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~rantogno/piglit
cnl/hacked_multisample_accuracy
dither
glean-master
glsl2
master
shader_runner
wip/texsubimage-hacked
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2016-09-29
shader_runner: add support for glDispatchComputeGroupSizeARB()
Samuel Pitoiset
1
-0
/
+7
2016-09-23
shader_runner: use a byte type so that the texture isn't created as float
Ilia Mirkin
1
-1
/
+1
2016-09-02
Add glsl-array-bounds-13.shader_test tests
Nicolai Hähnle
1
-0
/
+36
2016-09-01
built-in-constants: Add geometry shader #extension work-around for ES
Ian Romanick
1
-1
/
+14
2016-08-08
built-in-constants: Fix up tessellation shader #extension work-around for ES
Ian Romanick
1
-2
/
+5
2016-08-08
built-in-constants: Separate tessellation and geometry shader checks for desk...
Ian Romanick
1
-7
/
+25
2016-08-08
shader_runner: Allow SSO in OpenGL ES too
Ian Romanick
1
-8
/
+13
2016-08-08
shader_runner: Trivial whitespace fixes
Ian Romanick
1
-2
/
+2
2016-08-08
shader_runner: print the line number of test failures
Nicolai Hähnle
1
-3
/
+19
2016-07-05
fs-dfdx/y-accuracy: report warn on failure
Marek Olšák
1
-0
/
+6
2016-07-05
shader_runner: use enum piglit_result in piglit_display
Marek Olšák
1
-17
/
+19
2016-07-02
shader_runner: add arb_gpu_shader_int64 support.
Dave Airlie
1
-0
/
+97
2016-07-02
util: Wrapper to load exact hex patterns for ints
Andres Gomez
1
-1
/
+1
2016-06-17
shaders: delete glsl-link-test.c
Dylan Baker
2
-133
/
+0
2016-06-17
shaders: port "GLSL link mismatched invariant" to shader_runner
Dylan Baker
2
-13
/
+0
2016-06-17
shaders: port "GLSL link mismatched centroid" to shader_test
Dylan Baker
2
-13
/
+0
2016-06-17
shaders: port "GLSL link array-of-struct-of-array" to shader_runner
Dylan Baker
1
-12
/
+0
2016-06-17
shaders: port "GLSL link mismatched global initializer expression" to shader_...
Dylan Baker
2
-18
/
+0
2016-06-17
shaders: port "GLSL link matched global initializer expression" to shader_runner
Dylan Baker
2
-16
/
+0
2016-06-17
shaders: port "GLSL link mismatched global const initializer" to shader_runner
Dylan Baker
2
-12
/
+0
2016-06-17
shaders: port "GLSL link mismatched global initailizer, 2 shaders" to shader_...
Dylan Baker
1
-6
/
+0
2016-06-15
shader_runner: Fix argument for received length.
Vinson Lee
1
-1
/
+1
2016-06-09
shader_runner: Allow whitespace before [require] declarations
Dylan Baker
1
-0
/
+5
2016-06-08
shader_runner: Fix get_ints on 32-bit systems.
Kenneth Graunke
1
-1
/
+1
2016-06-01
shader_runner: Use %u in "probe atomic counter" scanf calls.
Kenneth Graunke
1
-3
/
+4
2016-05-19
shader_runner: Initialize gl_max_varying_components more often.
Eric Anholt
1
-1
/
+2
2016-05-09
Fix asprintf warnings
Marek Olšák
2
-3
/
+3
2016-05-04
util: Wrappers to load hex values for floats
Andres Gomez
1
-30
/
+5
2016-05-04
shader_runner: Same method to get u/int based type uniforms
Andres Gomez
1
-5
/
+4
2016-05-01
Test that glShaderSource does not change compile status.
Jamey Sharp
2
-0
/
+99
2016-04-29
shader_runner: allow GL_MAX_VERTEX_ATTRIBS in requirements (v2)
Andres Gomez
1
-0
/
+13
2016-04-25
piglit_integer_texture: return the texture object
Nicolai Hähnle
1
-1
/
+1
2016-04-14
shader_runner: allow multiple ssbo bindings and add ssbo subdata command
Nicolai Hähnle
1
-14
/
+17
2016-04-14
shader_runner: add depthfunc command
Nicolai Hähnle
1
-0
/
+2
2016-04-14
shader_runner: support integer textures
Nicolai Hähnle
1
-0
/
+17
2016-04-14
version-mixing: gl_FragColor built-in is not available in core profile >= 4.20
Nicolai Hähnle
1
-1
/
+24
2016-04-13
generators: Add a simple generator for enabled and disabled defines
Dylan Baker
3
-94
/
+0
2016-04-12
shader_runner: fix a may-be-used-uninitialized warning
Marek Olšák
1
-1
/
+1
2016-04-12
shader_runner: remove unused variable "path"
Marek Olšák
1
-1
/
+0
2016-04-12
shader_runner: use static keyword
Marek Olšák
1
-85
/
+85
2016-03-18
shader_runner: add basic ssbo probing support
Ilia Mirkin
1
-0
/
+43
2016-02-10
glsl: tidy up link empty program tests
Timothy Arceri
3
-170
/
+0
2016-01-21
shader_runner: add basic depthbuffer testing support
Nicolai Hähnle
1
-1
/
+20
2016-01-02
shader_runner: fix gles3 which has no pipeline support
Ilia Mirkin
1
-1
/
+4
2015-12-13
shader_runner: add ability to set glMemoryBarrier()
Timothy Arceri
1
-0
/
+2
2015-12-11
cmake: Target C99.
Jose Fonseca
1
-3
/
+1
2015-12-10
shader_runner: (trivial) don't initialize variable in for loop declaration
Roland Scheidegger
1
-1
/
+3
2015-12-10
shader_runner: add SSO support for remaining shader stages
Timothy Arceri
1
-0
/
+32
2015-12-10
shader_runner: add support for setting glActiveShaderProgram()
Timothy Arceri
1
-0
/
+13
2015-12-10
shader_runner: add support for setting uniform by location
Timothy Arceri
1
-11
/
+15
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