Age | Commit message (Expand) | Author | Files | Lines |
2016-01-02 | Updated copyright to 2016 | Sam Lantinga | 1 | -1/+1 |
2015-11-25 | Replaced tabs with spaces in test programs. | Philipp Wiesemann | 1 | -6/+6 |
2015-05-26 | Updated the copyright year to 2015 | Sam Lantinga | 1 | -1/+1 |
2015-05-18 | Added missing loop cancel for Emscripten in test programs. | Philipp Wiesemann | 1 | -0/+5 |
2014-12-18 | Initial merge of Emscripten port! | Ryan C. Gordon | 1 | -11/+30 |
2014-02-02 | Fixed bug 2374 - Update copyright for 2014... | Sam Lantinga | 1 | -1/+1 |
2013-11-11 | Turn off resizable flag by default, you can always pass the --resize command ... | Sam Lantinga | 1 | -2/+0 |
2013-10-05 | Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are c... | Sam Lantinga | 1 | -0/+2 |
2013-08-29 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | Sam Lantinga | 1 | -9/+3 |
2013-08-14 | Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution... | Andreas Schiffler | 1 | -7/+6 |
2013-07-25 | Updated the copyright year for the test programs | Sam Lantinga | 1 | -1/+1 |
2013-07-23 | Updated blend semantics so blending uses the following formula: | Sam Lantinga | 1 | -3/+7 |
2013-06-23 | Update testsprite2 for visual testing: user fuzzer and add --iteration parame... | Andreas Schiffler | 1 | -19/+56 |
2012-12-31 | Switched the test code over to use the common functions in the test library. | Sam Lantinga | 1 | -8/+8 |
2011-04-08 | SDL 1.3 is now under the zlib license. | Sam Lantinga | 1 | -0/+11 |
2011-03-28 | Added orientation rotation for iOS. | Ryan C. Gordon | 1 | -0/+3 |
2011-02-15 | Changed the concept of a render clip rect to a render viewport. | Sam Lantinga | 1 | -21/+20 |
2011-02-04 | Restored SDL_BLENDMODE_MOD for MAME | Sam Lantinga | 1 | -1/+4 |
2011-02-03 | Simplified and improved the process of creating a texture from a surface. | Sam Lantinga | 1 | -5/+1 |
2011-02-01 | The rendering functions take a context so it's clear what window they're draw... | Sam Lantinga | 1 | -54/+39 |
2011-01-31 | Making the API simpler, the blend modes are "none, blend, add" and are suppor... | Sam Lantinga | 1 | -8/+2 |
2011-01-31 | Making the API simpler, scaling is always defined as linear interpolation and... | Sam Lantinga | 1 | -23/+1 |
2010-12-12 | Use the enumerated type for blend and scale mode instead of int | Sam Lantinga | 1 | -6/+6 |
2010-09-15 | - added directx include path to VS2008 solution | Andreas Schiffler | 1 | -1/+2 |
2010-01-21 | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* ... | Sam Lantinga | 1 | -4/+4 |
2009-12-23 | Added SDL_RenderClear() as a fast method of clearing the screen to the drawin... | Sam Lantinga | 1 | -19/+19 |
2009-12-14 | The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility c... | Sam Lantinga | 1 | -7/+5 |
2009-12-09 | Added interfaces for batch drawing of points, lines and rects: | Sam Lantinga | 1 | -7/+7 |
2009-09-20 | Fall back to opaque sprite if no formats with alpha are supported. | Sam Lantinga | 1 | -0/+4 |
2009-09-19 | More test coverage | Sam Lantinga | 1 | -7/+9 |
2009-09-19 | Added more tests for the different primitive types | Sam Lantinga | 1 | -1/+41 |
2009-09-19 | Fixed bug #783 | Sam Lantinga | 1 | -2/+11 |
2009-06-10 | indent | Sam Lantinga | 1 | -2/+4 |
2009-06-10 | Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an or... | Mike Gorchak | 1 | -0/+15 |
2008-12-20 | Date: Fri, 19 Dec 2008 20:17:35 +0100 | Sam Lantinga | 1 | -9/+12 |
2008-12-05 | minor bug | Sam Lantinga | 1 | -1/+1 |
2008-11-25 | indent | Sam Lantinga | 1 | -1/+1 |
2008-11-25 | Fixed Direct3D rendering | Sam Lantinga | 1 | -3/+3 |
2007-08-11 | Emphasized the separation between SDL_Surface and SDL_Texture | Sam Lantinga | 1 | -2/+1 |
2006-08-28 | Added source color and alpha modulation support. | Sam Lantinga | 1 | -6/+45 |
2006-08-05 | SDL constants are all uppercase. | Sam Lantinga | 1 | -13/+13 |
2006-07-19 | Implemented scaling in the D3D renderer | Sam Lantinga | 1 | -9/+27 |
2006-07-19 | Implemented blend modes in the D3D renderer | Sam Lantinga | 1 | -5/+26 |
2006-07-19 | Implemented multi-window OpenGL program with test framework. | Sam Lantinga | 1 | -5/+5 |
2006-07-18 | Added a test program framework for easy initialization. | Sam Lantinga | 1 | -81/+34 |
2006-07-15 | Streamlined the API a bit and optimized the software renderer. | Sam Lantinga | 1 | -2/+6 |
2006-07-14 | Yay! D3D renderer works! | Sam Lantinga | 1 | -15/+15 |
2006-07-14 | More of the Direct3D renderer is implemented, I'm not sure why it's not showi... | Sam Lantinga | 1 | -6/+10 |
2006-07-10 | SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. | Sam Lantinga | 1 | -0/+262 |