diff options
author | Sam Lantinga <slouken@libsdl.org> | 2014-07-07 10:42:19 -0700 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2014-07-07 10:42:19 -0700 |
commit | fe039073ba9788aa16cee2369558ae6fb93947b8 (patch) | |
tree | 7e81f38b8c4eed3ea82b0f179c50e7ab5767cec4 /Xcode-iOS/SDLtest | |
parent | d3ba7acc113bf99b9015d8dc04d0dfe24d80e6d2 (diff) |
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Alex Szpakowski
Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.
I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
Diffstat (limited to 'Xcode-iOS/SDLtest')
-rw-r--r-- | Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj b/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj index 0995735e97..adc3151925 100644 --- a/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj +++ b/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj @@ -174,7 +174,6 @@ isa = XCBuildConfiguration; buildSettings = { ALWAYS_SEARCH_USER_PATHS = NO; - ARCHS = "$(ARCHS_STANDARD_32_BIT)"; CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; CLANG_CXX_LIBRARY = "libc++"; CLANG_WARN_CONSTANT_CONVERSION = YES; @@ -206,7 +205,6 @@ isa = XCBuildConfiguration; buildSettings = { ALWAYS_SEARCH_USER_PATHS = NO; - ARCHS = "$(ARCHS_STANDARD_32_BIT)"; CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; CLANG_CXX_LIBRARY = "libc++"; CLANG_WARN_CONSTANT_CONVERSION = YES; |