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AgeCommit message (Expand)AuthorFilesLines
2014-03-08glsl/gsraytrace: Use __LINE__ macro to set line numbers in GLSL source strings.Fabian Bieler1-3/+7
2014-01-24blinking-teapot: check for GL_ARB_uniform_buffer_objectBrian Paul1-0/+5
2013-06-12glsl/gsraytrace: recursive ray tracing in gemetry shaders demoRALOVICH, Kristóf3-1/+957
2013-02-23trirast: remove debug printfBrian Paul1-1/+0
2012-12-18shtest: allow compiling only a VS or only a FSBrian Paul1-17/+11
2012-11-28geom-stipple-lines: use a float[16] uniform for the patternBrian Paul1-27/+26
2012-09-19demos: add missing binaries to .gitignoreAndreas Boll1-0/+3
2012-09-15glsl/identity: remove more unused stuffBrian Paul1-6/+2
2012-09-12glsl/identity: clean out unused codeBrian Paul1-84/+5
2012-05-09geom-outlining: add demo of polygon outlining with a geometry shaderBrian Paul4-0/+688
2012-05-09shtest: fix docs and code with respect to var names and typesBrian Paul1-3/+3
2012-01-13mesa-demos: Add blinking-teapot demo.vlj5-0/+227
2011-08-02Revert "cmake: Allow to specify glext headers include path."José Fonseca1-1/+0
2011-08-02cmake: Allow to specify glext headers include path.José Fonseca1-0/+1
2011-08-01multitex: Uniforms must be set after linking the program.José Fonseca1-3/+3
2011-06-17Update .gitignore.José Fonseca1-0/+4
2011-06-07Fix GL_VERSION checks.José Fonseca3-12/+5
2011-06-07cmake: Add missing executables.José Fonseca1-0/+1
2011-06-06cmake: Build X11 programs on MacOSX.José Fonseca1-2/+2
2011-05-18bezier: check for GL_ARB_geometry_shader4 extensionBrian Paul1-0/+5
2011-05-13Mac OS X portability fixes.José Fonseca34-35/+34
2011-05-11Remove unused extfuncs.h.José Fonseca1-1/+0
2011-04-18geom-stipple-lines: do line stipple with geometry/fragment shadersBrian Paul3-0/+327
2011-04-18geom-sprites: remove dead code, some clean-upsBrian Paul1-24/+1
2011-04-18geom-wide-lines: add keys to toggle GS on/off, line widthBrian Paul1-27/+37
2011-03-26geom-wide-lines, geom-sprites - geometry shader demosBrian Paul4-0/+645
2011-03-18shader for simplex-noise.c demoBrian Paul1-0/+279
2011-03-17noise2: reindentBrian Paul1-94/+92
2011-03-17simplex-noise: test of GLSL "webgl-noise"Brian Paul2-0/+237
2011-03-09cmake: Build glsl subdir too.José Fonseca1-0/+62
2011-03-09glsl: Fix build breakage with GLU 1.2.José Fonseca1-0/+5
2011-03-09glsl: rad1/rad2 are #defines on windows.José Fonseca2-12/+12
2011-02-10Update a few missing images -> data renames.José Fonseca1-2/+2
2011-02-02Add --with-system-data-files optionPaulo Zanoni4-5/+5
2011-01-12Add missing binaries to .gitignorePaulo Zanoni1-0/+1
2010-12-13shadow_sampler: probe/print pixel value, fix GL version checkBrian Paul1-1/+13
2010-11-11scons: Remove scons build support.José Fonseca1-40/+0
2010-11-09Use glew.h instead of glext.hJosé Fonseca1-1/+0
2010-10-29Don't use OpenGL 2.0 GLSL functions if OpenGL 2.0 is not supportedIan Romanick4-15/+17
2010-09-17pointcoord: use 'o' key to toggle point sprite originBrian Paul1-0/+13
2010-07-11bezier: make it also work with nvidia's compilerZack Rusin1-1/+1
2010-07-10bezier: add a menu to select the number of subdivisions at runtimeZack Rusin2-5/+65
2010-07-10Add a new example rendering a bezier curve using a geometry shaderZack Rusin4-0/+257
2010-05-22convolutions: silence warningsBrian Paul1-4/+4
2010-05-22noise2: use glewBrian Paul1-41/+2
2010-05-20Convert glsl and trivial Makefiles.Eric Anholt3-108/+117
2010-04-21progs/glsl: better commentsBrian Paul1-2/+2
2010-04-10progs/glsl: Update .gitignore.Vinson Lee1-0/+2
2010-03-29progs/glsl: Add workarounds for Apple GLSL compiler crash.Vinson Lee2-0/+14
2010-03-29progs/glsl: Remove inline keyword.Vinson Lee2-6/+6