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-rw-r--r--tests/spec/arb_fragment_shader_interlock/compiler/beginInvocationInterlock-endInvocationInterlock.frag15
-rw-r--r--tests/spec/arb_fragment_shader_interlock/compiler/beginInvocationInterlock-twice.frag23
-rw-r--r--tests/spec/arb_fragment_shader_interlock/compiler/endInvocationInterlock-before-beginInvocationInterlock.frag22
-rw-r--r--tests/spec/arb_fragment_shader_interlock/compiler/endInvocationInterlock-twice.frag23
4 files changed, 83 insertions, 0 deletions
diff --git a/tests/spec/arb_fragment_shader_interlock/compiler/beginInvocationInterlock-endInvocationInterlock.frag b/tests/spec/arb_fragment_shader_interlock/compiler/beginInvocationInterlock-endInvocationInterlock.frag
new file mode 100644
index 000000000..c2e948e25
--- /dev/null
+++ b/tests/spec/arb_fragment_shader_interlock/compiler/beginInvocationInterlock-endInvocationInterlock.frag
@@ -0,0 +1,15 @@
+// [config]
+// expect_result: pass
+// glsl_version: 4.20
+// require_extensions: GL_ARB_fragment_shader_interlock
+// check_link: true
+// [end config]
+
+#version 420
+#extension GL_ARB_fragment_shader_interlock: require
+
+void main()
+{
+ beginInvocationInterlockARB();
+ endInvocationInterlockARB();
+}
diff --git a/tests/spec/arb_fragment_shader_interlock/compiler/beginInvocationInterlock-twice.frag b/tests/spec/arb_fragment_shader_interlock/compiler/beginInvocationInterlock-twice.frag
new file mode 100644
index 000000000..52364ea12
--- /dev/null
+++ b/tests/spec/arb_fragment_shader_interlock/compiler/beginInvocationInterlock-twice.frag
@@ -0,0 +1,23 @@
+// [config]
+// expect_result: fail
+// glsl_version: 4.20
+// require_extensions: GL_ARB_fragment_shader_interlock
+// check_link: true
+// [end config]
+
+/* The GL_ARB_fragment_shader_interlock spec says:
+ *
+ * A compile- or link-time error will be generated if main() calls either
+ * function more than once, contains a call to one function without a
+ * matching call to the other, or calls endInvocationInterlockARB() before
+ * calling beginInvocationInterlockARB().
+ */
+#version 420
+#extension GL_ARB_fragment_shader_interlock: require
+
+void main()
+{
+ beginInvocationInterlockARB();
+ beginInvocationInterlockARB();
+ endInvocationInterlockARB();
+}
diff --git a/tests/spec/arb_fragment_shader_interlock/compiler/endInvocationInterlock-before-beginInvocationInterlock.frag b/tests/spec/arb_fragment_shader_interlock/compiler/endInvocationInterlock-before-beginInvocationInterlock.frag
new file mode 100644
index 000000000..9860050d0
--- /dev/null
+++ b/tests/spec/arb_fragment_shader_interlock/compiler/endInvocationInterlock-before-beginInvocationInterlock.frag
@@ -0,0 +1,22 @@
+// [config]
+// expect_result: fail
+// glsl_version: 4.20
+// require_extensions: GL_ARB_fragment_shader_interlock
+// check_link: true
+// [end config]
+
+/* The GL_ARB_fragment_shader_interlock spec says:
+ *
+ * A compile- or link-time error will be generated if main() calls either
+ * function more than once, contains a call to one function without a
+ * matching call to the other, or calls endInvocationInterlockARB() before
+ * calling beginInvocationInterlockARB().
+ */
+#version 420
+#extension GL_ARB_fragment_shader_interlock: require
+
+void main()
+{
+ endInvocationInterlockARB();
+ beginInvocationInterlockARB();
+}
diff --git a/tests/spec/arb_fragment_shader_interlock/compiler/endInvocationInterlock-twice.frag b/tests/spec/arb_fragment_shader_interlock/compiler/endInvocationInterlock-twice.frag
new file mode 100644
index 000000000..4ac44f38c
--- /dev/null
+++ b/tests/spec/arb_fragment_shader_interlock/compiler/endInvocationInterlock-twice.frag
@@ -0,0 +1,23 @@
+// [config]
+// expect_result: fail
+// glsl_version: 4.20
+// require_extensions: GL_ARB_fragment_shader_interlock
+// check_link: true
+// [end config]
+
+/* The GL_ARB_fragment_shader_interlock spec says:
+ *
+ * A compile- or link-time error will be generated if main() calls either
+ * function more than once, contains a call to one function without a
+ * matching call to the other, or calls endInvocationInterlockARB() before
+ * calling beginInvocationInterlockARB().
+ */
+#version 420
+#extension GL_ARB_fragment_shader_interlock: require
+
+void main()
+{
+ beginInvocationInterlockARB();
+ endInvocationInterlockARB();
+ endInvocationInterlockARB();
+}