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~nh/mesa
ARB_enhanced_layouts
ARB_gpu_shader_int64
ARB_sparse_buffer
ac_surface
addrtool
arb_bindless_texture
arb_transform_feedback_overflow_query
arrays
buffer-suballoc
cubemaps
ddiv
debug-dma
descriptors
driconf
fences-threads-ddebug
first-image
ibs
images-radeonsi
khronos-update
ldexp
merged-shader-io-bitfields
nir
nir-v2
out-of-order
pbo-download
pbo-upload
pub-invalidate
query
query-buffer-object
r300-compiler
r300g-glsl
readpixels
shader-state
si_shader_mem
ssbo
tgsi-const-2d
tmp
ubsan
user_stride
user_stride-v2
wip
nh's Mesa repository; mostly radeonsi related development
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2017-01-19
st/glsl_to_tgsi: use DDIV instead of DRCP + DMUL
ddiv
Nicolai Hähnle
1
-6
/
+3
2017-01-19
glsl: split DIV_TO_MUL_RCP into single- and double-precision flags
Nicolai Hähnle
2
-9
/
+14
2017-01-19
r600: implement DDIV
Nicolai Hähnle
1
-0
/
+59
2017-01-19
r600: factor out cayman_emit_unary_double_raw
Nicolai Hähnle
1
-20
/
+42
2017-01-19
r600: double multiply can handle only one multiply at a time
Nicolai Hähnle
1
-17
/
+19
2017-01-19
radeonsi: Always leave poly_offset in a valid state
Zachary Michaels
1
-1
/
+3
2017-01-19
mesa/main: fix meta caller of _mesa_ClampColor
Nicolai Hähnle
1
-1
/
+2
2017-01-19
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
4
-45
/
+41
2017-01-19
glsl: exit loop early if we find xfb layout qualifers
Timothy Arceri
1
-0
/
+1
2017-01-19
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
4
-6
/
+3
2017-01-19
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
4
-4
/
+4
2017-01-19
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
3
-8
/
+5
2017-01-19
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
3
-10
/
+9
2017-01-19
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
3
-9
/
+7
2017-01-19
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
3
-16
/
+11
2017-01-19
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
3
-3
/
+4
2017-01-19
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
5
-11
/
+10
2017-01-19
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
3
-21
/
+15
2017-01-19
i965: get outputs_written from gl_program
Timothy Arceri
1
-2
/
+2
2017-01-19
gallivm: use #ifdef not #if for PIPE_ARCH_BIG_ENDIAN
Dave Airlie
1
-1
/
+1
2017-01-19
mesa: don't always set _NEW_PROGRAM when linking
Timothy Arceri
1
-1
/
+22
2017-01-19
mesa: change init subroutine defaults helper to work per gl_program
Timothy Arceri
3
-24
/
+20
2017-01-19
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
5
-56
/
+63
2017-01-19
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
4
-29
/
+25
2017-01-19
glsl: create a new link_and_validate_uniforms() helper
Timothy Arceri
1
-9
/
+17
2017-01-19
glsl: make a bunch of varying linking functions static
Timothy Arceri
2
-53
/
+6
2017-01-19
glsl: move more varying linking code to link_varyings.cpp
Timothy Arceri
3
-148
/
+161
2017-01-18
i965/blorp: Make post draw flush more explicit
Topi Pohjolainen
2
-5
/
+22
2017-01-18
i965/gen6: Issue direct depth stall and flush after depth clear
Topi Pohjolainen
1
-1
/
+6
2017-01-18
i965: Make depth clear flushing more explicit
Topi Pohjolainen
2
-8
/
+57
2017-01-18
i965/blorp: Use the render cache mechanism instead of explicit flushing
Topi Pohjolainen
1
-1
/
+7
2017-01-18
utils: really remove the __END_DECLS macro
Emil Velikov
1
-1
/
+0
2017-01-18
utils: build sha1/disk cache only with Android/Autoconf
Emil Velikov
6
-0
/
+58
2017-01-18
util: import sha1 implementation from OpenBSD
Emil Velikov
12
-466
/
+290
2017-01-18
i965: Make brw_cache_item structure private to brw_program_cache.c.
Kenneth Graunke
2
-19
/
+21
2017-01-18
radeonsi: determine in advance which VBOs should be added to the buffer list
Marek Olšák
3
-4
/
+11
2017-01-18
radeonsi: use fewer pointer dereferences in upload_vertex_buffer_descriptors
Marek Olšák
1
-8
/
+9
2017-01-18
radeonsi: reject invalid vertex buffer indices at state creation
Marek Olšák
2
-5
/
+6
2017-01-18
radeonsi: use a global dirty mask for shader pointers
Marek Olšák
4
-41
/
+51
2017-01-18
radeonsi: use a bitmask-based loop in si_decompress_textures
Marek Olšák
3
-7
/
+31
2017-01-18
radeonsi: skip an unnecessary mutex lock for L2 prefetches
Marek Olšák
1
-5
/
+7
2017-01-18
radeonsi: si_cp_dma_prepare is a no-op for L2 prefetches
Marek Olšák
2
-5
/
+12
2017-01-18
radeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATE
Marek Olšák
2
-10
/
+15
2017-01-18
radeonsi: use the correct target machine when building shader variants
Marek Olšák
2
-14
/
+29
2017-01-18
radeonsi: move shader pipe context state into a separate structure
Marek Olšák
2
-14
/
+22
2017-01-18
i965: Fix SURFACE_STATE to handle non-zero aux offsets
Ben Widawsky
1
-2
/
+1
2017-01-18
Revert "etnaviv: Fake occlusion query capability"
Christian Gmeiner
1
-3
/
+2
2017-01-18
android: ac/debug: move sid_tables.h generation and IB decode to amd/common
Mauro Rossi
2
-13
/
+18
2017-01-18
android: gallium/auxiliary: fix building error in Android 7.0
Mauro Rossi
1
-1
/
+1
2017-01-18
android: amd/common: fix LLVMInitializeAMDGPU* functions declaration
Mauro Rossi
1
-0
/
+2
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