diff options
Diffstat (limited to 'glamor/glamor_pixmap.c')
-rw-r--r-- | glamor/glamor_pixmap.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c index 7935bf25f..d1551a4df 100644 --- a/glamor/glamor_pixmap.c +++ b/glamor/glamor_pixmap.c @@ -81,7 +81,7 @@ glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv, int w, h; PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap, pixmap_priv, w, h); - glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->base.fbo, 0, 0, w, h); + glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->fbo, 0, 0, w, h); } int @@ -478,7 +478,7 @@ glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap, pixmap_priv = glamor_get_pixmap_private(pixmap); if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) - pict_format = pixmap_priv->base.picture->format; + pict_format = pixmap_priv->picture->format; else pict_format = format_for_depth(pixmap->drawable.depth); @@ -804,13 +804,13 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, ) { int fbo_x_off, fbo_y_off; - assert(pixmap_priv->base.fbo->tex); + assert(pixmap_priv->fbo->tex); pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off); assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0); - assert(x + fbo_x_off + w <= pixmap_priv->base.fbo->width); - assert(y + fbo_y_off + h <= pixmap_priv->base.fbo->height); - __glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->base.fbo->tex, + assert(x + fbo_x_off + w <= pixmap_priv->fbo->width); + assert(y + fbo_y_off + h <= pixmap_priv->fbo->height); + __glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->fbo->tex, format, type, x + fbo_x_off, y + fbo_y_off, w, h, bits, pbo); @@ -874,17 +874,17 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, pixmap_priv = glamor_get_pixmap_private(pixmap); glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); - if (pixmap_priv->base.gl_fbo != GLAMOR_FBO_UNATTACHED) + if (pixmap_priv->gl_fbo != GLAMOR_FBO_UNATTACHED) return 0; - if (pixmap_priv->base.fbo - && (pixmap_priv->base.fbo->width < pixmap->drawable.width - || pixmap_priv->base.fbo->height < pixmap->drawable.height)) { + if (pixmap_priv->fbo + && (pixmap_priv->fbo->width < pixmap->drawable.width + || pixmap_priv->fbo->height < pixmap->drawable.height)) { fbo = glamor_pixmap_detach_fbo(pixmap_priv); glamor_destroy_fbo(glamor_priv, fbo); } - if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb) + if (pixmap_priv->fbo && pixmap_priv->fbo->fb) return 0; if (!(no_alpha || (revert == REVERT_NORMAL) @@ -895,8 +895,8 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, } if ((flag == GLAMOR_CREATE_FBO_NO_FBO - && pixmap_priv->base.fbo && pixmap_priv->base.fbo->tex) - || (flag == 0 && pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)) + && pixmap_priv->fbo && pixmap_priv->fbo->tex) + || (flag == 0 && pixmap_priv->fbo && pixmap_priv->fbo->fb)) return 0; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) @@ -980,8 +980,8 @@ glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, clipped_regions = glamor_compute_clipped_regions_ext(pixmap, ®ion, &n_region, - pixmap_priv->large.block_w, - pixmap_priv->large.block_h, + pixmap_priv->block_w, + pixmap_priv->block_h, 0, 0); DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap); @@ -1052,10 +1052,10 @@ glamor_upload_pixmap_to_texture(PixmapPtr pixmap) pixmap_priv = glamor_get_pixmap_private(pixmap); - if ((pixmap_priv->base.fbo) - && (pixmap_priv->base.fbo->pbo_valid)) { + if ((pixmap_priv->fbo) + && (pixmap_priv->fbo->pbo_valid)) { data = NULL; - pbo = pixmap_priv->base.fbo->pbo; + pbo = pixmap_priv->fbo->pbo; } else { data = pixmap->devPrivate.ptr; @@ -1126,7 +1126,7 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, source_priv->base.fbo->tex); + glBindTexture(GL_TEXTURE_2D, source_priv->fbo->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |