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path: root/include/SDL_opengl.h
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2018-01-03Updated copyright for 2018Sam Lantinga1-1/+1
2017-08-19add missing os/2 apientry defs to SDL_opengl.hSam Lantinga1-0/+7
2017-01-01Updated copyright for 2017Sam Lantinga1-1/+1
2016-11-20Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga1-3/+3
2016-01-02Updated copyright to 2016Sam Lantinga1-1/+1
2015-05-26Updated the copyright year to 2015Sam Lantinga1-1/+1
2014-08-18Don't use the system OpenGL headers, ever.Ryan C. Gordon1-32/+2121
2014-06-15Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as wellSam Lantinga1-3/+3
2014-06-04Fixed Mac OS X buildSam Lantinga1-4/+0
2014-06-04SDL_opengl: Fix Mac build for SDK 10.9 too.Jørgen P. Tjernø1-0/+3
2014-06-04SDL_opengl: Fix Mac build with new glext.hJørgen P. Tjernø1-0/+1
2014-06-04SDL_opengl: Move glext.h to a separate file.Jørgen P. Tjernø1-11042/+1
2014-04-26Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEANSam Lantinga1-0/+2
2014-02-02Fixed bug 2374 - Update copyright for 2014...Sam Lantinga1-1/+1
2013-05-21Fixed Haiku build issue with missing extension support.Sam Lantinga1-4/+0
2013-05-21Backed out changeset b69dfd56e1b0Ryan C. Gordon1-39/+0
2013-05-21Attempt to fix Haiku buildbot (and other systems with an old glext.h).Ryan C. Gordon1-0/+39
2013-05-18File style cleanup for the SDL 2.0 releaseSam Lantinga1-11/+9
2013-04-01Fixed bug 1782 - SDL_opengl.h header disabled on FreeBSDSam Lantinga1-4/+0
2013-02-15Happy New Year!Sam Lantinga1-1/+1
2012-07-11Patched to compile on FreeBSD 8.2.Ryan C. Gordon1-0/+4
2011-12-31Happy New Year!Sam Lantinga1-1/+1
2011-10-31Lots of fixes importing SDL source wholesale into a new iOS projectSam Lantinga1-0/+4
2011-09-18Fixed compiler warnings on Haiku.Ryan C. Gordon1-0/+5
2011-09-02Fixed another Apple typedef in SDL_opengl.hRyan C. Gordon1-0/+5
2011-08-26Fix another Apple conflict in SDL_opengl.hRyan C. Gordon1-0/+5
2011-08-04Apple uses a void* for GLhandleARB, not an unsigned int.Ryan C. Gordon1-0/+4
2011-04-08SDL 1.3 is now under the zlib license.Sam Lantinga1-19/+18
2011-02-11Happy 2011! :)Sam Lantinga1-1/+1
2011-01-24Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008Sam Lantinga1-1/+1
2011-01-20Fixed bug #925Sam Lantinga1-1/+1
2011-01-19SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is...Sam Lantinga1-2/+0
2010-12-01Don't conflict with glext.h if it's already been includedSam Lantinga1-0/+4
2010-08-14Updated with the latest version of glext.hSam Lantinga1-1577/+3352
2010-01-24Fixed bug #926Sam Lantinga1-1/+1
2009-12-15Fixed bug #815Sam Lantinga1-1/+1
2009-10-19Partial fix for bug #859Sam Lantinga1-5/+21
2009-09-05Fixed a few issues compiling with Mac OS X 10.6Sam Lantinga1-0/+8
2009-09-05Updated glext.hSam Lantinga1-157/+951
2008-12-08Updated copyright dateSam Lantinga1-1/+1
2008-11-25Updated with latest glext.hSam Lantinga1-31/+1995
2006-08-10MacOS Classic is no longer supported.Sam Lantinga1-3/+0
2006-07-10SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.Sam Lantinga1-12/+15
2006-04-12From Anders F Bjorklund:Sam Lantinga1-0/+3
2006-02-25*** empty log message ***Sam Lantinga1-3/+0
2006-02-24Updated MacOS Classic MPW buildSam Lantinga1-1/+4
2006-02-21Use consistent identifiers for the various platforms we support.Sam Lantinga1-2/+4
2006-02-01Updated copyright information and removed rcs id lines (problematic in branch...Sam Lantinga1-12/+7
2005-12-14Updated to the latest glext.hSam Lantinga1-9/+592
2004-08-20Use the canonical glext.h on MacOS X as well (#define NO_SDL_GLEXT if you don...Sam Lantinga1-4/+4