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authorEric Anholt <eric@anholt.net>2020-04-22 11:48:44 -0700
committerMarge Bot <eric+marge@anholt.net>2020-04-27 19:06:57 +0000
commitb34ee185f44c6d473e4e343d1e9f406a25dae67f (patch)
tree4d2c623cf0ca476eb5cdef8f29302e5f9819b850 /.gitlab-ci
parentfa49a5032f33802fc136ba7095edaf06df1efa33 (diff)
freedreno: Fix derivatives without texturing on a3xx-a5xx.
The shader variant tells us if we should set the PIXLODENABLE flag. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4685>
Diffstat (limited to '.gitlab-ci')
-rw-r--r--.gitlab-ci/deqp-freedreno-a307-fails.txt413
-rw-r--r--.gitlab-ci/deqp-freedreno-a530-fails.txt413
2 files changed, 96 insertions, 730 deletions
diff --git a/.gitlab-ci/deqp-freedreno-a307-fails.txt b/.gitlab-ci/deqp-freedreno-a307-fails.txt
index 470f589366f..6c835a85b60 100644
--- a/.gitlab-ci/deqp-freedreno-a307-fails.txt
+++ b/.gitlab-ci/deqp-freedreno-a307-fails.txt
@@ -368,18 +368,6 @@ dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangle_strip
dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_fragment
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
@@ -388,13 +376,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
@@ -411,37 +392,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
@@ -450,27 +400,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
@@ -479,42 +408,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
@@ -523,16 +416,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
@@ -549,40 +432,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
@@ -591,27 +440,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
@@ -620,47 +448,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
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@@ -749,30 +480,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2
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diff --git a/.gitlab-ci/deqp-freedreno-a530-fails.txt b/.gitlab-ci/deqp-freedreno-a530-fails.txt
index d3cf94cbebd..1fb8c06f586 100644
--- a/.gitlab-ci/deqp-freedreno-a530-fails.txt
+++ b/.gitlab-ci/deqp-freedreno-a530-fails.txt
@@ -60,419 +60,6 @@ dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stenci
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