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2014-03-08
glsl/gsraytrace: Use __LINE__ macro to set line numbers in GLSL source strings.
Fabian Bieler
1
-3
/
+7
2014-01-24
blinking-teapot: check for GL_ARB_uniform_buffer_object
Brian Paul
1
-0
/
+5
2013-06-12
glsl/gsraytrace: recursive ray tracing in gemetry shaders demo
RALOVICH, Kristóf
3
-1
/
+957
2013-02-23
trirast: remove debug printf
Brian Paul
1
-1
/
+0
2012-12-18
shtest: allow compiling only a VS or only a FS
Brian Paul
1
-17
/
+11
2012-11-28
geom-stipple-lines: use a float[16] uniform for the pattern
Brian Paul
1
-27
/
+26
2012-09-19
demos: add missing binaries to .gitignore
Andreas Boll
1
-0
/
+3
2012-09-15
glsl/identity: remove more unused stuff
Brian Paul
1
-6
/
+2
2012-09-12
glsl/identity: clean out unused code
Brian Paul
1
-84
/
+5
2012-05-09
geom-outlining: add demo of polygon outlining with a geometry shader
Brian Paul
4
-0
/
+688
2012-05-09
shtest: fix docs and code with respect to var names and types
Brian Paul
1
-3
/
+3
2012-01-13
mesa-demos: Add blinking-teapot demo.
vlj
5
-0
/
+227
2011-08-02
Revert "cmake: Allow to specify glext headers include path."
José Fonseca
1
-1
/
+0
2011-08-02
cmake: Allow to specify glext headers include path.
José Fonseca
1
-0
/
+1
2011-08-01
multitex: Uniforms must be set after linking the program.
José Fonseca
1
-3
/
+3
2011-06-17
Update .gitignore.
José Fonseca
1
-0
/
+4
2011-06-07
Fix GL_VERSION checks.
José Fonseca
3
-12
/
+5
2011-06-07
cmake: Add missing executables.
José Fonseca
1
-0
/
+1
2011-06-06
cmake: Build X11 programs on MacOSX.
José Fonseca
1
-2
/
+2
2011-05-18
bezier: check for GL_ARB_geometry_shader4 extension
Brian Paul
1
-0
/
+5
2011-05-13
Mac OS X portability fixes.
José Fonseca
34
-35
/
+34
2011-05-11
Remove unused extfuncs.h.
José Fonseca
1
-1
/
+0
2011-04-18
geom-stipple-lines: do line stipple with geometry/fragment shaders
Brian Paul
3
-0
/
+327
2011-04-18
geom-sprites: remove dead code, some clean-ups
Brian Paul
1
-24
/
+1
2011-04-18
geom-wide-lines: add keys to toggle GS on/off, line width
Brian Paul
1
-27
/
+37
2011-03-26
geom-wide-lines, geom-sprites - geometry shader demos
Brian Paul
4
-0
/
+645
2011-03-18
shader for simplex-noise.c demo
Brian Paul
1
-0
/
+279
2011-03-17
noise2: reindent
Brian Paul
1
-94
/
+92
2011-03-17
simplex-noise: test of GLSL "webgl-noise"
Brian Paul
2
-0
/
+237
2011-03-09
cmake: Build glsl subdir too.
José Fonseca
1
-0
/
+62
2011-03-09
glsl: Fix build breakage with GLU 1.2.
José Fonseca
1
-0
/
+5
2011-03-09
glsl: rad1/rad2 are #defines on windows.
José Fonseca
2
-12
/
+12
2011-02-10
Update a few missing images -> data renames.
José Fonseca
1
-2
/
+2
2011-02-02
Add --with-system-data-files option
Paulo Zanoni
4
-5
/
+5
2011-01-12
Add missing binaries to .gitignore
Paulo Zanoni
1
-0
/
+1
2010-12-13
shadow_sampler: probe/print pixel value, fix GL version check
Brian Paul
1
-1
/
+13
2010-11-11
scons: Remove scons build support.
José Fonseca
1
-40
/
+0
2010-11-09
Use glew.h instead of glext.h
José Fonseca
1
-1
/
+0
2010-10-29
Don't use OpenGL 2.0 GLSL functions if OpenGL 2.0 is not supported
Ian Romanick
4
-15
/
+17
2010-09-17
pointcoord: use 'o' key to toggle point sprite origin
Brian Paul
1
-0
/
+13
2010-07-11
bezier: make it also work with nvidia's compiler
Zack Rusin
1
-1
/
+1
2010-07-10
bezier: add a menu to select the number of subdivisions at runtime
Zack Rusin
2
-5
/
+65
2010-07-10
Add a new example rendering a bezier curve using a geometry shader
Zack Rusin
4
-0
/
+257
2010-05-22
convolutions: silence warnings
Brian Paul
1
-4
/
+4
2010-05-22
noise2: use glew
Brian Paul
1
-41
/
+2
2010-05-20
Convert glsl and trivial Makefiles.
Eric Anholt
3
-108
/
+117
2010-04-21
progs/glsl: better comments
Brian Paul
1
-2
/
+2
2010-04-10
progs/glsl: Update .gitignore.
Vinson Lee
1
-0
/
+2
2010-03-29
progs/glsl: Add workarounds for Apple GLSL compiler crash.
Vinson Lee
2
-0
/
+14
2010-03-29
progs/glsl: Remove inline keyword.
Vinson Lee
2
-6
/
+6
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