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path: root/src/gallium/drivers/svga/svga_context.h
AgeCommit message (Expand)AuthorFilesLines
2016-11-03svga: move svga_mark_surfaces_dirty() prototype to svga_surface.hBrian Paul1-10/+0
2016-11-03svga: Add render_condition boolean flag in struct svga_contextNeha Bhende1-0/+2
2016-11-03svga: Implement the pipe clear_render_target functionality v2Thomas Hellstrom1-1/+6
2016-09-21svga: remove disable_shader debug variableBrian Paul1-2/+0
2016-09-17svga: use upload buffer for upload texture.Charmaine Lee1-0/+1
2016-09-17svga: split the num-resources-mapped hud to textures & buffersCharmaine Lee1-2/+4
2016-09-17svga: change svga hud defines to enumsCharmaine Lee1-22/+25
2016-09-17svga: reduce unmapping/remapping of the default constant bufferBrian Paul1-0/+7
2016-08-26svga: avoid emitting redundant SetShaderResource commandCharmaine Lee1-1/+4
2016-08-26svga: add a cleanup function to clean up sampler stateCharmaine Lee1-0/+1
2016-08-26svga: define svga_clear() in svga_init_clear_functions()Neha Bhende1-9/+0
2016-08-26svga: add svga_init_clear_functions()Neha Bhende1-0/+1
2016-08-26svga: add guest statistic gathering interfaceCharmaine Lee1-0/+5
2016-08-16svga: don't call os_get_time() when not needed by Gallium HUDBrian Paul1-0/+15
2016-08-16svga: additional comments for svga_hw_draw_state membersBrian Paul1-4/+11
2016-07-05svga: avoid emitting redundant DXSetRenderTargets commandCharmaine Lee1-0/+4
2016-06-23svga: fix vertex buffer references in the hw stateCharmaine Lee1-2/+2
2016-06-23svga: fix index buffer reference in the hw stateCharmaine Lee1-1/+1
2016-04-25svga: eliminiate unnecessary constant buffer updatesCharmaine Lee1-0/+3
2016-04-25svga: separate HUD counters for state objectsBrian Paul1-1/+9
2016-03-21svga: add a few more resource updates HUD queryCharmaine Lee1-22/+30
2016-03-21svga: add new num-readbacks HUD queryCharmaine Lee1-7/+9
2016-03-07svga: add new surface-write-flushes HUD queryBrian Paul1-7/+9
2016-03-07svga: add new flush-time HUD queryBrian Paul1-7/+9
2016-03-04svga: add new command-buffer-size HUD queryBrian Paul1-7/+9
2016-01-14svga: add num-generate-mipmap HUD queryCharmaine Lee1-1/+3
2016-01-05svga: change svga_hw_view_state::dirty to booleanBrian Paul1-1/+1
2016-01-05svga: avoid emitting redundant SetVertexBuffers() commandsBrian Paul1-0/+5
2016-01-02u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák1-0/+2
2015-12-11svga: avoid emitting redundant SetSamplers() commandsBrian Paul1-0/+3
2015-12-11svga: avoid emitting redundant SetIndexBuffer commandsBrian Paul1-0/+4
2015-12-07svga: use the debug callback to report issues to the state trackerBrian Paul1-0/+3
2015-11-20svga: add num-bytes-uploaded HUD queryBrian Paul1-6/+9
2015-10-16svga: add new GALLIUM_HUD queriesNeha Bhende1-7/+27
2015-09-02svga: update driver for version 10 GPU interfaceBrian Paul1-66/+184
2015-08-26gallium: add flags parameter to pipe_screen::context_createMarek Olšák1-1/+1
2015-07-21gallium: replace INLINE with inlineIlia Mirkin1-3/+3
2015-05-08util: Move gallium's linked list to utilJason Ekstrand1-1/+1
2014-04-17svga: compute need_swvfetch in svga_create_vertex_elements_state()Brian Paul1-0/+1
2014-04-17svga: add VS code to set attribute W component to 1Brian Paul1-0/+1
2014-04-17svga: implement support for signed byte vertex attributesBrian Paul1-0/+1
2014-04-17svga: move translated vertex declaration types into svga_velems_stateBrian Paul1-2/+1
2014-04-17Revert "svga: add work-around for Sauerbraten Z fighting issue"Brian Paul1-5/+0
2014-03-26svga: add work-around for Sauerbraten Z fighting issueBrian Paul1-0/+5
2014-02-14svga: update shader code for GBSBrian Paul1-0/+2
2014-02-14svga: update constant buffer code for GBSBrian Paul1-1/+6
2014-02-14svga: add svga_have_gb_objects/dma() functionsBrian Paul1-0/+14
2014-02-03svga: refactor some shader codeBrian Paul1-2/+1
2014-01-23svga: rename shader_result -> variantBrian Paul1-6/+9
2013-12-11svga: expose HW smooth/stipple/wide linesBrian Paul1-0/+1