diff options
author | Eric Anholt <eric@anholt.net> | 2020-04-22 11:48:44 -0700 |
---|---|---|
committer | Marge Bot <eric+marge@anholt.net> | 2020-04-27 19:06:57 +0000 |
commit | b34ee185f44c6d473e4e343d1e9f406a25dae67f (patch) | |
tree | 4d2c623cf0ca476eb5cdef8f29302e5f9819b850 /.gitlab-ci | |
parent | fa49a5032f33802fc136ba7095edaf06df1efa33 (diff) |
freedreno: Fix derivatives without texturing on a3xx-a5xx.
The shader variant tells us if we should set the PIXLODENABLE flag.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4685>
Diffstat (limited to '.gitlab-ci')
-rw-r--r-- | .gitlab-ci/deqp-freedreno-a307-fails.txt | 413 | ||||
-rw-r--r-- | .gitlab-ci/deqp-freedreno-a530-fails.txt | 413 |
2 files changed, 96 insertions, 730 deletions
diff --git a/.gitlab-ci/deqp-freedreno-a307-fails.txt b/.gitlab-ci/deqp-freedreno-a307-fails.txt index 470f589366f..6c835a85b60 100644 --- a/.gitlab-ci/deqp-freedreno-a307-fails.txt +++ b/.gitlab-ci/deqp-freedreno-a307-fails.txt @@ -368,18 +368,6 @@ dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangle_strip dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_fragment dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_fragment -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp @@ -388,13 +376,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp @@ -411,37 +392,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp @@ -450,27 +400,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp @@ -479,42 +408,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp @@ -523,16 +416,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp @@ -549,40 +432,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp @@ -591,27 +440,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp @@ -620,47 +448,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump 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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp @@ -699,48 +472,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp 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