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authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-03-15 21:09:42 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-04-14 16:41:31 -0500
commitd5d7d3da89a1a2ab2db9dca7d701309d822a5294 (patch)
treeca400e23cffeb7e05022d37e47c6688c4e236a35 /tests/shaders
parent94566e79529d6a0d58e75d6e3c940964ca225a93 (diff)
shader_runner: add depthfunc command
Diffstat (limited to 'tests/shaders')
-rw-r--r--tests/shaders/shader_runner.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 028e6915e..bd886f5c6 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -2893,6 +2893,8 @@ piglit_display(void)
do_enable_disable(line + 7, false);
} else if (string_match("enable", line)) {
do_enable_disable(line + 6, true);
+ } else if (sscanf(line, "depthfunc %31s", s) == 1) {
+ glDepthFunc(piglit_get_gl_enum_from_name(s));
} else if (sscanf(line, "fb tex 2d %d", &tex) == 1) {
GLenum status;
GLint tex_num;