summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Collapse)AuthorFilesLines
2010-10-04swrast: fix choose_depth_texture_level() to respect mipmap filtering stateBrian Paul1-5/+10
NOTE: this is a candidate for the 7.9 branch.
2010-10-04i965: Add support for gen6 FB writes to the new FS.Eric Anholt2-3/+22
This uses message headers for now, since we'll need it for MRT. We can cut out the header later.
2010-10-04i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.Eric Anholt1-1/+1
It instead sensibly appears in the src0 slot.
2010-10-04i965: Add initial folding of constants into operand immediate slots.Eric Anholt1-0/+90
We could try to detect this in expression handling and do it proactively there, but it seems like less logic to do it in one optional pass at the end.
2010-10-04i965: Add trivial dead code elimination in the new FS backend.Eric Anholt1-2/+50
The glsl core should be handling most dead code issues for us, but we generate some things in codegen that may not get used, like the 1/w value or pixel deltas. It seems a lot easier this way than trying to work out up front whether we're going to use those values or not.
2010-10-04i965: Be more conservative on live interval calculation.Eric Anholt1-3/+11
This also means that our intervals now highlight dead code.
2010-10-03i965: Fix glean/texSwizzle regression in previous commit.Eric Anholt1-18/+18
Easy enough patch, who needs a full test run. Oh, that's right. Me.
2010-10-02i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.Eric Anholt1-1/+32
The brw_wm_surface_state.c handling of GL_DEPTH_TEXTURE_MODE doesn't apply to shadow compares, which always return an intensity value. The texture swizzles can do the job for us. Fixes: glsl1-shadow2D(): 1 glsl1-shadow2D(): 3
2010-10-02i965: Add support for EXT_texture_swizzle to the new FS backend.Eric Anholt1-0/+21
2010-10-02mesa/st: initial attempt at RG support for gallium driversDave Airlie4-1/+93
passes all piglit RG tests with softpipe.
2010-10-01i965: Fix incorrect batchbuffer size in gen6 clip state command.Kenneth Graunke1-1/+0
FORCE_ZERO_RTAINDEX should be in the fourth (and final) dword.
2010-10-01i965: Don't try to emit code if we failed register allocation.Eric Anholt1-1/+2
2010-10-01i965: Fix off-by-ones in handling the last members of register classes.Eric Anholt1-5/+5
Luckily, one of them would result in failing out register allocation when the other bugs were encountered. Applies to glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined, which still fails register allocation, but now legitimately.
2010-10-01i965: Add a sanity check for register allocation sizes.Eric Anholt1-0/+5
2010-10-01i965: When producing a single channel swizzle, don't make a temporary.Eric Anholt1-0/+5
This quickly cuts 8% of the instructions in my glsl demo.
2010-10-01i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.Eric Anholt1-12/+43
By doing so using the register allocator now, we avoid wasting a register to make the alignment happen.
2010-10-01r600c: fix segfault in evergreen stencil codeAlex Deucher1-15/+9
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=30551
2010-10-01rgtc: Detect RGTC formats as color formats and as compressed formatsIan Romanick1-0/+9
2010-10-01mesa: Trivial correction to commentIan Romanick1-1/+1
2010-10-01mesa: Fix misplaced #endifIan Romanick1-1/+1
If FEATURE_texture_s3tc is not defined, FXT1 formats would erroneously fall through to the MESA_FORMAT_RGBA_FLOAT32 case.
2010-10-01ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_formatIan Romanick1-0/+2
2010-10-01mesa: Add ARB_texture_compression_rgtc as an alias for ↵Ian Romanick4-8/+9
EXT_texture_compression_rgtc Change the name in the extension tracking structure to ARB (from EXT).
2010-10-01savage: Remove unnecessary header.Vinson Lee1-1/+0
2010-10-01i965: Enable GL_ARB_texture_rgIan Romanick4-0/+91
2010-10-01mesa: Enable GL_ARB_texture_rg in software pathsIan Romanick1-0/+1
2010-10-01ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachmentsIan Romanick1-2/+8
2010-10-01ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formatsIan Romanick8-30/+515
2010-10-01ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick1-0/+6
2010-10-01ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick2-1/+5
2010-10-01ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query supportIan Romanick1-0/+10
2010-10-01ARB_texture_rg: Correct some errors in RED / RG internal format handlingIan Romanick1-9/+32
Fixes several problems: The half-float, float, and integer internal formats depend on ARB_texture_rg and other extensions. RG_INTEGER is not a valid internal format. Generic compressed formats depend on ARB_texture_rg, not EXT_texture_compression_rgtc. Use GL_RED instead of GL_R.
2010-10-01i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.Eric Anholt1-2/+0
2010-10-01i965: Add real support for pre-gen5 texture sampling to the new FS.Eric Anholt1-24/+98
Fixes 36 testcases, including glsl-fs-shadow2d*-bias which fail on the Mesa IR backend.
2010-10-01evergreen : fix z format setting, enable stencil.richard2-30/+62
2010-10-01i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.Eric Anholt1-24/+48
We should fix the SF to actually give us just the data we need, but this fixes regressions in the new FS until then. Fixes: glsl-kwin-blur glsl-routing
2010-10-01i965: Also increment attribute location when skipping unused slots.Eric Anholt1-0/+1
Fixes glsl1-texcoord varying.
2010-10-01i965: Fix the gen6 jump size for BREAK/CONT in new FS.Eric Anholt1-1/+1
Since gen5, jumps are in increments of 64 bits instead of increments of 128-bit instructions.
2010-10-01i965: Add gen6 attribute interpolation to new FS backend.Eric Anholt1-3/+39
Untested, since my hardware is not booting at the moment.
2010-10-01r600c: pull over 6xx/7xx vertex fixes for evergreenAlex Deucher3-58/+42
2010-09-30i965: Split the gen4 and gen5 sampler handling apart.Eric Anholt1-23/+103
Trying to track the insanity of the different argument layouts for normal/shadow crossed with normal/lod/bias one generation at a time is enough. Fixes: glsl1-texture2D() with bias. (first test passing in this code that doesn't pass without it!)
2010-09-30i965: Use the lowering pass for texture projection.Eric Anholt1-16/+3
We should end up with the same code, but anyone else with this issue could share the handling (which I got wrong for shadow comparisons in the driver before).
2010-09-30r600c: add reloc for CB_COLOR0_ATTRIBAlex Deucher1-3/+11
We'll need a reloc for tiling eventually, so add it now.
2010-09-30i965: Fix new FS handling of builtin uniforms with packed scalars in structs.Eric Anholt1-4/+4
We were pointing each element at the .x channel of the ParameterValues. Fixes glsl1-linear fog.
2010-09-30mesa: Don't reference a W component in setting up a vec3 uniform component.Eric Anholt1-1/+5
The 965 driver would try to set up storage for the W component, and the offsets would get mixed up.
2010-09-30i965: Fix whole-structure/array assignment in new FS.Eric Anholt1-21/+55
We need to walk the type tree to get the right register types for structure components. Fixes glsl-fs-statevar-call.
2010-09-30i965: Update renderer strings for sandybridgeAdam Jackson1-0/+13
Signed-off-by: Adam Jackson <ajax@redhat.com>
2010-09-30st: remove duplicated includeNicolas Kaiser1-1/+0
Remove duplicated include. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-30math: remove duplicated includesNicolas Kaiser2-2/+0
Remove duplicated includes. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-30main: remove duplicated includesNicolas Kaiser3-6/+1
Remove duplicated includes. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-30dri/savage: remove duplicated includeNicolas Kaiser1-1/+0
Remove duplicated include. Signed-off-by: Brian Paul <brianp@vmware.com>