Age | Commit message (Collapse) | Author | Files | Lines |
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If FEATURE_texture_s3tc is not defined, FXT1 formats would erroneously
fall through to the MESA_FORMAT_RGBA_FLOAT32 case.
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EXT_texture_compression_rgtc
Change the name in the extension tracking structure to ARB (from EXT).
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Fixes several problems:
The half-float, float, and integer internal formats depend on
ARB_texture_rg and other extensions.
RG_INTEGER is not a valid internal format.
Generic compressed formats depend on ARB_texture_rg, not
EXT_texture_compression_rgtc.
Use GL_RED instead of GL_R.
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The 965 driver would try to set up storage for the W component, and
the offsets would get mixed up.
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Remove duplicated includes.
Signed-off-by: Brian Paul <brianp@vmware.com>
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I'm still not pleased with how builtin uniforms are handled, but as
long as we're relying on the prog_statevar stuff this seems about as
good as it'll get.
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This is only used in the i915 driver where it provides little benefit
for very few applications that use it with fixed function TNL.
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This extension was never enabled in any driver.
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As per discussions at XDS.
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As per discussions at XDS.
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1acadebd6270d3604b026842b8a21360968618a0 fixed the pointer but not the cast.
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Fixes ARB_depth_texture/fbo-generatemipmap-formats.
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http://bugs.freedesktop.org/show_bug.cgi?id=30333
NOTE: This is a candidate for the 7.9 branch.
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More optional code.
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Another optional ARB_imaging subset extension.
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Another optional ARB_imaging subset extension.
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This has always been optional, and not useful.
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Many of the EXT_ extensions in the subset have significant code
overhead with no users. It is not a required part of GL -- though
text describing the extension is part of the core spec since 1.2, it
is always conditional on the ARB_imaging extension.
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Instead of using the invalid GL_ARB_shading_language_120 extension to
determine the GLSL version, use a new ctx->Const.GLSLVersion field.
Updated the intel and r600 drivers, but untested.
See fd.o bug 29910
NOTE: This is a candidate for the 7.9 branch (but let's wait and see if
there's any regressions).
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This reverts commit c32bac57ed445e48856d74113364287ed6e5cdd4
and silences the warning differently.
The _mesa_reference_texobj() function is called quite a bit and
we don't want to call valid_texture_object() all the time in non-
debug builds.
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Otherwise, FEATURE_EXT_texture_sRGB was undefined.
This is (part of?) the fix for fd.o bug 30177.
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Enable some extensions now that the needed tokens are defined in
GLES/glext.h and GLES2/glext.h. Update the prototype of MultiDrawArrays
now that the prototype of _mesa_MultiDrawArraysEXT has been updated.
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A number of other files had to be updated as well because const
qualifiers were added to the glMultiDrawArrays() function.
Also, GL_FIXED is now defined in glext.h.
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Add dummy static inline definitions to syncobj.h when FEATURE_ARB_sync
is 0, and remove most FEATURE_ARB_sync tests.
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They were intended to be used to build OpenGL ES only DRI drivers, but
that never happened.
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Add struct st_context_attribs to describe context profiles and
attributes. Modify st_api::create_context to take the new struct
instead of an st_visual.
st_context_attribs can be used to support GLX_ARB_create_context_profile
and GLX_EXT_create_context_es2_profile in the future. But the
motivation for doing it now is to be able to replace ST_API_OPENGL_ES1
and ST_API_OPENGL_ES2 by profiles.
Having 3 st_api's to provide OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is
not a sane abstraction, since all of them share glapi for current
context/dispatch management.
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This reverts commit b9abc6139a310677a37754ea7172d976dbf56979 and the
follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver
ABI and causes a number of problems for debug/non-debug builds.
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Binding framebuffer 0 on a context that doesn't have a winsys drawable
will try to bind the incomplete framebuffer. That fails when that's
also the dummy framebuffer.
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There's a useful feature buried in glapi to log all API calls to stderr.
Unfortunately it requires editing the code and then it's enabled
unconditionally for that build. This patch builds in API logging for
debug builds and makes it run-time switchable by setting MESA_DEBUG=dispatch.
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This increases the chance that GLSL programs will actually work.
Note that continues and returns are not yet lowered, so linking
will just fail if not supported.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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This allows us to specify different options, especially useful for chips
without unified shaders.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Changes in v2:
- No longer adds tessellation enums
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The enum values were chosen to have sequential values for a reason.
Use that to compact and simplify the code.
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