1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
|
/*
* Copyright © 2001 Keith Packard
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#include <stdlib.h>
#include "glamor_priv.h"
/**
* Sets the offsets to add to coordinates to make them address the same bits in
* the backing drawable. These coordinates are nonzero only for redirected
* windows.
*/
void
glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
int *x, int *y)
{
#ifdef COMPOSITE
if (drawable->type == DRAWABLE_WINDOW) {
*x = -pixmap->screen_x;
*y = -pixmap->screen_y;
return;
}
#endif
*x = 0;
*y = 0;
}
void
glamor_pixmap_init(ScreenPtr screen)
{
}
void
glamor_pixmap_fini(ScreenPtr screen)
{
}
void
glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv,
glamor_pixmap_fbo *fbo, int x0, int y0,
int width, int height)
{
glamor_make_current(glamor_priv);
glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
glViewport(x0, y0, width, height);
}
void
glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv,
PixmapPtr pixmap,
glamor_pixmap_private *pixmap_priv)
{
int w, h;
PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap, pixmap_priv, w, h);
glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->base.fbo, 0, 0, w, h);
}
int
glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv,
PixmapPtr pixmap,
glamor_pixmap_private *pixmap_priv)
{
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return -1;
glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
return 0;
}
int
glamor_set_destination_pixmap(PixmapPtr pixmap)
{
int err;
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
err = glamor_set_destination_pixmap_priv(glamor_priv, pixmap, pixmap_priv);
return err;
}
Bool
glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask)
{
if (glamor_pm_is_solid(&pixmap->drawable, planemask)) {
return GL_TRUE;
}
glamor_fallback("unsupported planemask %lx\n", planemask);
return GL_FALSE;
}
Bool
glamor_set_alu(ScreenPtr screen, unsigned char alu)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) {
if (alu != GXcopy)
return FALSE;
else
return TRUE;
}
if (alu == GXcopy) {
glDisable(GL_COLOR_LOGIC_OP);
return TRUE;
}
glEnable(GL_COLOR_LOGIC_OP);
switch (alu) {
case GXclear:
glLogicOp(GL_CLEAR);
break;
case GXand:
glLogicOp(GL_AND);
break;
case GXandReverse:
glLogicOp(GL_AND_REVERSE);
break;
case GXandInverted:
glLogicOp(GL_AND_INVERTED);
break;
case GXnoop:
glLogicOp(GL_NOOP);
break;
case GXxor:
glLogicOp(GL_XOR);
break;
case GXor:
glLogicOp(GL_OR);
break;
case GXnor:
glLogicOp(GL_NOR);
break;
case GXequiv:
glLogicOp(GL_EQUIV);
break;
case GXinvert:
glLogicOp(GL_INVERT);
break;
case GXorReverse:
glLogicOp(GL_OR_REVERSE);
break;
case GXcopyInverted:
glLogicOp(GL_COPY_INVERTED);
break;
case GXorInverted:
glLogicOp(GL_OR_INVERTED);
break;
case GXnand:
glLogicOp(GL_NAND);
break;
case GXset:
glLogicOp(GL_SET);
break;
default:
glamor_fallback("unsupported alu %x\n", alu);
return FALSE;
}
return TRUE;
}
/*
* Map picture's format to the correct gl texture format and type.
* no_alpha is used to indicate whehter we need to wire alpha to 1.
*
* Although opengl support A1/GL_BITMAP, we still don't use it
* here, it seems that mesa has bugs when uploading a A1 bitmap.
*
* Return 0 if find a matched texture type. Otherwise return -1.
**/
static int
glamor_get_tex_format_type_from_pictformat_gl(PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *revert,
int *swap_rb, int is_upload)
{
*no_alpha = 0;
*revert = REVERT_NONE;
*swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
switch (format) {
case PICT_a1:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
*revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
break;
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8;
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
default:
return -1;
}
return 0;
}
#define IS_LITTLE_ENDIAN (IMAGE_BYTE_ORDER == LSBFirst)
static int
glamor_get_tex_format_type_from_pictformat_gles2(PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *no_alpha,
int *revert,
int *swap_rb, int is_upload)
{
int need_swap_rb = 0;
*no_alpha = 0;
*revert = IS_LITTLE_ENDIAN ? REVERT_NONE : REVERT_NORMAL;
switch (format) {
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
need_swap_rb = 1;
*revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
need_swap_rb = 1;
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_RGBA;
/* glReadPixmap doesn't support GL_UNSIGNED_INT_10_10_10_2.
* we have to use GL_UNSIGNED_BYTE and do the conversion in
* shader latter.*/
*tex_type = GL_UNSIGNED_BYTE;
if (is_upload == 1) {
if (!IS_LITTLE_ENDIAN)
*revert = REVERT_UPLOADING_10_10_10_2;
else
*revert = REVERT_UPLOADING_2_10_10_10;
}
else {
if (!IS_LITTLE_ENDIAN) {
*revert = REVERT_DOWNLOADING_10_10_10_2;
}
else {
*revert = REVERT_DOWNLOADING_2_10_10_10;
}
}
need_swap_rb = 1;
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
if (is_upload == 1) {
if (!IS_LITTLE_ENDIAN)
*revert = REVERT_UPLOADING_10_10_10_2;
else
*revert = REVERT_UPLOADING_2_10_10_10;
}
else {
if (!IS_LITTLE_ENDIAN) {
*revert = REVERT_DOWNLOADING_10_10_10_2;
}
else {
*revert = REVERT_DOWNLOADING_2_10_10_10;
}
}
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
*revert = IS_LITTLE_ENDIAN ? REVERT_NONE : REVERT_NORMAL;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
need_swap_rb = IS_LITTLE_ENDIAN ? 1 : 0;;
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_5_5_5_1;
if (IS_LITTLE_ENDIAN) {
*revert =
is_upload ? REVERT_UPLOADING_1_5_5_5 :
REVERT_DOWNLOADING_1_5_5_5;
}
else
*revert = REVERT_NONE;
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_5_5_5_1;
if (IS_LITTLE_ENDIAN) {
*revert =
is_upload ? REVERT_UPLOADING_1_5_5_5 :
REVERT_DOWNLOADING_1_5_5_5;
}
else
*revert = REVERT_NONE;
need_swap_rb = 1;
break;
case PICT_a1:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
*revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
*revert = REVERT_NONE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
*revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
need_swap_rb = 1;
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
*revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
break;
default:
LogMessageVerb(X_INFO, 0,
"fail to get matched format for %x \n", format);
return -1;
}
if (need_swap_rb)
*swap_rb = is_upload ? SWAP_UPLOADING : SWAP_DOWNLOADING;
else
*swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
return 0;
}
static int
glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
GLenum *format,
GLenum *type,
int *no_alpha,
int *revert, int *swap_rb, int is_upload)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->base.picture->format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
return glamor_get_tex_format_type_from_pictformat_gl(pict_format,
format, type,
no_alpha,
revert,
swap_rb,
is_upload);
} else {
return glamor_get_tex_format_type_from_pictformat_gles2(pict_format,
format, type,
no_alpha,
revert,
swap_rb,
is_upload);
}
}
static void *
_glamor_color_convert_a1_a8(void *src_bits, void *dst_bits, int w, int h,
int stride, int revert)
{
PictFormatShort dst_format, src_format;
pixman_image_t *dst_image;
pixman_image_t *src_image;
int src_stride;
if (revert == REVERT_UPLOADING_A1) {
src_format = PICT_a1;
dst_format = PICT_a8;
src_stride = PixmapBytePad(w, 1);
}
else {
dst_format = PICT_a1;
src_format = PICT_a8;
src_stride = (((w * 8 + 7) / 8) + 3) & ~3;
}
dst_image = pixman_image_create_bits(dst_format, w, h, dst_bits, stride);
if (dst_image == NULL) {
return NULL;
}
src_image = pixman_image_create_bits(src_format,
w, h, src_bits, src_stride);
if (src_image == NULL) {
pixman_image_unref(dst_image);
return NULL;
}
pixman_image_composite(PictOpSrc, src_image, NULL, dst_image,
0, 0, 0, 0, 0, 0, w, h);
pixman_image_unref(src_image);
pixman_image_unref(dst_image);
return dst_bits;
}
#define ADJUST_BITS(d, src_bits, dst_bits) (((dst_bits) == (src_bits)) ? (d) : \
(((dst_bits) > (src_bits)) ? \
(((d) << ((dst_bits) - (src_bits))) \
+ (( 1 << ((dst_bits) - (src_bits))) >> 1)) \
: ((d) >> ((src_bits) - (dst_bits)))))
#define GLAMOR_DO_CONVERT(src, dst, no_alpha, swap, \
a_shift_src, a_bits_src, \
b_shift_src, b_bits_src, \
g_shift_src, g_bits_src, \
r_shift_src, r_bits_src, \
a_shift, a_bits, \
b_shift, b_bits, \
g_shift, g_bits, \
r_shift, r_bits) \
do { \
typeof(src) a,b,g,r; \
typeof(src) a_mask_src, b_mask_src, g_mask_src, r_mask_src;\
a_mask_src = (((1 << (a_bits_src)) - 1) << a_shift_src);\
b_mask_src = (((1 << (b_bits_src)) - 1) << b_shift_src);\
g_mask_src = (((1 << (g_bits_src)) - 1) << g_shift_src);\
r_mask_src = (((1 << (r_bits_src)) - 1) << r_shift_src);\
if (no_alpha) \
a = (a_mask_src) >> (a_shift_src); \
else \
a = ((src) & (a_mask_src)) >> (a_shift_src); \
b = ((src) & (b_mask_src)) >> (b_shift_src); \
g = ((src) & (g_mask_src)) >> (g_shift_src); \
r = ((src) & (r_mask_src)) >> (r_shift_src); \
a = ADJUST_BITS(a, a_bits_src, a_bits); \
b = ADJUST_BITS(b, b_bits_src, b_bits); \
g = ADJUST_BITS(g, g_bits_src, g_bits); \
r = ADJUST_BITS(r, r_bits_src, r_bits); \
if (swap == 0) \
(*dst) = ((a) << (a_shift)) | ((b) << (b_shift)) | ((g) << (g_shift)) | ((r) << (r_shift)); \
else \
(*dst) = ((a) << (a_shift)) | ((r) << (b_shift)) | ((g) << (g_shift)) | ((b) << (r_shift)); \
} while (0)
static void *
_glamor_color_revert_x2b10g10r10(void *src_bits, void *dst_bits, int w, int h,
int stride, int no_alpha, int revert,
int swap_rb)
{
int x, y;
unsigned int *words, *saved_words, *source_words;
int swap = !(swap_rb == SWAP_NONE_DOWNLOADING ||
swap_rb == SWAP_NONE_UPLOADING);
source_words = src_bits;
words = dst_bits;
saved_words = words;
for (y = 0; y < h; y++) {
DEBUGF("Line %d : ", y);
for (x = 0; x < w; x++) {
unsigned int pixel = source_words[x];
if (revert == REVERT_DOWNLOADING_2_10_10_10)
GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
24, 8, 16, 8, 8, 8, 0, 8,
30, 2, 20, 10, 10, 10, 0, 10);
else
GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
30, 2, 20, 10, 10, 10, 0, 10,
24, 8, 16, 8, 8, 8, 0, 8);
DEBUGF("%x:%x ", pixel, words[x]);
}
DEBUGF("\n");
words += stride / sizeof(*words);
source_words += stride / sizeof(*words);
}
DEBUGF("\n");
return saved_words;
}
static void *
_glamor_color_revert_x1b5g5r5(void *src_bits, void *dst_bits, int w, int h,
int stride, int no_alpha, int revert, int swap_rb)
{
int x, y;
unsigned short *words, *saved_words, *source_words;
int swap = !(swap_rb == SWAP_NONE_DOWNLOADING ||
swap_rb == SWAP_NONE_UPLOADING);
words = dst_bits;
source_words = src_bits;
saved_words = words;
for (y = 0; y < h; y++) {
DEBUGF("Line %d : ", y);
for (x = 0; x < w; x++) {
unsigned short pixel = source_words[x];
if (revert == REVERT_DOWNLOADING_1_5_5_5)
GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
0, 1, 1, 5, 6, 5, 11, 5,
15, 1, 10, 5, 5, 5, 0, 5);
else
GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
15, 1, 10, 5, 5, 5, 0, 5,
0, 1, 1, 5, 6, 5, 11, 5);
DEBUGF("%04x:%04x ", pixel, words[x]);
}
DEBUGF("\n");
words += stride / sizeof(*words);
source_words += stride / sizeof(*words);
}
DEBUGF("\n");
return saved_words;
}
/*
* This function is to convert an unsupported color format to/from a
* supported GL format.
* Here are the current scenarios:
*
* @no_alpha:
* If it is set, then we need to wire the alpha value to 1.
* @revert:
REVERT_DOWNLOADING_A1 : convert an Alpha8 buffer to a A1 buffer.
REVERT_UPLOADING_A1 : convert an A1 buffer to an Alpha8 buffer
REVERT_DOWNLOADING_2_10_10_10 : convert r10G10b10X2 to X2B10G10R10
REVERT_UPLOADING_2_10_10_10 : convert X2B10G10R10 to R10G10B10X2
REVERT_DOWNLOADING_1_5_5_5 : convert B5G5R5X1 to X1R5G5B5
REVERT_UPLOADING_1_5_5_5 : convert X1R5G5B5 to B5G5R5X1
@swap_rb: if we have the swap_rb set, then we need to swap the R and B's position.
*
*/
static void *
glamor_color_convert_to_bits(void *src_bits, void *dst_bits, int w, int h,
int stride, int no_alpha, int revert, int swap_rb)
{
if (revert == REVERT_DOWNLOADING_A1 || revert == REVERT_UPLOADING_A1) {
return _glamor_color_convert_a1_a8(src_bits, dst_bits, w, h, stride,
revert);
}
else if (revert == REVERT_DOWNLOADING_2_10_10_10 ||
revert == REVERT_UPLOADING_2_10_10_10) {
return _glamor_color_revert_x2b10g10r10(src_bits, dst_bits, w, h,
stride, no_alpha, revert,
swap_rb);
}
else if (revert == REVERT_DOWNLOADING_1_5_5_5 ||
revert == REVERT_UPLOADING_1_5_5_5) {
return _glamor_color_revert_x1b5g5r5(src_bits, dst_bits, w, h, stride,
no_alpha, revert, swap_rb);
}
else
ErrorF("convert a non-supported mode %x.\n", revert);
return NULL;
}
/**
* Upload pixmap to a specified texture.
* This texture may not be the one attached to it.
**/
static void
__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex,
GLenum format,
GLenum type,
int x, int y, int w, int h,
void *bits, int pbo)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
int non_sub = 0;
unsigned int iformat = 0;
glamor_make_current(glamor_priv);
if (*tex == 0) {
glGenTextures(1, tex);
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
iformat = gl_iformat_for_pixmap(pixmap);
else
iformat = format;
non_sub = 1;
assert(x == 0 && y == 0);
}
glBindTexture(GL_TEXTURE_2D, *tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
assert(pbo || bits != 0);
if (bits == NULL) {
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
}
if (non_sub)
glTexImage2D(GL_TEXTURE_2D, 0, iformat, w, h, 0, format, type, bits);
else
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, type, bits);
if (bits == NULL)
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
static Bool
_glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
GLenum type, int no_alpha, int revert,
int swap_rb, int x, int y, int w, int h,
int stride, void *bits, int pbo)
{
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
static float vertices[8];
static float texcoords_inv[8] = { 0, 0,
1, 0,
1, 1,
0, 1
};
float *ptexcoords;
float dst_xscale, dst_yscale;
GLuint tex = 0;
int need_free_bits = 0;
if (bits == NULL)
goto ready_to_upload;
if (revert > REVERT_NORMAL) {
/* XXX if we are restoring the pixmap, then we may not need to allocate
* new buffer */
void *converted_bits;
if (pixmap->drawable.depth == 1)
stride = (((w * 8 + 7) / 8) + 3) & ~3;
converted_bits = malloc(h * stride);
if (converted_bits == NULL)
return FALSE;
bits = glamor_color_convert_to_bits(bits, converted_bits, w, h,
stride, no_alpha, revert, swap_rb);
if (bits == NULL) {
free(converted_bits);
ErrorF("Failed to convert pixmap no_alpha %d,"
"revert mode %d, swap mode %d\n", no_alpha, revert, swap_rb);
return FALSE;
}
no_alpha = 0;
revert = REVERT_NONE;
swap_rb = SWAP_NONE_UPLOADING;
need_free_bits = TRUE;
}
ready_to_upload:
/* Try fast path firstly, upload the pixmap to the texture attached
* to the fbo directly. */
if (no_alpha == 0
&& revert == REVERT_NONE && swap_rb == SWAP_NONE_UPLOADING
#ifdef WALKAROUND_LARGE_TEXTURE_MAP
&& pixmap_priv->type != GLAMOR_TEXTURE_LARGE
#endif
) {
int fbo_x_off, fbo_y_off;
assert(pixmap_priv->base.fbo->tex);
pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off);
assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0);
assert(x + fbo_x_off + w <= pixmap_priv->base.fbo->width);
assert(y + fbo_y_off + h <= pixmap_priv->base.fbo->height);
__glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->base.fbo->tex,
format, type,
x + fbo_x_off, y + fbo_y_off, w, h,
bits, pbo);
} else {
ptexcoords = texcoords_inv;
pixmap_priv_get_dest_scale(pixmap, pixmap_priv, &dst_xscale, &dst_yscale);
glamor_set_normalize_vcoords(pixmap_priv, dst_xscale,
dst_yscale,
x, y,
x + w, y + h,
vertices);
/* Slow path, we need to flip y or wire alpha to 1. */
glamor_make_current(glamor_priv);
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float), vertices);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float), ptexcoords);
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
__glamor_upload_pixmap_to_texture(pixmap, &tex,
format, type, 0, 0, w, h, bits, pbo);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glDeleteTextures(1, &tex);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
if (need_free_bits)
free(bits);
return TRUE;
}
/*
* Prepare to upload a pixmap to texture memory.
* no_alpha equals 1 means the format needs to wire alpha to 1.
*/
static int
glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
int revert, int swap_rb)
{
int flag = 0;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
glamor_pixmap_fbo *fbo;
GLenum iformat;
pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
if (pixmap_priv->base.gl_fbo != GLAMOR_FBO_UNATTACHED)
return 0;
if (pixmap_priv->base.fbo
&& (pixmap_priv->base.fbo->width < pixmap->drawable.width
|| pixmap_priv->base.fbo->height < pixmap->drawable.height)) {
fbo = glamor_pixmap_detach_fbo(pixmap_priv);
glamor_destroy_fbo(glamor_priv, fbo);
}
if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)
return 0;
if (!(no_alpha || (revert == REVERT_NORMAL)
|| (swap_rb != SWAP_NONE_UPLOADING))) {
/* We don't need a fbo, a simple texture uploading should work. */
flag = GLAMOR_CREATE_FBO_NO_FBO;
}
if ((flag == GLAMOR_CREATE_FBO_NO_FBO
&& pixmap_priv->base.fbo && pixmap_priv->base.fbo->tex)
|| (flag == 0 && pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb))
return 0;
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
iformat = gl_iformat_for_pixmap(pixmap);
else
iformat = format;
if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag))
return -1;
return 0;
}
/*
* upload sub region to a large region.
* */
static void
glamor_put_bits(char *dst_bits, int dst_stride, char *src_bits,
int src_stride, int bpp, int x, int y, int w, int h)
{
int j;
int byte_per_pixel;
byte_per_pixel = bpp / 8;
src_bits += y * src_stride + (x * byte_per_pixel);
for (j = y; j < y + h; j++) {
memcpy(dst_bits, src_bits, w * byte_per_pixel);
src_bits += src_stride;
dst_bits += dst_stride;
}
}
Bool
glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
int h, int stride, void *bits, int pbo)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
GLenum format, type;
int no_alpha, revert, swap_rb;
glamor_pixmap_private *pixmap_priv;
Bool force_clip;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
&no_alpha,
&revert, &swap_rb, 1)) {
glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
return FALSE;
}
if (glamor_pixmap_upload_prepare(pixmap, format, no_alpha, revert, swap_rb))
return FALSE;
pixmap_priv = glamor_get_pixmap_private(pixmap);
force_clip = glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
&& !glamor_check_fbo_size(glamor_priv, w, h);
if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) {
RegionRec region;
BoxRec box;
int n_region;
glamor_pixmap_clipped_regions *clipped_regions;
void *sub_bits;
int i, j;
sub_bits = malloc(h * stride);
if (sub_bits == NULL)
return FALSE;
box.x1 = x;
box.y1 = y;
box.x2 = x + w;
box.y2 = y + h;
RegionInitBoxes(®ion, &box, 1);
if (!force_clip)
clipped_regions =
glamor_compute_clipped_regions(pixmap, ®ion, &n_region,
0, 0, 0);
else
clipped_regions =
glamor_compute_clipped_regions_ext(pixmap, ®ion,
&n_region,
pixmap_priv->large.block_w,
pixmap_priv->large.block_h,
0,
0);
DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap);
for (i = 0; i < n_region; i++) {
BoxPtr boxes;
int nbox;
int temp_stride;
void *temp_bits;
assert(pbo == 0);
glamor_set_pixmap_fbo_current(pixmap_priv, clipped_regions[i].block_idx);
boxes = RegionRects(clipped_regions[i].region);
nbox = RegionNumRects(clipped_regions[i].region);
DEBUGF("split to %d boxes\n", nbox);
for (j = 0; j < nbox; j++) {
temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1,
pixmap->drawable.depth);
if (boxes[j].x1 == x && temp_stride == stride) {
temp_bits = (char *) bits + (boxes[j].y1 - y) * stride;
}
else {
temp_bits = sub_bits;
glamor_put_bits(temp_bits, temp_stride, bits, stride,
pixmap->drawable.bitsPerPixel,
boxes[j].x1 - x, boxes[j].y1 - y,
boxes[j].x2 - boxes[j].x1,
boxes[j].y2 - boxes[j].y1);
}
DEBUGF("upload x %d y %d w %d h %d temp stride %d \n",
boxes[j].x1 - x, boxes[j].y1 - y,
boxes[j].x2 - boxes[j].x1,
boxes[j].y2 - boxes[j].y1, temp_stride);
if (_glamor_upload_bits_to_pixmap_texture
(pixmap, format, type, no_alpha, revert, swap_rb,
boxes[j].x1, boxes[j].y1, boxes[j].x2 - boxes[j].x1,
boxes[j].y2 - boxes[j].y1, temp_stride, temp_bits,
pbo) == FALSE) {
RegionUninit(®ion);
free(sub_bits);
assert(0);
return FALSE;
}
}
RegionDestroy(clipped_regions[i].region);
}
free(sub_bits);
free(clipped_regions);
RegionUninit(®ion);
return TRUE;
}
else
return _glamor_upload_bits_to_pixmap_texture(pixmap, format, type,
no_alpha, revert, swap_rb,
x, y, w, h, stride, bits,
pbo);
}
enum glamor_pixmap_status
glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
{
glamor_pixmap_private *pixmap_priv;
void *data;
int pbo;
int ret;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if ((pixmap_priv->base.fbo)
&& (pixmap_priv->base.fbo->pbo_valid)) {
data = NULL;
pbo = pixmap_priv->base.fbo->pbo;
}
else {
data = pixmap->devPrivate.ptr;
pbo = 0;
}
if (glamor_upload_sub_pixmap_to_texture(pixmap, 0, 0,
pixmap->drawable.width,
pixmap->drawable.height,
pixmap->devKind, data, pbo))
ret = GLAMOR_UPLOAD_DONE;
else
ret = GLAMOR_UPLOAD_FAILED;
return ret;
}
/*
* as gles2 only support a very small set of color format and
* type when do glReadPixel,
* Before we use glReadPixels to get back a textured pixmap,
* Use shader to convert it to a supported format and thus
* get a new temporary pixmap returned.
* */
glamor_pixmap_fbo *
glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h,
GLenum format, GLenum type, int no_alpha,
int revert, int swap_rb)
{
glamor_pixmap_private *source_priv;
glamor_screen_private *glamor_priv;
ScreenPtr screen;
glamor_pixmap_fbo *temp_fbo;
float temp_xscale, temp_yscale, source_xscale, source_yscale;
static float vertices[8];
static float texcoords[8];
screen = source->drawable.pScreen;
glamor_priv = glamor_get_screen_private(screen);
source_priv = glamor_get_pixmap_private(source);
temp_fbo = glamor_create_fbo(glamor_priv, w, h, format, 0);
if (temp_fbo == NULL)
return NULL;
glamor_make_current(glamor_priv);
temp_xscale = 1.0 / w;
temp_yscale = 1.0 / h;
glamor_set_normalize_vcoords((struct glamor_pixmap_private *) NULL,
temp_xscale, temp_yscale, 0, 0, w, h,
vertices);
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float), vertices);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
pixmap_priv_get_scale(source_priv, &source_xscale, &source_yscale);
glamor_set_normalize_tcoords(source_priv, source_xscale,
source_yscale,
x, y,
x + w, y + h,
texcoords);
glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(float), texcoords);
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, source_priv->base.fbo->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glamor_set_destination_pixmap_fbo(glamor_priv, temp_fbo, 0, 0, w, h);
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
return temp_fbo;
}
|