diff options
author | Keith Packard <keithp@keithp.com> | 2014-10-29 23:08:57 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2015-03-24 12:34:50 -0700 |
commit | 020fcc582837b80b20843a09c1e28fa96096fe6b (patch) | |
tree | f2c9b5c6eb9bd431b36720b798446c56d1ce649f /glamor/glamor_dash.c | |
parent | 9ef5cbf8ab8a51941d469bfcaca6cbfb7838d1ef (diff) |
glamor: Eliminate separate 'large' pixmap private structure
Just embed the large elements in the regular pixmap private and
collapse the union to a single struct.
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'glamor/glamor_dash.c')
-rw-r--r-- | glamor/glamor_dash.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/glamor/glamor_dash.c b/glamor/glamor_dash.c index e8f60fa10..49ad3b623 100644 --- a/glamor/glamor_dash.c +++ b/glamor/glamor_dash.c @@ -189,7 +189,7 @@ glamor_dash_setup(DrawablePtr drawable, GCPtr gc) /* Set the dash pattern as texture 1 */ glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, dash_priv->base.fbo->tex); + glBindTexture(GL_TEXTURE_2D, dash_priv->fbo->tex); glUniform1i(prog->dash_uniform, 1); glUniform1f(prog->dash_length_uniform, dash_pixmap->drawable.width); |