diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2011-11-01 16:28:38 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2011-11-18 15:59:08 -0800 |
commit | 70a607657a1273b0b83612bce177f34577488b0f (patch) | |
tree | 615a3136bb0054d8a67d89b8b2d8e30ff3c1295d /tests/spec/gl-3.0/api/clearbuffer-depth.c | |
parent | f9948349775df89cf43525a77bb9f0bfcf082268 (diff) |
gl-3.0: Test clearing depth buffers with glClearBufferfv
This test passes on Mesa's swrast, Mesa's i965, and AMD's
closed-source driver. It fails on NVIDIA's closed-source driver
because they incorrectly generate a GL_INVALID_ENUM error on the
glClearBufferfv(GL_DEPTH) call when there is no depth buffer.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'tests/spec/gl-3.0/api/clearbuffer-depth.c')
-rw-r--r-- | tests/spec/gl-3.0/api/clearbuffer-depth.c | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/tests/spec/gl-3.0/api/clearbuffer-depth.c b/tests/spec/gl-3.0/api/clearbuffer-depth.c new file mode 100644 index 000000000..02357a9e4 --- /dev/null +++ b/tests/spec/gl-3.0/api/clearbuffer-depth.c @@ -0,0 +1,158 @@ +/* Copyright © 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file clearbuffer-depth.c + * Verify clearing depth buffers with glClearBufferfv + * + * This test works by generating several framebuffer objects and attempting to + * clear the depth buffer of those FBOs by calling \c glClearBufferfv. + * + * - An FBO with only a color attachment. This should not generate an + * error, but the color data should not be modified. + * + * - An FBO with only a depth attachment. + * + * - An FBO with a depth attachment and a color attachment. The color + * data should not be modified. + * + * - An FBO with a depth attachment and a stencil attachment. The stencil + * data should not be modified. + * + * - An FBO with a packed depth/stencil attachment. The stencil data + * should not be modified. + * + * In each case, \c glClearBufferfv is called twice. Each call uses a + * different clear value. This ensures that the test doesn't erroneously pass + * because the depth buffer was already filled with the clear color. + * + * \author Ian Romanick + */ +#include "piglit-util.h" +#include "clearbuffer-common.h" + +void piglit_init(int argc, char **argv) +{ + static const struct { + bool color; + bool stencil; + bool depth; + bool packed; + } test_vectors[] = { + { true, false, false, false }, + { false, false, true, false }, + { true, false, true, false }, + { false, true, true, false }, + { true, true, true, false }, + { false, true, true, true }, + { true, true, true, true }, + }; + + static const float first[4] = { 0.5, 1.0, 1.0, 1.0 }; + static const float second[4] = { 0.8, 0.0, 0.0, 0.0 }; + + unsigned i; + bool pass = true; + + piglit_require_gl_version(30); + + for (i = 0; i < ARRAY_SIZE(test_vectors); i++) { + GLenum err; + GLuint fb = generate_simple_fbo(test_vectors[i].color, + test_vectors[i].stencil, + test_vectors[i].depth, + test_vectors[i].packed); + + if (fb == 0) { + if (!piglit_automatic) { + printf("Skipping framebuffer %s color, " + "%s depth, and " + "%s stencil (%s).\n", + test_vectors[i].color + ? "with" : "without", + test_vectors[i].depth + ? "with" : "without", + test_vectors[i].stencil + ? "with" : "without", + test_vectors[i].packed + ? "packed" : "separate"); + } + + continue; + } + + if (!piglit_automatic) { + printf("Trying framebuffer %s color, " + "%s depth and " + "%s stencil (%s)...\n", + test_vectors[i].color ? "with" : "without", + test_vectors[i].depth ? "with" : "without", + test_vectors[i].stencil ? "with" : "without", + test_vectors[i].packed ? "packed" : "separate"); + } + + /* The GL spec says nothing about generating an error for + * clearing a buffer that does not exist. Certainly glClear + * does not. + */ + glClearBufferfv(GL_DEPTH, 0, first); + err = glGetError(); + if (err != GL_NO_ERROR) { + fprintf(stderr, + "First call to glClearBufferfv erroneously " + "generated a GL error (%s, 0x%04x)\n", + piglit_get_gl_error_name(err), err); + pass = false; + } + + pass = simple_probe(test_vectors[i].color, + default_color, + test_vectors[i].stencil, + default_stencil, + test_vectors[i].depth, + first[0]) + && pass; + + glClearBufferfv(GL_DEPTH, 0, second); + err = glGetError(); + if (err != GL_NO_ERROR) { + fprintf(stderr, + "Second call to glClearBufferfv erroneously " + "generated a GL error (%s, 0x%04x)\n", + piglit_get_gl_error_name(err), err); + pass = false; + } + + pass = simple_probe(test_vectors[i].color, + default_color, + test_vectors[i].stencil, + default_stencil, + test_vectors[i].depth, + second[0]) + && pass; + + glDeleteFramebuffers(1, &fb); + piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL); + } + + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); +} |