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authorIan Romanick <ian.d.romanick@intel.com>2011-11-01 16:28:38 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-11-18 15:59:08 -0800
commit70a607657a1273b0b83612bce177f34577488b0f (patch)
tree615a3136bb0054d8a67d89b8b2d8e30ff3c1295d /tests
parentf9948349775df89cf43525a77bb9f0bfcf082268 (diff)
gl-3.0: Test clearing depth buffers with glClearBufferfv
This test passes on Mesa's swrast, Mesa's i965, and AMD's closed-source driver. It fails on NVIDIA's closed-source driver because they incorrectly generate a GL_INVALID_ENUM error on the glClearBufferfv(GL_DEPTH) call when there is no depth buffer. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/all.tests1
-rw-r--r--tests/spec/gl-3.0/api/CMakeLists.gl.txt1
-rw-r--r--tests/spec/gl-3.0/api/clearbuffer-common.c180
-rw-r--r--tests/spec/gl-3.0/api/clearbuffer-common.h33
-rw-r--r--tests/spec/gl-3.0/api/clearbuffer-depth.c158
5 files changed, 373 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 67e1fc731..54434c206 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -793,6 +793,7 @@ add_concurrent_test(gl20, 'vertex-program-two-side')
gl30 = Group()
spec['!OpenGL 3.0'] = gl30
add_concurrent_test(gl30, 'bindfragdata-invalid-parameters')
+add_concurrent_test(gl30, 'clearbuffer-depth')
add_concurrent_test(gl30, 'clearbuffer-invalid-drawbuffer')
add_concurrent_test(gl30, 'clearbuffer-invalid-buffer')
add_concurrent_test(gl30, 'getfragdatalocation')
diff --git a/tests/spec/gl-3.0/api/CMakeLists.gl.txt b/tests/spec/gl-3.0/api/CMakeLists.gl.txt
index 628990842..9505ad6dd 100644
--- a/tests/spec/gl-3.0/api/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.0/api/CMakeLists.gl.txt
@@ -13,6 +13,7 @@ link_libraries (
)
add_executable (bindfragdata-invalid-parameters bindfragdata-invalid-parameters.c)
+add_executable (clearbuffer-depth clearbuffer-common.c clearbuffer-depth.c)
add_executable (clearbuffer-invalid-drawbuffer clearbuffer-invalid-drawbuffer.c)
add_executable (clearbuffer-invalid-buffer clearbuffer-invalid-buffer.c)
add_executable (getfragdatalocation getfragdatalocation.c)
diff --git a/tests/spec/gl-3.0/api/clearbuffer-common.c b/tests/spec/gl-3.0/api/clearbuffer-common.c
new file mode 100644
index 000000000..0c1fc064f
--- /dev/null
+++ b/tests/spec/gl-3.0/api/clearbuffer-common.c
@@ -0,0 +1,180 @@
+/* Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file clearbuffer-common.c
+ * Common code and data for the basic glClearBuffer tests
+ */
+#include "piglit-util.h"
+
+const float default_color[4] = { 0.2, 0.4, 0.6, 1.0 };
+const float default_depth = 0.2;
+const int default_stencil = 0x7a;
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+GLuint
+generate_simple_fbo(bool color, bool stencil, bool depth, bool packed)
+{
+ GLuint fb;
+ GLuint rb[3];
+ GLenum status;
+
+ glGenFramebuffers(1, &fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb);
+
+ glGenRenderbuffers(3, rb);
+
+ if (color) {
+ glBindRenderbuffer(GL_RENDERBUFFER, rb[0]);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8,
+ piglit_width, piglit_height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER,
+ rb[0]);
+ } else {
+ /* If GL_ARB_ES2_compatibility is not supported, the GL
+ * expects the draw buffer and read buffer be disabled if
+ * there is no color buffer (to read or draw).
+ */
+ glDrawBuffer(GL_NONE);
+ glReadBuffer(GL_NONE);
+ }
+
+ if (stencil) {
+ const GLenum format = (packed)
+ ? GL_DEPTH24_STENCIL8
+ : GL_STENCIL_INDEX8;
+ const GLenum attachment = (packed)
+ ? GL_DEPTH_STENCIL_ATTACHMENT
+ : GL_STENCIL_ATTACHMENT;
+
+ glBindRenderbuffer(GL_RENDERBUFFER, rb[1]);
+ glRenderbufferStorage(GL_RENDERBUFFER, format,
+ piglit_width, piglit_height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ attachment,
+ GL_RENDERBUFFER,
+ rb[1]);
+ }
+
+ if (!packed && depth) {
+ glBindRenderbuffer(GL_RENDERBUFFER, rb[2]);
+ glRenderbufferStorage(GL_RENDERBUFFER,
+ GL_DEPTH_COMPONENT24,
+ piglit_width, piglit_height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER,
+ rb[2]);
+ }
+
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ /* All of the possible combinations that we can generate are required
+ * to be supported by all OpenGL 3.0 implementations, with one
+ * exception. As far as I can tell, implementations are not required
+ * to support separate depth and stencil. That one option is handled
+ * specially.
+ */
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE
+ && !(status == GL_FRAMEBUFFER_UNSUPPORTED && stencil && !packed)) {
+ fprintf(stderr,
+ "Framebuffer %s color, %s stencil (%s) was not "
+ "complete: 0x%04x\n",
+ color ? "with" : "without",
+ stencil ? "with" : "without",
+ packed ? "packed" : "separate",
+ status);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ if (status == GL_FRAMEBUFFER_UNSUPPORTED) {
+ glDeleteRenderbuffers(3, rb);
+ glDeleteFramebuffers(1, &fb);
+ return 0;
+ }
+
+ glClearColor(default_color[0],
+ default_color[1],
+ default_color[2],
+ default_color[3]);
+ glClearDepth(default_depth);
+ glClearStencil(default_stencil);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
+ | GL_STENCIL_BUFFER_BIT);
+ glFinish();
+
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+
+ return fb;
+}
+
+bool
+simple_probe(bool color, const float *color_value,
+ bool stencil, int stencil_value,
+ bool depth, float depth_value)
+{
+ bool pass = true;
+
+ if (color) {
+ if (!piglit_probe_rect_rgba(0, 0,
+ piglit_width, piglit_height,
+ color_value)) {
+ fprintf(stderr, "Bad color value.\n");
+ pass = false;
+ }
+ }
+
+ if (stencil) {
+ if (!piglit_probe_rect_stencil(0, 0,
+ piglit_width, piglit_height,
+ stencil_value)) {
+ fprintf(stderr, "Bad stencil value.\n");
+ pass = false;
+ }
+ }
+
+ if (depth) {
+ if (!piglit_probe_rect_depth(0, 0,
+ piglit_width, piglit_height,
+ depth_value)) {
+ fprintf(stderr, "Bad depth value.\n");
+ pass = false;
+ }
+ }
+
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+ return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
diff --git a/tests/spec/gl-3.0/api/clearbuffer-common.h b/tests/spec/gl-3.0/api/clearbuffer-common.h
new file mode 100644
index 000000000..e5afc518b
--- /dev/null
+++ b/tests/spec/gl-3.0/api/clearbuffer-common.h
@@ -0,0 +1,33 @@
+/* Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+extern const float default_color[4];
+extern const float default_depth;
+extern const int default_stencil;
+
+extern GLuint
+generate_simple_fbo(bool color, bool stencil, bool depth, bool packed);
+
+extern bool
+simple_probe(bool color, const float *color_value,
+ bool stencil, int stencil_value,
+ bool depth, float depth_value);
diff --git a/tests/spec/gl-3.0/api/clearbuffer-depth.c b/tests/spec/gl-3.0/api/clearbuffer-depth.c
new file mode 100644
index 000000000..02357a9e4
--- /dev/null
+++ b/tests/spec/gl-3.0/api/clearbuffer-depth.c
@@ -0,0 +1,158 @@
+/* Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file clearbuffer-depth.c
+ * Verify clearing depth buffers with glClearBufferfv
+ *
+ * This test works by generating several framebuffer objects and attempting to
+ * clear the depth buffer of those FBOs by calling \c glClearBufferfv.
+ *
+ * - An FBO with only a color attachment. This should not generate an
+ * error, but the color data should not be modified.
+ *
+ * - An FBO with only a depth attachment.
+ *
+ * - An FBO with a depth attachment and a color attachment. The color
+ * data should not be modified.
+ *
+ * - An FBO with a depth attachment and a stencil attachment. The stencil
+ * data should not be modified.
+ *
+ * - An FBO with a packed depth/stencil attachment. The stencil data
+ * should not be modified.
+ *
+ * In each case, \c glClearBufferfv is called twice. Each call uses a
+ * different clear value. This ensures that the test doesn't erroneously pass
+ * because the depth buffer was already filled with the clear color.
+ *
+ * \author Ian Romanick
+ */
+#include "piglit-util.h"
+#include "clearbuffer-common.h"
+
+void piglit_init(int argc, char **argv)
+{
+ static const struct {
+ bool color;
+ bool stencil;
+ bool depth;
+ bool packed;
+ } test_vectors[] = {
+ { true, false, false, false },
+ { false, false, true, false },
+ { true, false, true, false },
+ { false, true, true, false },
+ { true, true, true, false },
+ { false, true, true, true },
+ { true, true, true, true },
+ };
+
+ static const float first[4] = { 0.5, 1.0, 1.0, 1.0 };
+ static const float second[4] = { 0.8, 0.0, 0.0, 0.0 };
+
+ unsigned i;
+ bool pass = true;
+
+ piglit_require_gl_version(30);
+
+ for (i = 0; i < ARRAY_SIZE(test_vectors); i++) {
+ GLenum err;
+ GLuint fb = generate_simple_fbo(test_vectors[i].color,
+ test_vectors[i].stencil,
+ test_vectors[i].depth,
+ test_vectors[i].packed);
+
+ if (fb == 0) {
+ if (!piglit_automatic) {
+ printf("Skipping framebuffer %s color, "
+ "%s depth, and "
+ "%s stencil (%s).\n",
+ test_vectors[i].color
+ ? "with" : "without",
+ test_vectors[i].depth
+ ? "with" : "without",
+ test_vectors[i].stencil
+ ? "with" : "without",
+ test_vectors[i].packed
+ ? "packed" : "separate");
+ }
+
+ continue;
+ }
+
+ if (!piglit_automatic) {
+ printf("Trying framebuffer %s color, "
+ "%s depth and "
+ "%s stencil (%s)...\n",
+ test_vectors[i].color ? "with" : "without",
+ test_vectors[i].depth ? "with" : "without",
+ test_vectors[i].stencil ? "with" : "without",
+ test_vectors[i].packed ? "packed" : "separate");
+ }
+
+ /* The GL spec says nothing about generating an error for
+ * clearing a buffer that does not exist. Certainly glClear
+ * does not.
+ */
+ glClearBufferfv(GL_DEPTH, 0, first);
+ err = glGetError();
+ if (err != GL_NO_ERROR) {
+ fprintf(stderr,
+ "First call to glClearBufferfv erroneously "
+ "generated a GL error (%s, 0x%04x)\n",
+ piglit_get_gl_error_name(err), err);
+ pass = false;
+ }
+
+ pass = simple_probe(test_vectors[i].color,
+ default_color,
+ test_vectors[i].stencil,
+ default_stencil,
+ test_vectors[i].depth,
+ first[0])
+ && pass;
+
+ glClearBufferfv(GL_DEPTH, 0, second);
+ err = glGetError();
+ if (err != GL_NO_ERROR) {
+ fprintf(stderr,
+ "Second call to glClearBufferfv erroneously "
+ "generated a GL error (%s, 0x%04x)\n",
+ piglit_get_gl_error_name(err), err);
+ pass = false;
+ }
+
+ pass = simple_probe(test_vectors[i].color,
+ default_color,
+ test_vectors[i].stencil,
+ default_stencil,
+ test_vectors[i].depth,
+ second[0])
+ && pass;
+
+ glDeleteFramebuffers(1, &fb);
+ piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
+ }
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}