diff options
author | Nicholas Mack <nichmack@gmail.com> | 2013-09-09 14:42:17 -0700 |
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committer | Nicholas Mack <nichmack@gmail.com> | 2013-09-11 10:57:51 -0700 |
commit | 3e22dfc227544ac97dfce5b3977aa8fbaa5a20ab (patch) | |
tree | 8fb1a4039d04ffaced5211355a4a18c6caff9394 /tests/spec/glsl-1.50/execution | |
parent | d66a8a738f55d835a086ee9dd8508f9df3e08da5 (diff) |
Move gs-emits-too-few-verts.c into the correct folder
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Diffstat (limited to 'tests/spec/glsl-1.50/execution')
-rw-r--r-- | tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/glsl-1.50/execution/geometry/gs-emits-too-few-verts.c | 166 |
2 files changed, 167 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt index 865595afb..aefaf41e8 100644 --- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt +++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt @@ -13,4 +13,5 @@ ${OPENGL_glu_LIBRARY} piglit_add_executable (glsl-1.50-geometry-end-primitive end-primitive.c) piglit_add_executable (glsl-1.50-geometry-primitive-id-restart primitive-id-restart.c) piglit_add_executable (glsl-1.50-geometry-primitive-types primitive-types.c) +piglit_add_executable (glsl-1.50-gs-emits-too-few-verts gs-emits-too-few-verts.c) piglit_add_executable (glsl-1.50-gs-mismatch-prim-type gs-mismatch-prim-type.c) diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-emits-too-few-verts.c b/tests/spec/glsl-1.50/execution/geometry/gs-emits-too-few-verts.c new file mode 100644 index 000000000..45e39ce70 --- /dev/null +++ b/tests/spec/glsl-1.50/execution/geometry/gs-emits-too-few-verts.c @@ -0,0 +1,166 @@ +/** + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * From the GLSL 3.2 spec, section 2.12.2 (Geometry Shader Output Primitives): + * + * "If the number of vertices emitted by the geometry shader is not sufficient + * to produce a single primitive, nothing is drawn." + */ + +#include "piglit-util-gl-common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 32; + config.supports_gl_core_version = 32; + + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; + +PIGLIT_GL_TEST_CONFIG_END + +static const char *vstext = + "#version 150\n" + "in vec3 vertex;\n" + "out vec3 pos;\n" + "void main() {\n" + " gl_Position = vec4(vertex, 1.);\n" + " pos = vertex;\n" + "}\n"; + +static const char *gstext = + "#version 150\n" + "layout(triangles) in;\n" + "layout(triangle_strip, max_vertices = 3) out;\n" + "in vec3 pos[];\n" + "void main() {\n" + " for(int i = 0; i < 2; i++) {\n" + " gl_Position = vec4(pos[i], 1.);\n" + " EmitVertex();\n" + " }\n" + "}\n"; + +static const char *fstext = + "#version 150\n" + "out vec4 color;\n" + "void main() {\n" + " color = vec4(1., 0., 0., 1.);\n" + "}\n"; + +static GLuint vao; +static GLuint vertBuff; +static GLuint indexBuf; + +static GLfloat vertices[] = { + -1.0, 1.0, 0.0, + 1.0, 1.0, 0.0, + 1.0,-1.0, 0.0, + -1.0,-1.0, 0.0 +}; +static GLsizei vertSize = sizeof(vertices); + +static GLuint indices[] = { + 0, 1, 2, 0, 2, 3 +}; +static GLsizei indSize = sizeof(indices); + +static GLuint prog; + +void +piglit_init(int argc, char **argv) +{ + GLuint vs = 0, gs = 0, fs = 0; + GLuint vertIndex; + + prog = glCreateProgram(); + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); + gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext); + fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext); + glAttachShader(prog, vs); + glAttachShader(prog, gs); + glAttachShader(prog, fs); + + glLinkProgram(prog); + if(!piglit_link_check_status(prog)){ + glDeleteProgram(prog); + piglit_report_result(PIGLIT_FAIL); + } + + glUseProgram(prog); + + glGenBuffers(1, &vertBuff); + glBindBuffer(GL_ARRAY_BUFFER, vertBuff); + glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW); + + glGenBuffers(1, &indexBuf); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize, + indices, GL_STATIC_DRAW); + + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + + vertIndex = glGetAttribLocation(prog, "vertex"); + + glBindBuffer(GL_ARRAY_BUFFER, vertBuff); + glEnableVertexAttribArray(vertIndex); + glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0); +} + +enum piglit_result +piglit_display(void) +{ + bool pass = true; + float grey[] = {.4, .4, .4}; + GLuint primQuery, primCount; + + glClearColor(.4, .4, .4, 1.); + glClear(GL_COLOR_BUFFER_BIT); + + glBindVertexArray(vao); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); + + glGenQueries(1, &primQuery); + glBeginQuery(GL_PRIMITIVES_GENERATED, primQuery); + glDrawElements(GL_TRIANGLES, ARRAY_SIZE(indices), + GL_UNSIGNED_INT, NULL); + glEndQuery(GL_PRIMITIVES_GENERATED); + + glGetQueryObjectuiv(primQuery, GL_QUERY_RESULT, &primCount); + if(primCount != 0) { + printf("Expected 0 primitives but %d were generated.\n", + primCount); + pass = false; + } + glDeleteQueries(1, &primQuery); + + /* Geom shader only emits 2 verts per tri, so it should not draw any */ + pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, grey) + && pass; + + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; + + piglit_present_results(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} |