
2009-06-10Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an or...Mike Gorchak1-0/+15
2008-12-20Date: Fri, 19 Dec 2008 20:17:35 +0100Sam Lantinga1-9/+12
2008-12-05minor bugSam Lantinga1-1/+1
2008-11-25indentSam Lantinga1-1/+1
2008-11-25Fixed Direct3D renderingSam Lantinga1-3/+3
2007-08-11Emphasized the separation between SDL_Surface and SDL_TextureSam Lantinga1-2/+1
2006-08-28Added source color and alpha modulation support.Sam Lantinga1-6/+45
2006-08-05SDL constants are all uppercase.Sam Lantinga1-13/+13
2006-07-19Implemented scaling in the D3D rendererSam Lantinga1-9/+27
2006-07-19Implemented blend modes in the D3D rendererSam Lantinga1-5/+26
2006-07-19Implemented multi-window OpenGL program with test framework.Sam Lantinga1-5/+5
2006-07-18Added a test program framework for easy initialization.Sam Lantinga1-81/+34
2006-07-15Streamlined the API a bit and optimized the software renderer.Sam Lantinga1-2/+6
2006-07-14Yay! D3D renderer works!Sam Lantinga1-15/+15
2006-07-14More of the Direct3D renderer is implemented, I'm not sure why it's not showi...Sam Lantinga1-6/+10
2006-07-10SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.Sam Lantinga1-0/+262