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Diffstat (limited to 'glamor/glamor_pixmap.c')
-rw-r--r--glamor/glamor_pixmap.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/glamor/glamor_pixmap.c b/glamor/glamor_pixmap.c
index 7935bf25f..d1551a4df 100644
--- a/glamor/glamor_pixmap.c
+++ b/glamor/glamor_pixmap.c
@@ -81,7 +81,7 @@ glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv,
int w, h;
PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap, pixmap_priv, w, h);
- glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->base.fbo, 0, 0, w, h);
+ glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->fbo, 0, 0, w, h);
}
int
@@ -478,7 +478,7 @@ glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
- pict_format = pixmap_priv->base.picture->format;
+ pict_format = pixmap_priv->picture->format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
@@ -804,13 +804,13 @@ _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
) {
int fbo_x_off, fbo_y_off;
- assert(pixmap_priv->base.fbo->tex);
+ assert(pixmap_priv->fbo->tex);
pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off);
assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0);
- assert(x + fbo_x_off + w <= pixmap_priv->base.fbo->width);
- assert(y + fbo_y_off + h <= pixmap_priv->base.fbo->height);
- __glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->base.fbo->tex,
+ assert(x + fbo_x_off + w <= pixmap_priv->fbo->width);
+ assert(y + fbo_y_off + h <= pixmap_priv->fbo->height);
+ __glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->fbo->tex,
format, type,
x + fbo_x_off, y + fbo_y_off, w, h,
bits, pbo);
@@ -874,17 +874,17 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
- if (pixmap_priv->base.gl_fbo != GLAMOR_FBO_UNATTACHED)
+ if (pixmap_priv->gl_fbo != GLAMOR_FBO_UNATTACHED)
return 0;
- if (pixmap_priv->base.fbo
- && (pixmap_priv->base.fbo->width < pixmap->drawable.width
- || pixmap_priv->base.fbo->height < pixmap->drawable.height)) {
+ if (pixmap_priv->fbo
+ && (pixmap_priv->fbo->width < pixmap->drawable.width
+ || pixmap_priv->fbo->height < pixmap->drawable.height)) {
fbo = glamor_pixmap_detach_fbo(pixmap_priv);
glamor_destroy_fbo(glamor_priv, fbo);
}
- if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)
+ if (pixmap_priv->fbo && pixmap_priv->fbo->fb)
return 0;
if (!(no_alpha || (revert == REVERT_NORMAL)
@@ -895,8 +895,8 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
}
if ((flag == GLAMOR_CREATE_FBO_NO_FBO
- && pixmap_priv->base.fbo && pixmap_priv->base.fbo->tex)
- || (flag == 0 && pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb))
+ && pixmap_priv->fbo && pixmap_priv->fbo->tex)
+ || (flag == 0 && pixmap_priv->fbo && pixmap_priv->fbo->fb))
return 0;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
@@ -980,8 +980,8 @@ glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
clipped_regions =
glamor_compute_clipped_regions_ext(pixmap, &region,
&n_region,
- pixmap_priv->large.block_w,
- pixmap_priv->large.block_h,
+ pixmap_priv->block_w,
+ pixmap_priv->block_h,
0,
0);
DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap);
@@ -1052,10 +1052,10 @@ glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
pixmap_priv = glamor_get_pixmap_private(pixmap);
- if ((pixmap_priv->base.fbo)
- && (pixmap_priv->base.fbo->pbo_valid)) {
+ if ((pixmap_priv->fbo)
+ && (pixmap_priv->fbo->pbo_valid)) {
data = NULL;
- pbo = pixmap_priv->base.fbo->pbo;
+ pbo = pixmap_priv->fbo->pbo;
}
else {
data = pixmap->devPrivate.ptr;
@@ -1126,7 +1126,7 @@ glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h,
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, source_priv->base.fbo->tex);
+ glBindTexture(GL_TEXTURE_2D, source_priv->fbo->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);