From 7dc102c55f6de2a9952cf79ffa69b50ab66df4c1 Mon Sep 17 00:00:00 2001 From: "Sung W. Park" Date: Thu, 24 Oct 2013 17:37:22 +0900 Subject: EvasGL: Fixed direct rendering not clipping issue Evas GL direct rendering mode didn't properly take into account the image object's clipping information and clip the region that it was directly rendering to. Hence there were issues with the direct rendering region drawing over the objects that are sitting on top of it. Also, cleaned up the direct rendering coordinate computation code and a nasty dependency with image object that should have been removed a long time ago. Basically the evas-gl engine was directly accessing the image object data structure for its data when it really should have just passed along necessary information. --- ChangeLog | 3 +++ 1 file changed, 3 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index d952a2258..c5042ad8f 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,6 @@ +2013-10-24 Sung W. Park (sung_) + * EvasGL: Fixed direct rendering mode not clipping to its clip region. + 2013-10-18 Youngbok Shin * Fixed the textblock format to be drawn according to -- cgit v1.2.3