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SDL_opengl.h
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Author
Files
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2018-01-03
Updated copyright for 2018
Sam Lantinga
1
-1
/
+1
2017-08-19
add missing os/2 apientry defs to SDL_opengl.h
Sam Lantinga
1
-0
/
+7
2017-01-01
Updated copyright for 2017
Sam Lantinga
1
-1
/
+1
2016-11-20
Renaming of guard header names to quiet -Wreserved-id-macro
Sam Lantinga
1
-3
/
+3
2016-01-02
Updated copyright to 2016
Sam Lantinga
1
-1
/
+1
2015-05-26
Updated the copyright year to 2015
Sam Lantinga
1
-1
/
+1
2014-08-18
Don't use the system OpenGL headers, ever.
Ryan C. Gordon
1
-32
/
+2121
2014-06-15
Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well
Sam Lantinga
1
-3
/
+3
2014-06-04
Fixed Mac OS X build
Sam Lantinga
1
-4
/
+0
2014-06-04
SDL_opengl: Fix Mac build for SDK 10.9 too.
Jørgen P. Tjernø
1
-0
/
+3
2014-06-04
SDL_opengl: Fix Mac build with new glext.h
Jørgen P. Tjernø
1
-0
/
+1
2014-06-04
SDL_opengl: Move glext.h to a separate file.
Jørgen P. Tjernø
1
-11042
/
+1
2014-04-26
Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
Sam Lantinga
1
-0
/
+2
2014-02-02
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
1
-1
/
+1
2013-05-21
Fixed Haiku build issue with missing extension support.
Sam Lantinga
1
-4
/
+0
2013-05-21
Backed out changeset b69dfd56e1b0
Ryan C. Gordon
1
-39
/
+0
2013-05-21
Attempt to fix Haiku buildbot (and other systems with an old glext.h).
Ryan C. Gordon
1
-0
/
+39
2013-05-18
File style cleanup for the SDL 2.0 release
Sam Lantinga
1
-11
/
+9
2013-04-01
Fixed bug 1782 - SDL_opengl.h header disabled on FreeBSD
Sam Lantinga
1
-4
/
+0
2013-02-15
Happy New Year!
Sam Lantinga
1
-1
/
+1
2012-07-11
Patched to compile on FreeBSD 8.2.
Ryan C. Gordon
1
-0
/
+4
2011-12-31
Happy New Year!
Sam Lantinga
1
-1
/
+1
2011-10-31
Lots of fixes importing SDL source wholesale into a new iOS project
Sam Lantinga
1
-0
/
+4
2011-09-18
Fixed compiler warnings on Haiku.
Ryan C. Gordon
1
-0
/
+5
2011-09-02
Fixed another Apple typedef in SDL_opengl.h
Ryan C. Gordon
1
-0
/
+5
2011-08-26
Fix another Apple conflict in SDL_opengl.h
Ryan C. Gordon
1
-0
/
+5
2011-08-04
Apple uses a void* for GLhandleARB, not an unsigned int.
Ryan C. Gordon
1
-0
/
+4
2011-04-08
SDL 1.3 is now under the zlib license.
Sam Lantinga
1
-19
/
+18
2011-02-11
Happy 2011! :)
Sam Lantinga
1
-1
/
+1
2011-01-24
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga
1
-1
/
+1
2011-01-20
Fixed bug #925
Sam Lantinga
1
-1
/
+1
2011-01-19
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is...
Sam Lantinga
1
-2
/
+0
2010-12-01
Don't conflict with glext.h if it's already been included
Sam Lantinga
1
-0
/
+4
2010-08-14
Updated with the latest version of glext.h
Sam Lantinga
1
-1577
/
+3352
2010-01-24
Fixed bug #926
Sam Lantinga
1
-1
/
+1
2009-12-15
Fixed bug #815
Sam Lantinga
1
-1
/
+1
2009-10-19
Partial fix for bug #859
Sam Lantinga
1
-5
/
+21
2009-09-05
Fixed a few issues compiling with Mac OS X 10.6
Sam Lantinga
1
-0
/
+8
2009-09-05
Updated glext.h
Sam Lantinga
1
-157
/
+951
2008-12-08
Updated copyright date
Sam Lantinga
1
-1
/
+1
2008-11-25
Updated with latest glext.h
Sam Lantinga
1
-31
/
+1995
2006-08-10
MacOS Classic is no longer supported.
Sam Lantinga
1
-3
/
+0
2006-07-10
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga
1
-12
/
+15
2006-04-12
From Anders F Bjorklund:
Sam Lantinga
1
-0
/
+3
2006-02-25
*** empty log message ***
Sam Lantinga
1
-3
/
+0
2006-02-24
Updated MacOS Classic MPW build
Sam Lantinga
1
-1
/
+4
2006-02-21
Use consistent identifiers for the various platforms we support.
Sam Lantinga
1
-2
/
+4
2006-02-01
Updated copyright information and removed rcs id lines (problematic in branch...
Sam Lantinga
1
-12
/
+7
2005-12-14
Updated to the latest glext.h
Sam Lantinga
1
-9
/
+592
2004-08-20
Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don...
Sam Lantinga
1
-4
/
+4
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