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authorSam Lantinga <slouken@libsdl.org>2014-07-07 10:42:19 -0700
committerSam Lantinga <slouken@libsdl.org>2014-07-07 10:42:19 -0700
commitfe039073ba9788aa16cee2369558ae6fb93947b8 (patch)
tree7e81f38b8c4eed3ea82b0f179c50e7ab5767cec4 /Xcode-iOS/SDLtest
parentd3ba7acc113bf99b9015d8dc04d0dfe24d80e6d2 (diff)
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
Diffstat (limited to 'Xcode-iOS/SDLtest')
-rw-r--r--Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj2
1 files changed, 0 insertions, 2 deletions
diff --git a/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj b/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj
index 0995735e97..adc3151925 100644
--- a/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj
+++ b/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj
@@ -174,7 +174,6 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_WARN_CONSTANT_CONVERSION = YES;
@@ -206,7 +205,6 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_WARN_CONSTANT_CONVERSION = YES;