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arb_vertex_type_2_10_10_10_rev
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glsl-1.50
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Files
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2014-06-18
glsl-1.50: Don't try to use embedded struct definitions
Chris Forbes
1
-6
/
+10
2014-05-22
glsl-1.50: Add shader tests to verify gl_FragCoord redeclarations
Anuj Phogat
5
-0
/
+284
2014-05-16
Add test to verify the values of gl_VertexID captured by transform feedback
Anuj Phogat
2
-0
/
+214
2014-05-07
glsl-1.50/execution/geometry: fix pixel probing for arbitrary window size
Brian Paul
1
-9
/
+40
2014-02-20
glsl-1.50: Add shader tests to verify gl_FragCoord layout qualifiers
Anuj Phogat
9
-0
/
+501
2013-12-02
Test a geometry shader that does an item-by-item copy of gl_ClipDistance.
Paul Berry
1
-0
/
+98
2013-11-12
More tests for vs-fs interface block matching rules.
Paul Berry
1
-0
/
+58
2013-11-12
More tests for vs-gs interface block array matching rules.
Paul Berry
1
-0
/
+77
2013-11-11
Test a corner case involving arrays, structs, and interface blocks.
Paul Berry
1
-0
/
+54
2013-11-11
gs: Test redeclaring either gl_PerVertex in or out, and using both.
Paul Berry
2
-0
/
+108
2013-11-11
gs: Test that gl_MaxGeometryInputComponents can actually be achieved.
Paul Berry
1
-0
/
+66
2013-11-11
Test the "centroid" qualifier inside of interface blocks.
Paul Berry
2
-0
/
+283
2013-11-11
Test interpolation qualifiers inside of interface blocks.
Paul Berry
3
-0
/
+247
2013-11-11
Check that transform feedback size/type comes from gs, not vs.
Paul Berry
2
-0
/
+228
2013-11-04
Test that the fs gl_PrimitiveID input works even when there's no gs.
Paul Berry
1
-0
/
+60
2013-10-28
GS: Test that geometry shader input/output layout qualifiers only compile if ...
Nicholas Mack
3
-0
/
+257
2013-10-28
Interface Blocks: Test how interface block members are accessed from API
Nicholas Mack
2
-0
/
+174
2013-10-23
Fix invalid gs qualifier "layout(triangles) out" in a few tests.
Paul Berry
1
-1
/
+1
2013-10-18
glsl-1.50: add size requirements to 3 shader_test tests
Jordan Justen
3
-6
/
+9
2013-10-16
Test unsized arrays in interface blocks
Paul Berry
6
-0
/
+544
2013-10-16
gs: Don't try to use gl_PerVertex when redeclaring fragment shader inputs.
Paul Berry
1
-3
/
+1
2013-10-15
gs: Check GL errors in primitive-id-restart test.
Paul Berry
1
-0
/
+2
2013-10-09
gs: Test that a single shader can redeclare both gl_PerVertex input and output.
Paul Berry
1
-0
/
+67
2013-10-08
Test that the built-in gl_PerVertex interface block can be redeclared.
Paul Berry
3
-0
/
+275
2013-10-07
Test that invariant qualifier is available to all shaders
Steve Miller
1
-0
/
+84
2013-10-07
GS: Test that EndPrimitive() is optional for geometry output layout of "points"
Nicholas Mack
2
-0
/
+162
2013-10-07
GS: Test that varyings of the same name between VS and GS must match types
Nicholas Mack
1
-0
/
+48
2013-10-07
GS: Tests that varying arrays can only be passed between VS and GS within blocks
Nicholas Mack
2
-0
/
+150
2013-10-07
GS: Test that geometry ins/outs can have flat/smooth/noperspective qualifiers
Nicholas Mack
1
-0
/
+95
2013-10-07
gl3.2/glsl1.50: test that uniform variables in a named uniform block cannot b...
Steve Miller
2
-0
/
+136
2013-09-28
gs: Test corner case for triangle strip ordering with primitive restart.
Paul Berry
2
-0
/
+312
2013-09-28
gs: Test core GS inputs on GLSL 1.50
Paul Berry
1
-0
/
+98
2013-09-16
Test that GetProgramiv() now accepts GEOMETRY_INPUT_TYPE, GEOMETRY_OUTPUT_TYP...
Nicholas Mack
2
-0
/
+184
2013-09-12
gs: Test that input arrays can be accessed dynamically.
Paul Berry
1
-0
/
+71
2013-09-11
Test that GetShaderiv() may now return GEOMETRY_SHADER if passed a valid GS o...
Nicholas Mack
2
-0
/
+86
2013-09-11
Change the geometry shader output layouts from 'triangles' to 'triangle_strip...
Nicholas Mack
3
-3
/
+3
2013-09-11
Move gs-emits-too-few-verts.c into the correct folder
Nicholas Mack
2
-0
/
+167
2013-09-09
gs: less demanding tests for triangle strips.
Paul Berry
3
-0
/
+256
2013-09-05
gs: Test interaction between gl_PrimitiveIDIn and primitive restart.
Paul Berry
2
-0
/
+275
2013-09-03
Test that geometry shaders input types must match the primitive mode
Nicholas Mack
2
-0
/
+204
2013-08-30
glsl-1.50: Modify tests to use draw rect
Ian Romanick
10
-105
/
+35
2013-08-30
glsl-1.50: Modify tests to use 'vertex shader passthrough'
Ian Romanick
2
-19
/
+4
2013-08-30
glsl-1.50: Convert minimum-maximums tests to use built-in-constants program
Ian Romanick
2
-79
/
+0
2013-08-28
glsl-1.50-get-active-attrib-array: Fix memory leak.
Vinson Lee
1
-0
/
+1
2013-08-28
gs: Fix MSVC build.
Vinson Lee
1
-11
/
+11
2013-08-28
gs: test all input primitive types.
Paul Berry
2
-0
/
+436
2013-08-26
GLSL 150: Test that struct varyings are passed correctly from VS to GS
Nicholas Mack
1
-0
/
+147
2013-08-26
GLSL 1.50: Test that struct varyings are passed correctly from GS to FS
Nicholas Mack
1
-0
/
+141
2013-08-26
gs: Test EndPrimitive() functionality.
Paul Berry
4
-0
/
+391
2013-08-16
gs: Verify inter-shader checking of input layout vs. implicitly sized arrays.
Paul Berry
2
-0
/
+165
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