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/*
* $Id$
* Copyright (C) 2007 Oliver McFadden <z3ro.geek@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <revenge_test.h>
typedef struct
{
unsigned int id;
char *name;
} data_store;
#define N_(name) name, # name
void
gl_depth_func (void)
{
data_store depth_func[] = {
{N_(GL_NEVER)},
{N_(GL_LESS)},
{N_(GL_EQUAL)},
{N_(GL_LEQUAL)},
{N_(GL_GREATER)},
{N_(GL_NOTEQUAL)},
{N_(GL_GEQUAL)},
{N_(GL_ALWAYS)},
};
int i;
for (i = 0; i < sizeof (depth_func) / sizeof (depth_func[0]); i++)
{
test_prologue (depth_func[i].name);
glEnable (GL_DEPTH_TEST);
glDepthFunc (depth_func[i].id);
tri ();
glDisable (GL_DEPTH_TEST);
test_epilogue (true);
}
glDepthFunc (GL_LESS);
glDisable (GL_DEPTH_TEST);
}
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