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-rw-r--r--lib/CodeGen/WinEHPrepare.cpp213
1 files changed, 54 insertions, 159 deletions
diff --git a/lib/CodeGen/WinEHPrepare.cpp b/lib/CodeGen/WinEHPrepare.cpp
index 5a13e556d54..eefb278f0a7 100644
--- a/lib/CodeGen/WinEHPrepare.cpp
+++ b/lib/CodeGen/WinEHPrepare.cpp
@@ -36,17 +36,12 @@ using namespace llvm::PatternMatch;
namespace {
-struct HandlerAllocas {
- TinyPtrVector<AllocaInst *> Allocas;
- int ParentFrameAllocationIndex;
-};
-
// This map is used to model frame variable usage during outlining, to
// construct a structure type to hold the frame variables in a frame
// allocation block, and to remap the frame variable allocas (including
// spill locations as needed) to GEPs that get the variable from the
// frame allocation structure.
-typedef MapVector<Value *, HandlerAllocas> FrameVarInfoMap;
+typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap;
class WinEHPrepare : public FunctionPass {
std::unique_ptr<FunctionPass> DwarfPrepare;
@@ -73,7 +68,7 @@ private:
SmallVectorImpl<LandingPadInst *> &LPads);
bool outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn,
Constant *SelectorType, LandingPadInst *LPad,
- CallInst *&EHAlloc, FrameVarInfoMap &VarInfo);
+ FrameVarInfoMap &VarInfo);
};
class WinEHFrameVariableMaterializer : public ValueMaterializer {
@@ -236,7 +231,6 @@ bool WinEHPrepare::prepareCPPEHHandlers(
// outlined catch and cleanup handlers. They will be populated as the
// handlers are outlined.
FrameVarInfoMap FrameVarInfo;
- SmallVector<CallInst *, 4> HandlerAllocs;
bool HandlersOutlined = false;
@@ -263,15 +257,10 @@ bool WinEHPrepare::prepareCPPEHHandlers(
if (LPad->isCatch(Idx)) {
// Create a new instance of the handler data structure in the
// HandlerData vector.
- CallInst *EHAlloc = nullptr;
bool Outlined = outlineHandler(Catch, &F, LPad->getClause(Idx), LPad,
- EHAlloc, FrameVarInfo);
+ FrameVarInfo);
if (Outlined) {
HandlersOutlined = true;
- // These values must be resolved after all handlers have been
- // outlined.
- if (EHAlloc)
- HandlerAllocs.push_back(EHAlloc);
}
} // End if (isCatch)
} // End for each clause
@@ -283,14 +272,10 @@ bool WinEHPrepare::prepareCPPEHHandlers(
// multiple landing pads. Those cases will be supported later
// when landing pad block analysis is added.
if (LPad->isCleanup()) {
- CallInst *EHAlloc = nullptr;
bool Outlined =
- outlineHandler(Cleanup, &F, nullptr, LPad, EHAlloc, FrameVarInfo);
+ outlineHandler(Cleanup, &F, nullptr, LPad, FrameVarInfo);
if (Outlined) {
HandlersOutlined = true;
- // This value must be resolved after all handlers have been outlined.
- if (EHAlloc)
- HandlerAllocs.push_back(EHAlloc);
}
}
} // End for each landingpad
@@ -306,103 +291,27 @@ bool WinEHPrepare::prepareCPPEHHandlers(
// that looks for allocas with no uses in the parent function.
// That will only happen after the pruning is implemented.
- // Remap the frame variables.
- SmallVector<Type *, 2> StructTys;
- StructTys.push_back(Type::getInt32Ty(F.getContext())); // EH state
- StructTys.push_back(Type::getInt8PtrTy(F.getContext())); // EH object
-
- // Start the index at two since we always have the above fields at 0 and 1.
- int Idx = 2;
-
- // FIXME: Sort the FrameVarInfo vector by the ParentAlloca size and alignment
- // and add padding as necessary to provide the proper alignment.
-
- // Map the alloca instructions to the corresponding index in the
- // frame allocation structure. If any alloca is used only in a single
- // handler and is not used in the parent frame after outlining, it will
- // be assigned an index of -1, meaning the handler can keep its
- // "temporary" alloca and the original alloca can be erased from the
- // parent function. If we later encounter this alloca in a second
- // handler, we will assign it a place in the frame allocation structure
- // at that time. Since the instruction replacement doesn't happen until
- // all the entries in the HandlerData have been processed this isn't a
- // problem.
- for (auto &VarInfoEntry : FrameVarInfo) {
- Value *ParentVal = VarInfoEntry.first;
- HandlerAllocas &AllocaInfo = VarInfoEntry.second;
-
- if (auto *ParentAlloca = dyn_cast<AllocaInst>(ParentVal)) {
- // If the instruction still has uses in the parent function or if it is
- // referenced by more than one handler, add it to the frame allocation
- // structure.
- if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) {
- Type *VarTy = ParentAlloca->getAllocatedType();
- StructTys.push_back(VarTy);
- AllocaInfo.ParentFrameAllocationIndex = Idx++;
- } else {
- // If the variable is not used in the parent frame and it is only used
- // in one handler, the alloca can be removed from the parent frame
- // and the handler will keep its "temporary" alloca to define the value.
- // An element index of -1 is used to indicate this condition.
- AllocaInfo.ParentFrameAllocationIndex = -1;
- }
- } else {
- // FIXME: Sink non-alloca values into the handler if they have no other
- // uses in the parent function after outlining and are only used in
- // one handler.
- Type *VarTy = ParentVal->getType();
- StructTys.push_back(VarTy);
- AllocaInfo.ParentFrameAllocationIndex = Idx++;
- }
- }
-
- // Having filled the StructTys vector and assigned an index to each element,
- // we can now create the structure.
- StructType *EHDataStructTy = StructType::create(
- F.getContext(), StructTys, "struct." + F.getName().str() + ".ehdata");
- IRBuilder<> Builder(F.getParent()->getContext());
-
- // Create a frame allocation.
Module *M = F.getParent();
LLVMContext &Context = M->getContext();
BasicBlock *Entry = &F.getEntryBlock();
+ IRBuilder<> Builder(F.getParent()->getContext());
Builder.SetInsertPoint(Entry->getFirstInsertionPt());
- Function *FrameAllocFn =
- Intrinsic::getDeclaration(M, Intrinsic::frameallocate);
- uint64_t EHAllocSize = M->getDataLayout().getTypeAllocSize(EHDataStructTy);
- Value *FrameAllocArgs[] = {
- ConstantInt::get(Type::getInt32Ty(Context), EHAllocSize)};
- CallInst *FrameAlloc =
- Builder.CreateCall(FrameAllocFn, FrameAllocArgs, "frame.alloc");
-
- Value *FrameEHData = Builder.CreateBitCast(
- FrameAlloc, EHDataStructTy->getPointerTo(), "eh.data");
-
- // Now visit each handler that is using the structure and bitcast its EHAlloc
- // value to be a pointer to the frame alloc structure.
- DenseMap<Function *, Value *> EHDataMap;
- for (CallInst *EHAlloc : HandlerAllocs) {
- // The EHAlloc has no uses at this time, so we need to just insert the
- // cast before the next instruction. There is always a next instruction.
- BasicBlock::iterator II = EHAlloc;
- ++II;
- Builder.SetInsertPoint(cast<Instruction>(II));
- Value *EHData = Builder.CreateBitCast(
- EHAlloc, EHDataStructTy->getPointerTo(), "eh.data");
- EHDataMap[EHAlloc->getParent()->getParent()] = EHData;
- }
+
+ Function *FrameEscapeFn =
+ Intrinsic::getDeclaration(M, Intrinsic::frameescape);
+ Function *RecoverFrameFn =
+ Intrinsic::getDeclaration(M, Intrinsic::framerecover);
+ Type *Int8PtrType = Type::getInt8PtrTy(Context);
+ Type *Int32Type = Type::getInt32Ty(Context);
// Finally, replace all of the temporary allocas for frame variables used in
- // the outlined handlers and the original frame allocas with GEP instructions
- // that get the equivalent pointer from the frame allocation struct.
- Instruction *FrameEHDataInst = cast<Instruction>(FrameEHData);
- BasicBlock::iterator II = FrameEHDataInst;
- ++II;
+ // the outlined handlers with calls to llvm.framerecover.
+ BasicBlock::iterator II = Entry->getFirstInsertionPt();
Instruction *AllocaInsertPt = II;
+ SmallVector<Value *, 8> AllocasToEscape;
for (auto &VarInfoEntry : FrameVarInfo) {
Value *ParentVal = VarInfoEntry.first;
- HandlerAllocas &AllocaInfo = VarInfoEntry.second;
- int Idx = AllocaInfo.ParentFrameAllocationIndex;
+ TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second;
// If the mapped value isn't already an alloca, we need to spill it if it
// is a computed value or copy it if it is an argument.
@@ -430,48 +339,51 @@ bool WinEHPrepare::prepareCPPEHHandlers(
}
}
- // If we have an index of -1 for this instruction, it means it isn't used
- // outside of this handler. In that case, we just keep the "temporary"
- // alloca in the handler and erase the original alloca from the parent.
- if (Idx == -1) {
+ // If the parent alloca is no longer used and only one of the handlers used
+ // it, erase the parent and leave the copy in the outlined handler.
+ if (ParentAlloca->getNumUses() == 0 && Allocas.size() == 1) {
ParentAlloca->eraseFromParent();
- } else {
- // Otherwise, we replace the parent alloca and all outlined allocas
- // which map to it with GEP instructions.
-
- // First replace the original alloca.
- Builder.SetInsertPoint(ParentAlloca);
- Builder.SetCurrentDebugLocation(ParentAlloca->getDebugLoc());
- Value *ElementPtr =
- Builder.CreateConstInBoundsGEP2_32(FrameEHData, 0, Idx);
- ParentAlloca->replaceAllUsesWith(ElementPtr);
- ParentAlloca->removeFromParent();
- ElementPtr->takeName(ParentAlloca);
- if (ParentAlloca == AllocaInsertPt)
- AllocaInsertPt = dyn_cast<Instruction>(ElementPtr);
- delete ParentAlloca;
-
- // Next replace all outlined allocas that are mapped to it.
- for (AllocaInst *TempAlloca : AllocaInfo.Allocas) {
- Value *EHData = EHDataMap[TempAlloca->getParent()->getParent()];
- // FIXME: Sink this GEP into the blocks where it is used.
- Builder.SetInsertPoint(TempAlloca);
- Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc());
- ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, Idx);
- TempAlloca->replaceAllUsesWith(ElementPtr);
- TempAlloca->removeFromParent();
- ElementPtr->takeName(TempAlloca);
- delete TempAlloca;
+ continue;
+ }
+
+ // Add this alloca to the list of things to escape.
+ AllocasToEscape.push_back(ParentAlloca);
+
+ // Next replace all outlined allocas that are mapped to it.
+ for (AllocaInst *TempAlloca : Allocas) {
+ Function *HandlerFn = TempAlloca->getParent()->getParent();
+ // FIXME: Sink this GEP into the blocks where it is used.
+ Builder.SetInsertPoint(TempAlloca);
+ Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc());
+ Value *RecoverArgs[] = {
+ Builder.CreateBitCast(&F, Int8PtrType, ""),
+ &(HandlerFn->getArgumentList().back()),
+ llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)};
+ Value *RecoveredAlloca =
+ Builder.CreateCall(RecoverFrameFn, RecoverArgs);
+ // Add a pointer bitcast if the alloca wasn't an i8.
+ if (RecoveredAlloca->getType() != TempAlloca->getType()) {
+ RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8");
+ RecoveredAlloca =
+ Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType());
}
- } // end else of if (Idx == -1)
+ TempAlloca->replaceAllUsesWith(RecoveredAlloca);
+ TempAlloca->removeFromParent();
+ RecoveredAlloca->takeName(TempAlloca);
+ delete TempAlloca;
+ }
} // End for each FrameVarInfo entry.
+ // Insert 'call void (...)* @llvm.frameescape(...)' at the end of the entry
+ // block.
+ Builder.SetInsertPoint(&F.getEntryBlock().back());
+ Builder.CreateCall(FrameEscapeFn, AllocasToEscape);
+
return HandlersOutlined;
}
bool WinEHPrepare::outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn,
Constant *SelectorType, LandingPadInst *LPad,
- CallInst *&EHAlloc,
FrameVarInfoMap &VarInfo) {
Module *M = SrcFn->getParent();
LLVMContext &Context = M->getContext();
@@ -500,23 +412,6 @@ bool WinEHPrepare::outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn,
Builder.SetInsertPoint(Entry);
Builder.SetCurrentDebugLocation(LPad->getDebugLoc());
- // The outlined handler will be called with the parent's frame pointer as
- // its second argument. To enable the handler to access variables from
- // the parent frame, we use that pointer to get locate a special block
- // of memory that was allocated using llvm.eh.allocateframe for this
- // purpose. During the outlining process we will determine which frame
- // variables are used in handlers and create a structure that maps these
- // variables into the frame allocation block.
- //
- // The frame allocation block also contains an exception state variable
- // used by the runtime and a pointer to the exception object pointer
- // which will be filled in by the runtime for use in the handler.
- Function *RecoverFrameFn =
- Intrinsic::getDeclaration(M, Intrinsic::framerecover);
- Value *RecoverArgs[] = {Builder.CreateBitCast(SrcFn, Int8PtrType, ""),
- &(Handler->getArgumentList().back())};
- EHAlloc = Builder.CreateCall(RecoverFrameFn, RecoverArgs, "eh.alloc");
-
std::unique_ptr<WinEHCloningDirectorBase> Director;
if (CatchOrCleanup == Catch) {
@@ -765,7 +660,7 @@ Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
if (auto *AV = dyn_cast<AllocaInst>(V)) {
AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone());
Builder.Insert(NewAlloca, AV->getName());
- FrameVarInfo[AV].Allocas.push_back(NewAlloca);
+ FrameVarInfo[AV].push_back(NewAlloca);
return NewAlloca;
}
@@ -776,7 +671,7 @@ Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
if (isa<Instruction>(V) || isa<Argument>(V)) {
AllocaInst *NewAlloca =
Builder.CreateAlloca(V->getType(), nullptr, "eh.temp.alloca");
- FrameVarInfo[V].Allocas.push_back(NewAlloca);
+ FrameVarInfo[V].push_back(NewAlloca);
LoadInst *NewLoad = Builder.CreateLoad(NewAlloca, V->getName() + ".reload");
return NewLoad;
}