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src
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amd
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common
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ac_shader_info.c
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2018-01-15
Revert "ac/shader: gather If TES reads TESSINNER or TESSOUTER"
Samuel Pitoiset
1
-4
/
+0
2018-01-15
ac/shader: gather If TES reads TESSINNER or TESSOUTER
Samuel Pitoiset
1
-0
/
+4
2018-01-12
ac: add 'const' qualifiers to the shader info pass
Samuel Pitoiset
1
-7
/
+10
2018-01-12
ac: remove unused ac_nir_compiler_options from gather_info_input_decl()
Samuel Pitoiset
1
-4
/
+2
2018-01-10
amd/common: do not rely on the pipeline for the push constants logic
Samuel Pitoiset
1
-5
/
+5
2018-01-04
amd/common: scan if gl_PrimitiveID is used before translating to LLVM
Samuel Pitoiset
1
-0
/
+3
2018-01-04
amd/common: scan if gl_InvocationID is used
Samuel Pitoiset
1
-0
/
+3
2017-12-19
radv: do not add extra SGPR when push constants are not used
Samuel Pitoiset
1
-1
/
+2
2017-12-19
radv: change the needs_push_constants logic
Samuel Pitoiset
1
-4
/
+4
2017-12-19
radv: remove one useless check in ac_nir_shader_info_pass()
Samuel Pitoiset
1
-4
/
+2
2017-12-14
radv: do not load the local invocation index when it's unused
Samuel Pitoiset
1
-0
/
+3
2017-12-14
amd/common: scan which components of gl_LocalInvocationID are used
Samuel Pitoiset
1
-1
/
+6
2017-12-14
amd/common: scan which components of gl_WorkGroupID are used
Samuel Pitoiset
1
-0
/
+8
2017-12-14
radv: replace grid_components_used by uses_grid_size
Samuel Pitoiset
1
-1
/
+1
2017-10-20
nir: Get rid of nir_shader::stage
Jason Ekstrand
1
-1
/
+1
2017-08-24
ac/nir: Add shader support for multiviews.
Bas Nieuwenhuizen
1
-0
/
+3
2017-08-24
ac/nir: Determine if input attachments are used in the info pass.
Bas Nieuwenhuizen
1
-1
/
+10
2017-07-31
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Nicolai Hähnle
1
-0
/
+6
2017-07-31
ac/nir: use shader_info pass to determine whether instance_id is used
Nicolai Hähnle
1
-0
/
+3
2017-04-19
radv/ac: Fix nir.h include
Mike Lothian
1
-1
/
+1
2017-04-19
radv/ac: mark used descriptor sets in shader info.
Dave Airlie
1
-0
/
+34
2017-04-19
radv/ac: move needs_push_constants to shader info.
Dave Airlie
1
-0
/
+8
2017-04-19
radv: optimise compute shader grid size emission.
Dave Airlie
1
-0
/
+3
2017-04-19
radv: start conditionalising vertex inputs. (v2)
Dave Airlie
1
-0
/
+21
2017-04-19
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
1
-0
/
+61