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authorSam Lantinga <slouken@libsdl.org>2006-04-12 14:37:05 +0000
committerSam Lantinga <slouken@libsdl.org>2006-04-12 14:37:05 +0000
commit150575a5cf968c2faf050ca761cdd64c1b1f7a21 (patch)
tree4a5562d8715fec9b7f5e02e39bdceb9df2db97b6 /include/SDL_opengl.h
parentd399ca9ce4282d93ed7bfdaa07d78de7be18bbf0 (diff)
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX
Diffstat (limited to 'include/SDL_opengl.h')
-rw-r--r--include/SDL_opengl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/SDL_opengl.h b/include/SDL_opengl.h
index a9539c3ce9..36c0a3099e 100644
--- a/include/SDL_opengl.h
+++ b/include/SDL_opengl.h
@@ -37,6 +37,9 @@
#if defined(__MACOSX__)
#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
#include <OpenGL/glu.h> /* Header File For The GLU Library */
+#elif defined(__MACOS__)
+#include <gl.h> /* Header File For The OpenGL Library */
+#include <glu.h> /* Header File For The GLU Library */
#else
#include <GL/gl.h> /* Header File For The OpenGL Library */
#include <GL/glu.h> /* Header File For The GLU Library */