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authorBrian Paul <brianp@vmware.com>2011-04-12 17:39:29 -0600
committerBrian Paul <brianp@vmware.com>2011-04-18 11:49:59 -0600
commitf96150ff2457a4a86ec79e38088f3ebf962a7d07 (patch)
tree82e94464d78e2e7104ab9aa49f7e5a27597bb3bf /src/glsl
parente0007e3ea40607b70ee3135132e1aa58800e2f2e (diff)
geom-wide-lines: add keys to toggle GS on/off, line width
Plus assorted clean-ups.
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/geom-wide-lines.c64
1 files changed, 37 insertions, 27 deletions
diff --git a/src/glsl/geom-wide-lines.c b/src/glsl/geom-wide-lines.c
index 85a18c09..360b40f8 100644
--- a/src/glsl/geom-wide-lines.c
+++ b/src/glsl/geom-wide-lines.c
@@ -14,17 +14,14 @@
#include <GL/glut.h>
#include "shaderutil.h"
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
static GLint WinWidth = 500, WinHeight = 500;
-static char *FragProgFile = NULL;
-static char *VertProgFile = NULL;
-static GLuint VertShader, GeomShader, FragShader;
-static GLuint Program;
static GLint Win = 0;
+static GLuint VertShader, GeomShader, FragShader, Program;
static GLboolean Anim = GL_TRUE;
+static GLboolean UseGeomShader = GL_TRUE;
+static GLfloat LineWidth = 10.0;
+static GLfloat MaxLineWidth;
static GLfloat Xrot = 0, Yrot = 0;
static int uLineWidth = -1, uInverseViewportSize = -1;
@@ -57,6 +54,15 @@ Redisplay(void)
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 0, 1);
+ if (UseGeomShader) {
+ glUseProgram(Program);
+ glUniform1f(uLineWidth, LineWidth);
+ }
+ else {
+ glUseProgram(0);
+ glLineWidth(LineWidth);
+ }
+
glBegin(GL_LINES);
for (i = 0; i < NumPoints; i++) {
glColor3fv(Colors[i]);
@@ -127,6 +133,23 @@ Key(unsigned char key, int x, int y)
else
glutIdleFunc(NULL);
break;
+ case 'g':
+ UseGeomShader = !UseGeomShader;
+ printf("Use geometry shader? %d\n", UseGeomShader);
+ break;
+ case 'w':
+ LineWidth -= 0.5;
+ if (LineWidth < 1.0)
+ LineWidth = 1.0;
+ printf("Line width: %f\n", LineWidth);
+ break;
+ case 'W':
+ LineWidth += 0.5;
+ if (LineWidth > MaxLineWidth)
+ LineWidth = MaxLineWidth;
+ printf("Line width: %f\n", LineWidth);
+ break;
+
case 27:
CleanUp();
exit(0);
@@ -154,7 +177,6 @@ static void
Init(void)
{
static const char *fragShaderText =
- "uniform sampler2D tex; \n"
"void main() \n"
"{ \n"
" gl_FragColor = gl_Color; \n"
@@ -224,7 +246,7 @@ Init(void)
CheckError(__LINE__);
/*
- * The geometry shader will convert incoming points to quads (4-vertex
+ * The geometry shader will convert incoming lines to quads (4-vertex
* triangle strips).
*/
glProgramParameteriARB(Program, GL_GEOMETRY_INPUT_TYPE_ARB,
@@ -256,8 +278,6 @@ Init(void)
uInverseViewportSize = glGetUniformLocation(Program, "InverseViewportSize");
uLineWidth = glGetUniformLocation(Program, "LineWidth");
- glUniform1f(uLineWidth, 12.0);
-
glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
@@ -269,22 +289,13 @@ Init(void)
glEnable(GL_DEPTH_TEST);
- MakePoints();
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
+ {
+ GLfloat r[2];
+ glGetFloatv(GL_LINE_WIDTH_RANGE, r);
+ MaxLineWidth = r[1];
}
+
+ MakePoints();
}
@@ -301,7 +312,6 @@ main(int argc, char *argv[])
glutDisplayFunc(Redisplay);
if (Anim)
glutIdleFunc(Idle);
- ParseOptions(argc, argv);
Init();
glutMainLoop();