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authorSung W. Park <dunamis.park@samsung.com>2013-10-24 17:37:22 +0900
committerSung W. Park <dunamis.park@samsung.com>2013-10-24 17:42:21 +0900
commit7dc102c55f6de2a9952cf79ffa69b50ab66df4c1 (patch)
tree990be0bac6c5dc11ac4431fc6b71cd09c51cff08 /ChangeLog
parentabec2d03b88657873a864dbd0bb0731442b4384f (diff)
EvasGL: Fixed direct rendering not clipping issue
Evas GL direct rendering mode didn't properly take into account the image object's clipping information and clip the region that it was directly rendering to. Hence there were issues with the direct rendering region drawing over the objects that are sitting on top of it. Also, cleaned up the direct rendering coordinate computation code and a nasty dependency with image object that should have been removed a long time ago. Basically the evas-gl engine was directly accessing the image object data structure for its data when it really should have just passed along necessary information.
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+2013-10-24 Sung W. Park (sung_)
+ * EvasGL: Fixed direct rendering mode not clipping to its clip region.
+
2013-10-18 Youngbok Shin
* Fixed the textblock format to be drawn according to